diff --git a/3d_armor/api.lua b/3d_armor/api.lua index dbca4f9..7ed8aaf 100644 --- a/3d_armor/api.lua +++ b/3d_armor/api.lua @@ -55,12 +55,14 @@ armor = { crystal = "ethereal:crystal_ingot", }, fire_nodes = { + {"nether:lava_source", 5, 8}, {"default:lava_source", 5, 8}, {"default:lava_flowing", 5, 8}, {"fire:basic_flame", 3, 4}, {"fire:permanent_flame", 3, 4}, {"ethereal:crystal_spike", 2, 1}, {"ethereal:fire_flower", 2, 1}, + {"nether:lava_crust", 2, 1}, {"default:torch", 1, 1}, {"default:torch_ceiling", 1, 1}, {"default:torch_wall", 1, 1}, @@ -200,6 +202,10 @@ armor.update_player_visuals = function(self, player) self:run_callbacks("on_update", player) end + +-- armor is not visible on player model if enabled +local transparent_armor = minetest.settings:get_bool("armor_transparent", false) + armor.set_player_armor = function(self, player) local name, armor_inv = self:get_valid_player(player, "[set_player_armor]") if not name then @@ -258,7 +264,9 @@ armor.set_player_armor = function(self, player) tex = tex:gsub(".png$", "") local prev = def.preview or tex.."_preview" prev = prev:gsub(".png$", "") - texture = texture.."^"..tex..".png" + if not transparent_armor then + texture = texture.."^"..tex..".png" + end preview = preview.."^"..prev..".png" state = state + stack:get_wear() count = count + 1 diff --git a/settingtypes.txt b/settingtypes.txt index fdc2857..4195ddd 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -58,6 +58,9 @@ armor_punch_damage (Enable damage effects) bool true # Enable migration of old armor inventories. armor_migrate_old_inventory (Migrate old armor inventories) bool true +# Don't show armor on character model. +armor_transparent (Transparent armor) bool false + [shields]