From 9ce0ed9f557673ce0c178e3dc9c14f197e1f993c Mon Sep 17 00:00:00 2001 From: bell07 Date: Sun, 15 Jul 2018 19:32:30 +0200 Subject: [PATCH] Use preview method for unified inventory I found this during porting the 3d_armor to player_api ;-) --- 3d_armor_ui/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/3d_armor_ui/init.lua b/3d_armor_ui/init.lua index 6187229..2a883bf 100644 --- a/3d_armor_ui/init.lua +++ b/3d_armor_ui/init.lua @@ -35,7 +35,7 @@ unified_inventory.register_page("armor", { local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. "label[0,0;"..F("Armor").."]".. "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. - "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. + "image[2.5,"..(fy - 0.25)..";2,4;"..armor:get_preview(name).."]".. "label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]".. "label[5.0,"..(fy + 0.5)..";"..F("Heal")..": "..armor.def[name].heal.."]".. "listring[current_player;main]"..