--- Registered armors. -- -- @topic armor -- support for i18n local S = minetest.get_translator(minetest.get_current_modname()) --- Wood -- -- Requires setting `armor_material_wood`. -- -- @section wood if armor.materials.wood then --- Wood Helmet -- -- @helmet 3d_armor:helmet_wood -- @img 3d_armor_inv_helmet_wood.png -- @grp armor_head 1 -- @grp armor_heal 0 -- @grp armor_use 2000 -- @grp flammable 1 -- @armorgrp fleshy 5 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor(":3d_armor:helmet_wood", { description = S("Wood Helmet"), inventory_image = "3d_armor_inv_helmet_wood.png", groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) --- Wood Chestplate -- -- @chestplate 3d_armor:chestplate_wood -- @img 3d_armor_inv_chestplate_wood.png -- @grp armor_torso 1 -- @grp armor_heal 0 -- @grp armor_use 2000 -- @grp flammable 1 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor(":3d_armor:chestplate_wood", { description = S("Wood Chestplate"), inventory_image = "3d_armor_inv_chestplate_wood.png", groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) --- Wood Leggings -- -- @leggings 3d_armor:leggings_wood -- @img 3d_armor_inv_leggings_wood.png -- @grp armor_legs 1 -- @grp armor_heal 0 -- @grp armor_use 1000 -- @grp flammable 1 -- @armorgrp fleshy 10 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor(":3d_armor:leggings_wood", { description = S("Wood Leggings"), inventory_image = "3d_armor_inv_leggings_wood.png", groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1}, armor_groups = {fleshy=10}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, }) --- Wood Boots -- -- @boots 3d_armor:boots_wood -- @img 3d_armor_inv_boots_wood.png -- @grp armor_feet 1 -- @grp armor_heal 0 -- @grp armor_use 2000 -- @grp flammable 1 -- @armorgrp fleshy 5 -- @damagegrp cracky 3 -- @damagegrp snappy 2 -- @damagegrp choppy 3 -- @damagegrp crumbly 2 -- @damagegrp level 1 armor:register_armor(":3d_armor:boots_wood", { description = S("Wood Boots"), inventory_image = "3d_armor_inv_boots_wood.png", armor_groups = {fleshy=5}, damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1}, groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1}, }) local wood_armor_fuel = { helmet = 6, chestplate = 8, leggings = 7, boots = 5 } for armor, burn in pairs(wood_armor_fuel) do minetest.register_craft({ type = "fuel", recipe = "3d_armor:" .. armor .. "_wood", burntime = burn, }) end --- Crafting -- -- @section craft --- Craft recipes for helmets, chestplates, leggings, boots, & shields. -- -- @craft armor -- @usage -- Key: -- - m: material -- - wood: group:wood -- - cactus: default:cactus -- - steel: default:steel_ingot -- - bronze: default:bronze_ingot -- - diamond: default:diamond -- - gold: default:gold_ingot -- - mithril: moreores:mithril_ingot -- - crystal: ethereal:crystal_ingot -- - nether: nether:nether_ingot -- -- helmet: chestplate: leggings: -- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤ -- │ │ │ │ │ m │ m │ m │ │ m │ │ m │ -- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘ -- -- boots: shield: -- ┌───┬───┬───┐ ┌───┬───┬───┐ -- │ │ │ │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ m │ m │ m │ -- ├───┼───┼───┤ ├───┼───┼───┤ -- │ m │ │ m │ │ │ m │ │ -- └───┴───┴───┘ └───┴───┴───┘ local s = "wood" local m = armor.materials.wood minetest.register_craft({ output = "3d_armor:helmet_"..s, recipe = { {m, m, m}, {m, "", m}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..s, recipe = { {m, "", m}, {m, m, m}, {m, m, m}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..s, recipe = { {m, m, m}, {m, "", m}, {m, "", m}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..s, recipe = { {m, "", m}, {m, "", m}, }, }) end