forked from mtcontrib/minetest-mod-snow
Merge branch 'master' into nalc
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commit
3b44907492
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@ -19,7 +19,7 @@ snow_debug (Debug Mode) bool false
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#Disable this to remove christmas saplings from being found.
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#Disable this to remove christmas saplings from being found.
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snow_christmas_content (Enable Christmas Content) bool true
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snow_christmas_content (Enable Christmas Content) bool true
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#Enables debug output. Currently it only prints mgv6 info.
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#Enables smooth biome transitions.
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snow_smooth_biomes (Smooth Biome Transitions) bool true
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snow_smooth_biomes (Smooth Biome Transitions) bool true
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#The minumum height a snow biome will generate (mgv7)
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#The minumum height a snow biome will generate (mgv7)
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@ -28,7 +28,8 @@ snow_min_height (Minumum Height for Snow Biomes) int 3
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#Disable this to stop snow from being smoothed.
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#Disable this to stop snow from being smoothed.
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snow_smooth_snow (Multiple Snow Levels) bool true
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snow_smooth_snow (Multiple Snow Levels) bool true
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#mapgen rarity in %.
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#mapgen rarity in %. Note that this and mapgen_size do not work right because
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#sinus instead of Gauss curve is used as estimation.
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snow_mapgen_rarity (Snow Biome Rarity %) float 18
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snow_mapgen_rarity (Snow Biome Rarity %) float 18
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#size of the generated… (has an effect to the rarity, too)
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#size of the generated… (has an effect to the rarity, too)
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@ -255,7 +255,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if not in_biome then
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if not in_biome then
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if alpine
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if alpine
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and test
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and test
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and test > smooth_rarity_min then
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and test > (smooth and smooth_rarity_min or nosmooth_rarity) then
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-- remove trees near alpine
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-- remove trees near alpine
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local ground_y
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local ground_y
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if data[area:index(x, maxp.y, z)] == c.air then
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if data[area:index(x, maxp.y, z)] == c.air then
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@ -345,7 +345,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[area:index(x, ground_y+1, z)] = c.dry_shrub
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data[area:index(x, ground_y+1, z)] = c.dry_shrub
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else
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else
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if snowy
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if snowy
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or test > smooth_rarity_max then
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or test > (smooth and smooth_rarity_max or
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nosmooth_rarity) then
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-- more, deeper snow
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-- more, deeper snow
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data[node] = c.snow_block
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data[node] = c.snow_block
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else
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else
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