diff --git a/3d_armor/models/3d_armor_character.blend b/3d_armor/models/3d_armor_character.blend index 1a8584b..1f49dcf 100644 Binary files a/3d_armor/models/3d_armor_character.blend and b/3d_armor/models/3d_armor_character.blend differ diff --git a/3d_armor/models/3d_armor_character.x b/3d_armor/models/3d_armor_character.x index 3e18ac9..8a59571 100644 --- a/3d_armor/models/3d_armor_character.x +++ b/3d_armor/models/3d_armor_character.x @@ -1,10 +1,5 @@ xof 0303txt 0032 -template AnimTicksPerSecond { - <9E415A43-7BA6-4a73-8743-B73D47E88476> - DWORD AnimTicksPerSecond; -} - template XSkinMeshHeader { <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> WORD nMaxSkinWeightsPerVertex; @@ -1843,18 +1838,18 @@ Frame Root { -0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, - 0.890625; 0.968750;, - 0.890625; 0.656250;, - 0.984375; 0.656250;, - 0.984375; 0.968750;, + 0.875000; 1.000000;, + 0.875000; 0.625000;, + 1.000000; 0.625000;, + 1.000000; 1.000000;, 0.875000; 0.968750;, 0.875000; 0.656250;, 0.890625; 0.656250;, 0.890625; 0.968750;, - 0.984375; 0.656250;, - 0.984375; 0.968750;, - 0.890625; 0.968750;, - 0.890625; 0.656250;, + 1.000000; 0.625000;, + 1.000000; 1.000000;, + 0.875000; 1.000000;, + 0.875000; 0.625000;, 0.890625; 0.968750;, 0.984375; 0.968750;, 0.984375; 1.000000;, @@ -2314,486 +2309,6 @@ Frame Root { 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,-6.750000, 0.000000, 1.000000;; } // End of Armature_Body skin weights - SkinWeights { - "Armature_Cape"; - 24; - 616, - 617, - 618, - 619, - 620, - 621, - 622, - 623, - 624, - 625, - 626, - 627, - 628, - 629, - 630, - 631, - 632, - 633, - 634, - 635, - 636, - 637, - 638, - 639; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000, 0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - 0.000000,13.700000, 1.100000, 1.000000;; - } // End of Armature_Cape skin weights - SkinWeights { - "Armature_Arm_Left"; - 56; - 24, - 25, - 26, - 27, - 28, - 29, - 30, - 31, - 104, - 105, - 106, - 107, - 108, - 109, - 110, - 111, - 116, - 117, - 118, - 119, - 128, - 129, - 130, - 131, - 212, - 213, - 214, - 215, - 216, - 217, - 218, - 219, - 220, - 221, - 222, - 223, - 224, - 225, - 226, - 227, - 228, - 229, - 230, - 231, - 232, - 233, - 234, - 235, - 368, - 369, - 370, - 371, - 372, - 373, - 374, - 375; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 0.989218,-0.143939,-0.027164, 0.000000, - 0.027450, 0.000000, 0.999623, 0.000000, - -0.143886,-0.989587, 0.003951, 0.000000, - 3.920902,13.071543,-0.107667, 1.000000;; - } // End of Armature_Arm_Left skin weights - SkinWeights { - "Armature_Leg_Left"; - 72; - 32, - 33, - 34, - 35, - 36, - 37, - 38, - 39, - 60, - 61, - 62, - 63, - 68, - 69, - 70, - 71, - 84, - 85, - 86, - 87, - 100, - 101, - 102, - 103, - 284, - 285, - 286, - 287, - 288, - 289, - 290, - 291, - 292, - 293, - 294, - 295, - 296, - 297, - 298, - 299, - 300, - 301, - 302, - 303, - 304, - 305, - 306, - 307, - 316, - 317, - 318, - 319, - 320, - 321, - 322, - 323, - 324, - 325, - 326, - 327, - 328, - 329, - 330, - 331, - 332, - 333, - 334, - 335, - 336, - 337, - 338, - 339; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000, 0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - 1.000000, 6.750000,-0.000000, 1.000000;; - } // End of Armature_Leg_Left skin weights - SkinWeights { - "Armature_Leg_Right"; - 72; - 20, - 21, - 22, - 23, - 64, - 65, - 66, - 67, - 80, - 81, - 82, - 83, - 88, - 89, - 90, - 91, - 124, - 125, - 126, - 127, - 136, - 137, - 138, - 139, - 260, - 261, - 262, - 263, - 264, - 265, - 266, - 267, - 268, - 269, - 270, - 271, - 272, - 273, - 274, - 275, - 276, - 277, - 278, - 279, - 280, - 281, - 282, - 283, - 340, - 341, - 342, - 343, - 344, - 345, - 346, - 347, - 348, - 349, - 350, - 351, - 352, - 353, - 354, - 355, - 356, - 357, - 358, - 359, - 360, - 361, - 362, - 363; - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000, - 1.000000; - 1.000000, 0.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -1.000000, 6.750000, 0.000000, 1.000000;; - } // End of Armature_Leg_Right skin weights SkinWeights { "Armature_Arm_Right"; 302; @@ -3406,13 +2921,490 @@ Frame Root { 0.143886,-0.989587, 0.003951, 0.000000, -3.920902,13.071543,-0.107667, 1.000000;; } // End of Armature_Arm_Right skin weights + SkinWeights { + "Armature_Leg_Right"; + 72; + 20, + 21, + 22, + 23, + 64, + 65, + 66, + 67, + 80, + 81, + 82, + 83, + 88, + 89, + 90, + 91, + 124, + 125, + 126, + 127, + 136, + 137, + 138, + 139, + 260, + 261, + 262, + 263, + 264, + 265, + 266, + 267, + 268, + 269, + 270, + 271, + 272, + 273, + 274, + 275, + 276, + 277, + 278, + 279, + 280, + 281, + 282, + 283, + 340, + 341, + 342, + 343, + 344, + 345, + 346, + 347, + 348, + 349, + 350, + 351, + 352, + 353, + 354, + 355, + 356, + 357, + 358, + 359, + 360, + 361, + 362, + 363; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -1.000000, 6.750000, 0.000000, 1.000000;; + } // End of Armature_Leg_Right skin weights + SkinWeights { + "Armature_Cape"; + 24; + 616, + 617, + 618, + 619, + 620, + 621, + 622, + 623, + 624, + 625, + 626, + 627, + 628, + 629, + 630, + 631, + 632, + 633, + 634, + 635, + 636, + 637, + 638, + 639; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 0.000000,13.700000, 1.100000, 1.000000;; + } // End of Armature_Cape skin weights + SkinWeights { + "Armature_Arm_Left"; + 56; + 24, + 25, + 26, + 27, + 28, + 29, + 30, + 31, + 104, + 105, + 106, + 107, + 108, + 109, + 110, + 111, + 116, + 117, + 118, + 119, + 128, + 129, + 130, + 131, + 212, + 213, + 214, + 215, + 216, + 217, + 218, + 219, + 220, + 221, + 222, + 223, + 224, + 225, + 226, + 227, + 228, + 229, + 230, + 231, + 232, + 233, + 234, + 235, + 368, + 369, + 370, + 371, + 372, + 373, + 374, + 375; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 0.989218,-0.143939,-0.027164, 0.000000, + 0.027450, 0.000000, 0.999623, 0.000000, + -0.143886,-0.989587, 0.003951, 0.000000, + 3.920902,13.071543,-0.107667, 1.000000;; + } // End of Armature_Arm_Left skin weights + SkinWeights { + "Armature_Leg_Left"; + 72; + 32, + 33, + 34, + 35, + 36, + 37, + 38, + 39, + 60, + 61, + 62, + 63, + 68, + 69, + 70, + 71, + 84, + 85, + 86, + 87, + 100, + 101, + 102, + 103, + 284, + 285, + 286, + 287, + 288, + 289, + 290, + 291, + 292, + 293, + 294, + 295, + 296, + 297, + 298, + 299, + 300, + 301, + 302, + 303, + 304, + 305, + 306, + 307, + 316, + 317, + 318, + 319, + 320, + 321, + 322, + 323, + 324, + 325, + 326, + 327, + 328, + 329, + 330, + 331, + 332, + 333, + 334, + 335, + 336, + 337, + 338, + 339; + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000, + 1.000000; + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 1.000000, 6.750000,-0.000000, 1.000000;; + } // End of Armature_Leg_Left skin weights } // End of Player mesh } // End of Player } // End of Armature } // End of Root -AnimTicksPerSecond { - 30; -} AnimationSet ArmatureAction { Animation { {Armature}