local time = 0 local update_time = tonumber(minetest.setting_get("3d_armor_update_time")) if update_time == nil then update_time = 2 minetest.setting_set("3d_armor_update_time", tostring(update_time)) end dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua") minetest.register_tool("3d_armor:helmet_steel", { description = "Steel Helmet", inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head=3, armor_heal=15, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_steel", { description = "Steel Chestplate", inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso=3, armor_heal=20, armor_use=2500}, wear = 0, }) minetest.register_tool("3d_armor:leggings_steel", { description = "Steel Leggings", inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs=3, armor_heal=15, armor_use=1500}, wear = 0, }) minetest.register_tool("3d_armor:shield_steel", { description = "Steel Shield", inventory_image = "3d_armor_inv_shield_steel.png", groups = {armor_shield=3, armor_heal=20, armor_use=1500}, wear = 0, }) minetest.register_tool("3d_armor:shield_wood", { description = "Wooden Shield", inventory_image = "3d_armor_inv_shield_wood.png", groups = {armor_shield=2, armor_heal=10, armor_use=10000}, wear = 0, }) minetest.register_tool("3d_armor:shield_enhanced_wood", { description = "Enhanced Wooden Shield", inventory_image = "3d_armor_inv_shield_enhanced_wood.png", groups = {armor_shield=2, armor_heal=15, armor_use=3000}, wear = 0, }) minetest.register_craft({ output = "3d_armor:helmet_steel", recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_steel", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, }, }) minetest.register_craft({ output = "3d_armor:leggings_steel", recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, }, }) minetest.register_craft({ output = "3d_armor:shield_steel", recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"", "default:steel_ingot", ""}, }, }) minetest.register_craft({ output = "3d_armor:shield_wood", recipe = { {"default:wood", "default:wood", "default:wood"}, {"default:wood", "default:wood", "default:wood"}, {"", "default:wood", ""}, }, }) minetest.register_craft({ output = "3d_armor:shield_enhanced_wood", recipe = { {"default:steel_ingot", "default:wood", "default:steel_ingot"}, {"default:wood", "default:steel_ingot", "default:wood"}, {"", "default:wood", ""}, }, }) minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.outfit then inventory_plus.set_inventory_formspec(player, "size[8,7.5]" .."button[0,0;2,0.5;main;Back]" .."list[current_player;main;0,3.5;8,4;]" .."list[detached:"..name.."_outfit;armor_head;3,0;1,1;]" .."list[detached:"..name.."_outfit;armor_torso;3,1;1,1;]" .."list[detached:"..name.."_outfit;armor_legs;3,2;1,1;]" .."list[detached:"..name.."_outfit;armor_shield;4,1;1,1;]") return end for field, _ in pairs(fields) do if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then minetest.after(1, function(player) armor_api:set_player_armor(player) end, player) end end end) minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player,"outfit", "Outfit") local player_inv = player:get_inventory() local name = player:get_player_name() local armor_inv = minetest.create_detached_inventory(name.."_outfit",{ on_put = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, stack) armor_api:set_player_armor(player) end, on_take = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, nil) armor_api:set_player_armor(player) end, allow_put = function(inv, listname, index, stack, player) if inv:is_empty(listname) then return 1 end return 0 end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, }) for _,v in ipairs({"head", "torso", "legs", "shield"}) do local armor = "armor_"..v player_inv:set_size(armor, 1) armor_inv:set_size(armor, 1) armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1)) end armor_api.player_hp[name] = 0 local texture = armor_api:get_player_skin(name) player:set_properties({ visual = "mesh", mesh = "3d_armor_character.x", textures = {texture}, visual_size = {x=1, y=1}, }) minetest.after(1, function(player) armor_api:set_player_armor(player) end, player) end) minetest.register_globalstep(function(dtime) time = time + dtime if time > update_time then for _,player in ipairs(minetest.get_connected_players()) do armor_api:update_wielded_item(player) armor_api:update_armor(player) end time = 0 end end)