diff --git a/3d_armor/api.lua b/3d_armor/api.lua index c2bf89a..66b9885 100644 --- a/3d_armor/api.lua +++ b/3d_armor/api.lua @@ -14,8 +14,29 @@ armor = { default.get_hotbar_bg(0, 4.7).. "list[current_player;main;0,4.7;8,1;]".. "list[current_player;main;0,5.85;8,3;8]", - def = {}, - textures = {}, + def = setmetatable({}, { + __index = function() + return setmetatable({ + groups = setmetatable({}, { + __index = function() + return 0 + end}) + }, { + __index = function() + return 0 + end + }) + end, + }), + textures = setmetatable({}, { + __index = function() + return setmetatable({}, { + __index = function() + return "blank.png" + end + }) + end + }), default_skin = "character", materials = { wood = "group:wood", @@ -199,6 +220,7 @@ armor.init_player_armor = function(self, player) self:run_callbacks("on_equip", player, stack) end self.def[name] = { + init_time = minetest.get_gametime(), level = 0, state = 0, count = 0, @@ -464,15 +486,15 @@ armor.get_preview = function(self, name) end armor.get_armor_formspec = function(self, name, listring) + if armor.def[name].init_time == 0 then + return "label[0,0;Armor not initialized!]" + end local formspec = armor.formspec.. "list[detached:"..name.."_armor;armor;0,0.5;2,3;]" if listring == true then formspec = formspec.."listring[current_player;main]".. "listring[detached:"..name.."_armor;armor]" end - if not armor.def[name] or not armor.textures[name] then - return formspec - end formspec = formspec:gsub("armor_preview", armor.textures[name].preview) formspec = formspec:gsub("armor_level", armor.def[name].level) for _, attr in pairs(self.attributes) do diff --git a/3d_armor/init.lua b/3d_armor/init.lua index 5b3933e..a86b650 100644 --- a/3d_armor/init.lua +++ b/3d_armor/init.lua @@ -139,7 +139,7 @@ end) minetest.register_on_joinplayer(function(player) default.player_set_model(player, "3d_armor_character.b3d") if armor:init_player_armor(player) == false then - table.insert(pending_players, {player, 0}) + pending_players[player] = 0 end end) @@ -149,11 +149,7 @@ minetest.register_on_leaveplayer(function(player) armor.def[name] = nil armor.textures[name] = nil end - for i, con in pairs(pending_players) do - if player == con[1] then - table.remove(pending_players, i) - end - end + pending_players[player] = nil end) if armor.config.drop == true or armor.config.destroy == true then @@ -209,7 +205,7 @@ if armor.config.punch_damage == true then minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities) local name = player:get_player_name() - if name and armor.def[name] then + if name then armor:punch(player, hitter, time_from_last_punch, tool_capabilities) last_punch_time[name] = minetest.get_gametime() end @@ -219,8 +215,8 @@ end minetest.register_on_player_hpchange(function(player, hp_change) if player and hp_change < 0 then local name = player:get_player_name() - if name and armor.def[name] then - local heal = armor.def[name].heal or 0 + if name then + local heal = armor.def[name].heal heal = heal * armor.config.heal_multiplier if heal >= math.random(100) then hp_change = 0 @@ -238,15 +234,15 @@ end, true) minetest.register_globalstep(function(dtime) timer = timer + dtime if timer > armor.config.init_delay then - for i, con in pairs(pending_players) do - local remove = armor:init_player_armor(con[1]) == true - con[2] = con[2] + 1 - if remove == false and con[2] > armor.config.init_times then + for player, count in pairs(pending_players) do + local remove = armor:init_player_armor(player) == true + pending_players[player] = count + 1 + if remove == false and count > armor.config.init_times then minetest.log("warning", "3d_armor: Failed to initialize player") remove = true end if remove == true then - table.remove(pending_players, i) + pending_players[player] = nil end end timer = 0 @@ -281,7 +277,7 @@ if armor.config.water_protect == true or armor.config.fire_protect == true then end -- water breathing if armor.config.water_protect == true then - if armor.def[name] and armor.def[name].water > 0 and + if armor.def[name].water > 0 and player:get_breath() < 10 then player:set_breath(10) end diff --git a/3d_armor_ui/init.lua b/3d_armor_ui/init.lua index 3493f67..763e731 100644 --- a/3d_armor_ui/init.lua +++ b/3d_armor_ui/init.lua @@ -27,24 +27,24 @@ unified_inventory.register_page("armor", { get_formspec = function(player, perplayer_formspec) local fy = perplayer_formspec.formspec_y local name = player:get_player_name() + if armor.def[name].init_time == 0 then + return {formspec="label[0,0;Armor not initialized!]"} + end local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. - "label[0,0;Armor]" - if armor.def[name] then - formspec = formspec.. + "label[0,0;Armor]".. "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. "label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]".. "label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]".. "listring[current_player;main]".. "listring[detached:"..name.."_armor;armor]" - if armor.config.fire_protect then - formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. - S("Fire")..": "..armor.def[name].fire.."]" - end - if minetest.global_exists("technic") then - formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. - S("Radiation")..": "..armor.def[name].groups["radiation"].."]" - end + if armor.config.fire_protect then + formspec = formspec.."label[5.0,"..(fy + 1.0)..";".. + S("Fire")..": "..armor.def[name].fire.."]" + end + if minetest.global_exists("technic") then + formspec = formspec.."label[5.0,"..(fy + 1.5)..";".. + S("Radiation")..": "..armor.def[name].groups["radiation"].."]" end return {formspec=formspec} end, diff --git a/wieldview/init.lua b/wieldview/init.lua index 3ad2932..8fcf001 100644 --- a/wieldview/init.lua +++ b/wieldview/init.lua @@ -57,10 +57,8 @@ wieldview.update_wielded_item = function(self, player) if self.wielded_item[name] == item then return end - if armor.textures[name] then - armor.textures[name].wielditem = self:get_item_texture(item) - armor:update_player_visuals(player) - end + armor.textures[name].wielditem = self:get_item_texture(item) + armor:update_player_visuals(player) end self.wielded_item[name] = item end