dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua") local time = 0 local update_time = tonumber(minetest.setting_get("3d_armor_update_time")) if not update_time then update_time = 1 minetest.setting_set("3d_armor_update_time", tostring(update_time)) end -- Regisiter Head Armor minetest.register_tool("3d_armor:helmet_wood", { description = "Wood Helmet", inventory_image = "3d_armor_inv_helmet_wood.png", groups = {armor_head=5, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:helmet_steel", { description = "Steel Helmet", inventory_image = "3d_armor_inv_helmet_steel.png", groups = {armor_head=10, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:helmet_bronze", { description = "Bronze Helmet", inventory_image = "3d_armor_inv_helmet_bronze.png", groups = {armor_head=15, armor_heal=10, armor_use=100}, wear = 0, }) -- Regisiter Torso Armor minetest.register_tool("3d_armor:chestplate_wood", { description = "Wood Chestplate", inventory_image = "3d_armor_inv_chestplate_wood.png", groups = {armor_torso=10, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_steel", { description = "Steel Chestplate", inventory_image = "3d_armor_inv_chestplate_steel.png", groups = {armor_torso=15, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_bronze", { description = "Bronze Chestplate", inventory_image = "3d_armor_inv_chestplate_bronze.png", groups = {armor_torso=25, armor_heal=10, armor_use=100}, wear = 0, }) -- Regisiter Leg Armor minetest.register_tool("3d_armor:leggings_wood", { description = "Wood Leggings", inventory_image = "3d_armor_inv_leggings_wood.png", groups = {armor_legs=5, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:leggings_steel", { description = "Steel Leggings", inventory_image = "3d_armor_inv_leggings_steel.png", groups = {armor_legs=10, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:leggings_bronze", { description = "Bronze Leggings", inventory_image = "3d_armor_inv_leggings_bronze.png", groups = {armor_legs=15, armor_heal=10, armor_use=100}, wear = 0, }) -- Regisiter Shields minetest.register_tool("3d_armor:shield_wood", { description = "Wooden Shield", inventory_image = "3d_armor_inv_shield_wood.png", groups = {armor_shield=10, armor_heal=0, armor_use=1000}, wear = 0, }) minetest.register_tool("3d_armor:shield_enhanced_wood", { description = "Enhanced Wooden Shield", inventory_image = "3d_armor_inv_shield_enhanced_wood.png", groups = {armor_shield=15, armor_heal=5, armor_use=500}, wear = 0, }) minetest.register_tool("3d_armor:shield_steel", { description = "Steel Shield", inventory_image = "3d_armor_inv_shield_steel.png", groups = {armor_shield=20, armor_heal=5, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:shield_bronze", { description = "Bronze Shield", inventory_image = "3d_armor_inv_shield_bronze.png", groups = {armor_shield=25, armor_heal=10, armor_use=100}, wear = 0, }) -- Register Craft Recipies local craft_ingreds = { wood = "default:wood", steel = "default:steel_ingot", bronze = "default:bronze_ingot", } for k, v in ipairs({"wood", "steel", "bronze"}) do minetest.register_craft({ output = "3d_armor:helmet_"..k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""}, }, }) minetest.register_craft({ output = "3d_armor:chestplate_"..k, recipe = { {v, "", v}, {v, v, v}, {v, v, v}, }, }) minetest.register_craft({ output = "3d_armor:leggings_"..k, recipe = { {v, v, v}, {v, "", v}, {v, "", v}, }, }) minetest.register_craft({ output = "3d_armor:shield_"..k, recipe = { {v, v, v}, {v, v, v}, {"", v, ""}, }, }) end minetest.register_craft({ output = "3d_armor:shield_enhanced_wood", recipe = { {"default:steel_ingot"}, {"3d_armor:shield_wood"}, {"default:steel_ingot"}, }, }) -- Register Callbacks minetest.register_on_player_receive_fields(function(player, formname, fields) local name = player:get_player_name() if fields.outfit then inventory_plus.set_inventory_formspec(player, "size[8,7.5]" .."button[0,0;2,0.5;main;Back]" .."list[current_player;main;0,3.5;8,4;]" .."list[detached:"..name.."_outfit;armor_head;3,0;1,1;]" .."list[detached:"..name.."_outfit;armor_torso;3,1;1,1;]" .."list[detached:"..name.."_outfit;armor_legs;3,2;1,1;]" .."list[detached:"..name.."_outfit;armor_shield;4,1;1,1;]") return end for field, _ in pairs(fields) do if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then minetest.after(0, function(player) armor_api:set_player_armor(player) end, player) end end end) minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player,"outfit", "Outfit") local player_inv = player:get_inventory() local name = player:get_player_name() local armor_inv = minetest.create_detached_inventory(name.."_outfit",{ on_put = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, stack) armor_api:set_player_armor(player) end, on_take = function(inv, listname, index, stack, player) player:get_inventory():set_stack(listname, index, nil) armor_api:set_player_armor(player) end, allow_put = function(inv, listname, index, stack, player) if inv:is_empty(listname) then return 1 end return 0 end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, }) for _,v in ipairs({"head", "torso", "legs", "shield"}) do local armor = "armor_"..v player_inv:set_size(armor, 1) armor_inv:set_size(armor, 1) armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1)) end armor_api.player_hp[name] = 0 minetest.after(0, function(player) armor_api:set_player_armor(player) end, player) end) minetest.register_globalstep(function(dtime) time = time + dtime if time > update_time then for _,player in ipairs(minetest.get_connected_players()) do armor_api:update_armor(player) end time = 0 end end)