minetest.register_alias("adminboots","3d_armor:boots_admin") minetest.register_alias("adminhelmet","3d_armor:helmet_admin") minetest.register_alias("adminchestplate","3d_armor:chestplate_admin") minetest.register_alias("adminleggings","3d_armor:leggings_admin") armor:register_armor("3d_armor:helmet_admin", { description = "Admin Helmet", inventory_image = "3d_armor_inv_helmet_admin.png", armor_groups = {fleshy=100}, groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:chestplate_admin", { description = "Admin Chestplate", inventory_image = "3d_armor_inv_chestplate_admin.png", armor_groups = {fleshy=100}, groups = {armor_torso=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:leggings_admin", { description = "Admin Leggings", inventory_image = "3d_armor_inv_leggings_admin.png", armor_groups = {fleshy=100}, groups = {armor_legs=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) armor:register_armor("3d_armor:boots_admin", { description = "Admin Boots", inventory_image = "3d_armor_inv_boots_admin.png", armor_groups = {fleshy=100}, groups = {armor_feet=1, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, on_drop = function(itemstack, dropper, pos) return end, }) if armor.materials.wood then armor:register_armor("3d_armor:helmet_wood", { description = "Wood Helmet", inventory_image = "3d_armor_inv_helmet_wood.png", armor_groups = {fleshy=5}, groups = {armor_head=1, armor_heal=0, armor_use=2000}, }) armor:register_armor("3d_armor:chestplate_wood", { description = "Wood Chestplate", inventory_image = "3d_armor_inv_chestplate_wood.png", armor_groups = {fleshy=10}, groups = {armor_torso=1, armor_heal=0, armor_use=2000}, }) armor:register_armor("3d_armor:leggings_wood", { description = "Wood Leggings", inventory_image = "3d_armor_inv_leggings_wood.png", armor_groups = {fleshy=5}, groups = {armor_legs=1, armor_heal=0, armor_use=2000}, }) armor:register_armor("3d_armor:boots_wood", { description = "Wood Boots", inventory_image = "3d_armor_inv_boots_wood.png", armor_groups = {fleshy=5}, groups = {armor_feet=1, armor_heal=0, armor_use=2000}, }) end if armor.materials.cactus then armor:register_armor("3d_armor:helmet_cactus", { description = "Cactus Helmet", inventory_image = "3d_armor_inv_helmet_cactus.png", armor_groups = {fleshy=5}, groups = {armor_head=1, armor_heal=0, armor_use=1000}, }) armor:register_armor("3d_armor:chestplate_cactus", { description = "Cactus Chestplate", inventory_image = "3d_armor_inv_chestplate_cactus.png", armor_groups = {fleshy=10}, groups = {armor_torso=1, armor_heal=0, armor_use=1000}, }) armor:register_armor("3d_armor:leggings_cactus", { description = "Cactus Leggings", inventory_image = "3d_armor_inv_leggings_cactus.png", armor_groups = {fleshy=5}, groups = {armor_legs=1, armor_heal=0, armor_use=1000}, }) armor:register_armor("3d_armor:boots_cactus", { description = "Cactus Boots", inventory_image = "3d_armor_inv_boots_cactus.png", armor_groups = {fleshy=5}, groups = {armor_feet=1, armor_heal=0, armor_use=1000}, }) end if armor.materials.steel then armor:register_armor("3d_armor:helmet_steel", { description = "Steel Helmet", inventory_image = "3d_armor_inv_helmet_steel.png", armor_groups = {fleshy=10}, groups = {armor_head=1, armor_heal=0, armor_use=500}, }) armor:register_armor("3d_armor:chestplate_steel", { description = "Steel Chestplate", inventory_image = "3d_armor_inv_chestplate_steel.png", armor_groups = {fleshy=15}, groups = {armor_torso=1, armor_heal=0, armor_use=500}, }) armor:register_armor("3d_armor:leggings_steel", { description = "Steel Leggings", inventory_image = "3d_armor_inv_leggings_steel.png", armor_groups = {fleshy=15}, groups = {armor_legs=1, armor_heal=0, armor_use=500}, }) armor:register_armor("3d_armor:boots_steel", { description = "Steel Boots", inventory_image = "3d_armor_inv_boots_steel.png", armor_groups = {fleshy=10}, groups = {armor_feet=1, armor_heal=0, armor_use=500}, }) end if armor.materials.bronze then armor:register_armor("3d_armor:helmet_bronze", { description = "Bronze Helmet", inventory_image = "3d_armor_inv_helmet_bronze.png", armor_groups = {fleshy=10}, groups = {armor_head=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:chestplate_bronze", { description = "Bronze Chestplate", inventory_image = "3d_armor_inv_chestplate_bronze.png", armor_groups = {fleshy=15}, groups = {armor_torso=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:leggings_bronze", { description = "Bronze Leggings", inventory_image = "3d_armor_inv_leggings_bronze.png", armor_groups = {fleshy=15}, groups = {armor_legs=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:boots_bronze", { description = "Bronze Boots", inventory_image = "3d_armor_inv_boots_bronze.png", armor_groups = {fleshy=10}, groups = {armor_feet=1, armor_heal=6, armor_use=250}, }) end if armor.materials.diamond then armor:register_armor("3d_armor:helmet_diamond", { description = "Diamond Helmet", inventory_image = "3d_armor_inv_helmet_diamond.png", armor_groups = {fleshy=15}, groups = {armor_head=1, armor_heal=12, armor_use=100}, }) armor:register_armor("3d_armor:chestplate_diamond", { description = "Diamond Chestplate", inventory_image = "3d_armor_inv_chestplate_diamond.png", armor_groups = {fleshy=20}, groups = {armor_torso=1, armor_heal=12, armor_use=100}, }) armor:register_armor("3d_armor:leggings_diamond", { description = "Diamond Leggings", inventory_image = "3d_armor_inv_leggings_diamond.png", armor_groups = {fleshy=20}, groups = {armor_legs=1, armor_heal=12, armor_use=100}, }) armor:register_armor("3d_armor:boots_diamond", { description = "Diamond Boots", inventory_image = "3d_armor_inv_boots_diamond.png", armor_groups = {fleshy=15}, groups = {armor_feet=1, armor_heal=12, armor_use=100}, }) end if armor.materials.gold then armor:register_armor("3d_armor:helmet_gold", { description = "Gold Helmet", inventory_image = "3d_armor_inv_helmet_gold.png", armor_groups = {fleshy=10}, groups = {armor_head=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:chestplate_gold", { description = "Gold Chestplate", inventory_image = "3d_armor_inv_chestplate_gold.png", armor_groups = {fleshy=15}, groups = {armor_torso=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:leggings_gold", { description = "Gold Leggings", inventory_image = "3d_armor_inv_leggings_gold.png", armor_groups = {fleshy=15}, groups = {armor_legs=1, armor_heal=6, armor_use=250}, }) armor:register_armor("3d_armor:boots_gold", { description = "Gold Boots", inventory_image = "3d_armor_inv_boots_gold.png", armor_groups = {fleshy=10}, groups = {armor_feet=1, armor_heal=6, armor_use=250}, }) end if armor.materials.mithril then armor:register_armor("3d_armor:helmet_mithril", { description = "Mithril Helmet", inventory_image = "3d_armor_inv_helmet_mithril.png", armor_groups = {fleshy=15}, groups = {armor_head=1, armor_heal=12, armor_use=50}, }) armor:register_armor("3d_armor:chestplate_mithril", { description = "Mithril Chestplate", inventory_image = "3d_armor_inv_chestplate_mithril.png", armor_groups = {fleshy=20}, groups = {armor_torso=1, armor_heal=12, armor_use=50}, }) armor:register_armor("3d_armor:leggings_mithril", { description = "Mithril Leggings", inventory_image = "3d_armor_inv_leggings_mithril.png", armor_groups = {fleshy=20}, groups = {armor_legs=1, armor_heal=12, armor_use=50}, }) armor:register_armor("3d_armor:boots_mithril", { description = "Mithril Boots", inventory_image = "3d_armor_inv_boots_mithril.png", armor_groups = {fleshy=15}, groups = {armor_feet=1, armor_heal=12, armor_use=50}, }) end if armor.materials.crystal then armor:register_armor("3d_armor:helmet_crystal", { description = "Crystal Helmet", inventory_image = "3d_armor_inv_helmet_crystal.png", armor_groups = {fleshy=15}, groups = {armor_head=1, armor_heal=12, armor_use=50, armor_fire=1}, }) armor:register_armor("3d_armor:chestplate_crystal", { description = "Crystal Chestplate", inventory_image = "3d_armor_inv_chestplate_crystal.png", armor_groups = {fleshy=20}, groups = {armor_torso=1, armor_heal=12, armor_use=50, armor_fire=1}, }) armor:register_armor("3d_armor:leggings_crystal", { description = "Crystal Leggings", inventory_image = "3d_armor_inv_leggings_crystal.png", armor_groups = {fleshy=20}, groups = {armor_legs=1, armor_heal=12, armor_use=50, armor_fire=1}, }) armor:register_armor("3d_armor:boots_crystal", { description = "Crystal Boots", inventory_image = "3d_armor_inv_boots_crystal.png", armor_groups = {fleshy=15}, groups = {armor_feet=1, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1}, }) end for k, v in pairs(armor.materials) do minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..k, recipe = { {v, "", v}, {v, v, v}, {v, v, v}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..k, recipe = { {v, v, v}, {v, "", v}, {v, "", v}, }, }) minetest.register_craft({ output = "3d_armor:boots_"..k, recipe = { {v, "", v}, {v, "", v}, }, }) end