diff --git a/3d_armor_stand/init.lua b/3d_armor_stand/init.lua index 86c5729..26104b7 100644 --- a/3d_armor_stand/init.lua +++ b/3d_armor_stand/init.lua @@ -98,6 +98,37 @@ local function has_locked_armor_stand_privilege(meta, player) return true end +local function add_hidden_node(pos) + pos.y = pos.y + 1 + local node = minetest.get_node(pos) + if node.name == "air" or node.name == "ignore" then + minetest.set_node(pos, {name="3d_armor_stand:top"}) + end +end + +local function remove_hidden_node(pos) + pos.y = pos.y + 1 + local node = minetest.get_node(pos) + if node.name == "3d_armor_stand:top" then + minetest.remove_node(pos) + end +end + +minetest.register_node("3d_armor_stand:top", { + description = "Armor stand top", + paramtype = "light", + drawtype = "plantlike", + sunlight_propagates = true, + walkable = true, + pointable = false, + diggable = false, + buildable_to = false, + drop = "", + groups = {not_in_creative_inventory = 1}, + on_blast = function() end, + tiles = {"3d_armor_trans.png"}, +}) + minetest.register_node("3d_armor_stand:armor_stand", { description = "Armor stand", drawtype = "mesh", @@ -133,6 +164,7 @@ minetest.register_node("3d_armor_stand:armor_stand", { end, after_place_node = function(pos) minetest.add_entity(pos, "3d_armor_stand:armor_entity") + add_hidden_node(pos) end, allow_metadata_inventory_put = function(pos, listname, index, stack) local def = stack:get_definition() or {} @@ -153,6 +185,7 @@ minetest.register_node("3d_armor_stand:armor_stand", { end, after_destruct = function(pos) update_entity(pos) + remove_hidden_node(pos) end, on_blast = function(pos) local object = get_stand_object(pos) @@ -205,6 +238,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", { meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Armor Stand (owned by " .. meta:get_string("owner") .. ")") + add_hidden_node(pos) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) @@ -236,6 +270,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", { end, after_destruct = function(pos) update_entity(pos) + remove_hidden_node(pos) end, on_blast = function(pos) local object = get_stand_object(pos)