[3d_armor] armor_material_wood (Enable wood armor) bool true armor_material_cactus (Enable cactus armor) bool true armor_material_steel (Enable steel armor) bool true armor_material_bronze (Enable bronze armor) bool true armor_material_diamond (Enable diamond armor) bool true armor_material_gold (Enable gold armor) bool true armor_material_mithril (Enable mithril armor) bool true armor_material_crystal (Enable crystal armor) bool true armor_material_nether (Enable nether armor) bool true # Increase this if you get initialization glitches when a player first joins. armor_init_delay (Initialization delay) int 2 # Increase this if armor is not getting into bones due to server lag. armor_bones_delay (Delay for bones) int 1 # How often player armor items are updated. armor_update_time (Armor refresh rate [seconds]) int 1 # Drop armor when a player dies. # Uses bones mod if present, otherwise items are dropped around the player. armor_drop (Drop armor on death) bool true # Pulverize armor when a player dies, overrides armor_drop. armor_destroy (Pulverize armor on death) bool false # You can use this to increase or decrease overall armor effectiveness, # eg: level_multiplier = 0.5 will reduce armor level by half. armor_level_multiplier (Armor effectiveness multiplier) float 1 # You can use this to increase or decrease overall armor healing, # eg: armor_heal_multiplier = 0 will disable healing altogether. armor_heal_multiplier (Armor healing multiplier) float 1 # Armor set item names, remove or add items to include them or remove them from whats considered an Armor set. armor_set_elements (Armor set items) string head torso legs feet shield # Bonus multiplier when wearing armor set, set to the same as armor_level_multiplier to disable armor_set_multiplier (Armor Set Bonus multiplier) float 1.1 # Enable water protection (periodically restores breath when activated). armor_water_protect (Enable water protection) bool true # Enable fire protection (defaults true if using ethereal mod). armor_fire_protect (Enable fire protection) bool false # Enable fire damage from torches (defaults true if using ethereal mod). armor_fire_protect_torch (Enable fire protection torch damage) bool false # Enable punch damage effects. armor_punch_damage (Enable damage effects) bool true # Enable migration of old armor inventories. armor_migrate_old_inventory (Migrate old armor inventories) bool true # Armor is not visible on player model when enabled. armor_transparent (Transparent armor) bool false [shields] shields_disable_sounds (Disable shield sounds) bool false [wieldview] # Set number of seconds between visible wielded item updates. wieldview_update_time (Wieldview refresh rate [seconds]) int 2 # Show nodes as tiles, disabled by default. wieldview_node_tiles (Show nodes as tiles) bool false