-- Fill chests function local random = math.random local function fill_chest(pos, min_pre, max_pre) local n = minetest.get_node(pos) if n and n.name and n.name == "default:chest" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 32) local stacks = {} if minetest.get_modpath("treasurer") ~= nil then stacks = treasurer.select_random_treasures(8, min_pre, max_pre, {"armes", "armures", "outils", "bonus", "carburant", "precieux"}) end -- TODO else if no treasurer for s=1,#stacks do if not inv:contains_item("main", stacks[s]) then inv:set_stack("main", random(1,32), stacks[s]) end end end end -- NODES minetest.register_node("seawrecks:woodship", { description = "Sand for the wooden ship", tiles = {"default_sand.png"}, is_ground_content = true, groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("seawrecks:uboot", { description = "Dirt for the U-boot", tiles = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1}, sounds = default.node_sound_sand_defaults(), }) -- WRECK GENERATION minetest.register_ore({ ore_type = "scatter", ore = "seawrecks:woodship", wherein = "default:sand", clust_scarcity = 40*40*40, clust_num_ores = 1, clust_size = 12, y_max = -4, y_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "seawrecks:uboot", wherein = "default:sand", clust_scarcity = 50*50*50, clust_num_ores = 1, clust_size = 12, y_max = -10, y_min = -31000, }) local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, y_min, y_max) if maxp.y < y_min or minp.y > y_max then return end local y_min = math.max(minp.y, y_min) local y_max = math.min(maxp.y, y_max) if chunk_size >= y_max - y_min + 1 then return end local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) for i=1,num_chunks do local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= y_min and y0 <= y_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.get_node(p2).name == wherein then minetest.set_node(p2, {name=name}) end end end end end end end end -- ABM'S minetest.register_abm({ nodenames = {"seawrecks:woodship"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local yp = {x = pos.x, y = pos.y + 3, z = pos.z} if minetest.get_node(pos).name == "seawrecks:woodship" and (minetest.get_node(yp).name == "default:water_source" or minetest.get_node(yp).name == "noairblocks:water_sourcex") then minetest.add_node(pos, {name = "default:sand"}) pos.y = pos.y + 1 pos.x = pos.x - 6 for a = 1, 11 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z + 1 pos.x = pos.x - 10 for a = 1, 9 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z - 2 pos.x = pos.x - 9 for a = 1, 9 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.y = pos.y + 1 pos.x = pos.x - 8 pos.z = pos.z - 1 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z + 4 pos.x = pos.x - 7 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) end pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z - 1 pos.x = pos.x - 2 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z + 2 pos.x = pos.x - 8 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:tree"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:tree"}) pos.z = pos.z - 1 pos.x = pos.x + 2 minetest.add_node(pos, {name = "default:tree"}) pos.y = pos.y + 1 pos.z = pos.z - 1 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z + 4 pos.x = pos.x - 7 for a = 1, 7 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z + 2 pos.x = pos.x - 8 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z - 1 pos.x = pos.x + 4 minetest.add_node(pos, {name = "default:wood"}) pos.z = pos.z + 1 pos.x = pos.x + 3 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y + 1 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y - 2 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y + 3 pos.z = pos.z - 4 for a = 1, 7 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.z = pos.z - 3 for a = 1, 2 do pos.y = pos.y + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 pos.z = pos.z - 3 for a = 1, 5 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:wood"}) end pos.y = pos.y + 1 pos.z = pos.z - 2 minetest.add_node(pos, {name = "default:wood"}) pos.y = pos.y - 7 pos.z = pos.z + 1 pos.x = pos.x - 2 minetest.add_node(pos, {name = "default:chest"}) fill_chest(pos, 1, 4) else return end end }) minetest.register_abm({ nodenames = {"seawrecks:uboot"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local yp = {x = pos.x, y = pos.y + 8, z = pos.z} if minetest.get_node(pos).name == "seawrecks:uboot" and (minetest.get_node(yp).name == "default:water_source" or minetest.get_node(yp).name == "noairblocks:water_sourcex") then minetest.add_node(pos, {name = "default:sand"}) pos.y = pos.y + 1 pos.x = pos.x - 15 for a = 1, 31 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 1 pos.x = pos.x + 1 for a = 1, 31 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 1 pos.x = pos.x +1 for a = 1, 27 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z - 3 pos.x = pos.x + 1 for a = 1, 27 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z - 1 pos.x = pos.x + 2 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 5 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.y = pos.y + 1 pos.z = pos.z + 1 pos.x = pos.x - 1 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z - 7 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 24 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 5 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 22 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 29 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z - 3 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 32 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 32 minetest.add_node(pos, {name = "default:copperblock"}) pos.y = pos.y + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 32 minetest.add_node(pos, {name = "default:steelblock"}) pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x - 32 minetest.add_node(pos, {name = "default:steelblock"}) pos.z = pos.z - 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 28 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.z = pos.z + 3 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.z = pos.z + 1 pos.x = pos.x + 2 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 22 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.z = pos.z + 1 pos.x = pos.x - 2 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 9 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.z = pos.z - 6 pos.x = pos.x - 3 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 22 minetest.add_node(pos, {name = "default:steelblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) pos.z = pos.z - 1 pos.x = pos.x - 2 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:obsidian_glass"}) for a = 1, 9 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.y = pos.y + 1 pos.z = pos.z + 7 pos.x = pos.x - 1 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z - 7 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 24 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 5 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 22 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z - 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 29 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z - 3 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 1 pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 32 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 32 minetest.add_node(pos, {name = "default:copperblock"}) pos.y = pos.y + 1 pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 28 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 28 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z - 1 pos.x = pos.x + 2 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 22 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 3 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 22 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) pos.z = pos.z + 1 pos.x = pos.x + 2 for a = 1, 21 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z - 5 pos.x = pos.x + 1 for a = 1, 21 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.y = pos.y + 1 pos.z = pos.z + 2 pos.x = pos.x - 4 for a = 1, 3 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.x = pos.x + 21 for a = 1, 3 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 1 pos.x = pos.x + 1 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.x = pos.x - 21 for a = 1, 3 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 2 pos.x = pos.x + 3 for a = 1, 4 do pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z - 1 pos.x = pos.x + 1 for a = 1, 4 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.x = pos.x + 6 for a = 1, 13 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z - 3 pos.x = pos.x + 1 for a = 1, 13 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:copperblock"}) end pos.z = pos.z + 1 pos.x = pos.x - 1 for a = 1, 13 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:bronzeblock"}) end pos.z = pos.z + 1 pos.x = pos.x + 1 for a = 1, 13 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:bronzeblock"}) end pos.z = pos.z - 3 for a = 1, 6 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.z = pos.z + 5 pos.x = pos.x - 1 for a = 1, 6 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.y = pos.y + 1 for a = 1, 4 do pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 5 pos.z = pos.z - 1 for a = 1, 4 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:steelblock"}) end for a = 1, 4 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x + 1 pos.z = pos.z - 3 for a = 1, 4 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.y = pos.y + 1 pos.x = pos.x - 1 pos.z = pos.z - 1 for a = 1, 4 do pos.z = pos.z + 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x + 5 pos.z = pos.z + 1 for a = 1, 4 do pos.z = pos.z - 1 minetest.add_node(pos, {name = "default:steelblock"}) end for a = 1, 4 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 pos.z = pos.z + 3 for a = 1, 4 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.y = pos.y + 1 pos.x = pos.x - 1 pos.z = pos.z - 1 for a = 1, 2 do pos.x = pos.x - 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.x = pos.x - 1 pos.z = pos.z - 1 for a = 1, 2 do pos.x = pos.x + 1 minetest.add_node(pos, {name = "default:steelblock"}) end pos.y = pos.y - 7 pos.x = pos.x +16 pos.z = pos.z +3 minetest.add_node(pos, {name = "default:chest"}) fill_chest(pos, 1, 10) else return end end }) minetest.register_alias("seawrecks:woodshipchest", "default:chest") minetest.log("action", "[sea - seawrecks] loaded.")