-- support for i18n local S = minetest.get_translator(minetest.get_current_modname()) local F = minetest.formspec_escape local has_technic = minetest.get_modpath("technic") ~= nil if not minetest.global_exists("unified_inventory") then minetest.log("warning", S("3d_armor_ui: Mod loaded but unused.")) return end if unified_inventory.sfinv_compat_layer then return end armor:register_on_update(function(player) local name = player:get_player_name() if unified_inventory.current_page[name] == "armor" then unified_inventory.set_inventory_formspec(player, "armor") end end) unified_inventory.register_button("armor", { type = "image", image = "inventory_plus_armor.png", tooltip = S("3d Armor") }) unified_inventory.register_page("armor", { get_formspec = function(player, perplayer_formspec) local fy = perplayer_formspec.formspec_y local name = player:get_player_name() if armor.def[name].init_time == 0 then return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"} end local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]".. "label[0,0;"..F(S("Armor")).."]".. "list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]".. "image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]".. "label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]".. "label[5.0,"..(fy + 0.4)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]".. "label[5.0,"..(fy + 1.6)..";"..F(S("Speed"))..": "..armor.def[name].speed.."]".. "label[5.0,"..(fy + 2)..";"..F(S("Jump"))..": "..armor.def[name].jump.."]".. "label[5.0,"..(fy + 2.4)..";"..F(S("Gravity"))..": "..armor.def[name].gravity.."]".. "listring[current_player;main]".. "listring[detached:"..name.."_armor;armor]" if armor.config.fire_protect then formspec = formspec.."label[5.0,"..(fy + 0.8)..";".. F(S("Fire"))..": "..armor.def[name].fire.."]" end if has_technic then formspec = formspec.."label[5.0,"..(fy + 1.2)..";".. F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]" end return {formspec=formspec} end, }) minetest.log("action", "[3d_armor_ui] loaded.")