Pine trees now have pine needles and drop saplings.

This commit is contained in:
Splizard 2012-07-26 15:43:56 +12:00
parent 88460f91da
commit 4acb073e8c
2 changed files with 122 additions and 56 deletions

View File

@ -55,6 +55,53 @@ minetest.register_node(":default:leaves", {
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
}) })
--Pine leaves.
minetest.register_node("snow:needles", {
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"snow_needles.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'snow:sapling_pine'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'snow:needles'},
}
}
},
--Remove snow above leaves after decay.
after_destruct = function(pos, node, digger)
pos.y = pos.y + 1
local nodename = minetest.env:get_node(pos).name
if nodename == "snow:snow" then
minetest.env:remove_node(pos)
end
end,
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("snow:sapling_pine", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"snow_sapling_pine.png"},
inventory_image = "snow_sapling_pine.png",
wield_image = "snow_sapling_pine.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
--Snowballs --Snowballs
------------- -------------
snowball_GRAVITY=9 snowball_GRAVITY=9
@ -304,6 +351,16 @@ minetest.register_abm({
end, end,
}) })
--Grow saplings
minetest.register_abm({
nodenames = {"snow:sapling_pine"},
interval = 10,
chance = 50,
action = function(pos, node, active_object_count, active_object_count_wider)
snow.make_pine(pos,false)
end,
})
if snow.enable_snowfall then if snow.enable_snowfall then
--Snowing (WIP) --Snowing (WIP)

View File

@ -1,3 +1,64 @@
--Makes pine tree
function snow.make_pine(pos,snow)
local env = minetest.env
local perlin1 = env:get_perlin(112,3, 0.5, 150)
--Clear ground.
for x=-1,1 do
for z=-1,1 do
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow" then
env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
end
end
end
--Make tree.
for i=0, 4 do
local env = minetest.env
if i==1 or i==2 then
for x=-1,1 do
for z=-1,1 do
local x = pos.x + x
local z = pos.z + z
env:add_node({x=x,y=pos.y+i,z=z},{name="snow:needles"})
if snow and x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
env:add_node({x=x,y=pos.y+i+1,z=z},{name="snow:snow"})
end
end
end
end
if i==3 or i==4 then
local x = pos.x
local y = pos.y+i
local z = pos.z
env:add_node({x=x+1,y=y,z=z},{name="snow:needles"})
env:add_node({x=x-1,y=y,z=z},{name="snow:needles"})
env:add_node({x=x,y=y,z=z+1},{name="snow:needles"})
env:add_node({x=x,y=y,z=z-1},{name="snow:needles"})
if snow then
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
env:add_node({x=x+1,y=y+1,z=z},{name="snow:snow"})
end
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
env:add_node({x=x-1,y=y+1,z=z},{name="snow:snow"})
end
if perlin1:get2d({x=x,y=z+1}) > 0.53 then
env:add_node({x=x,y=y+1,z=z+1},{name="snow:snow"})
end
if perlin1:get2d({x=x,y=z-1}) > 0.53 then
env:add_node({x=x,y=y+1,z=z-1},{name="snow:snow"})
end
end
end
env:add_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
end
env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{name="snow:needles"})
env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{name="snow:needles"})
if snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
end
end
--Snow biomes are found at 0.53 and greater perlin noise. --Snow biomes are found at 0.53 and greater perlin noise.
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= -10 then if maxp.y >= -10 then
@ -52,60 +113,7 @@ if maxp.y >= -10 then
else return "unknown "..num end else return "unknown "..num end
end end
local function make_pine(pos) local make_pine = snow.make_pine
local perlin1 = env:get_perlin(112,3, 0.5, 150)
--Clear ground.
for x=-1,1 do
for z=-1,1 do
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow" then
env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
end
end
end
--Make tree.
for i=0, 4 do
local env = minetest.env
if i==1 or i==2 then
for x=-1,1 do
for z=-1,1 do
local x = pos.x + x
local z = pos.z + z
env:add_node({x=x,y=pos.y+i,z=z},{name="default:leaves"})
if x ~= 0 and z ~= 0 and perlin1:get2d({x=x,y=z}) > 0.53 then
env:add_node({x=x,y=pos.y+i+1,z=z},{name="snow:snow"})
end
end
end
end
if i==3 or i==4 then
local x = pos.x
local y = pos.y+i
local z = pos.z
env:add_node({x=x+1,y=y,z=z},{name="default:leaves"})
env:add_node({x=x-1,y=y,z=z},{name="default:leaves"})
env:add_node({x=x,y=y,z=z+1},{name="default:leaves"})
env:add_node({x=x,y=y,z=z-1},{name="default:leaves"})
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
env:add_node({x=x+1,y=y+1,z=z},{name="snow:snow"})
end
if perlin1:get2d({x=x+1,y=z}) > 0.53 then
env:add_node({x=x-1,y=y+1,z=z},{name="snow:snow"})
end
if perlin1:get2d({x=x,y=z+1}) > 0.53 then
env:add_node({x=x,y=y+1,z=z+1},{name="snow:snow"})
end
if perlin1:get2d({x=x,y=z-1}) > 0.53 then
env:add_node({x=x,y=y+1,z=z-1},{name="snow:snow"})
end
end
env:add_node({x=pos.x,y=pos.y+i,z=pos.z},{name="default:tree"})
end
env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{name="default:leaves"})
env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{name="default:leaves"})
if perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
end
end
--Reseed random. --Reseed random.
pr = PseudoRandom(seed+68) pr = PseudoRandom(seed+68)
@ -160,7 +168,7 @@ if maxp.y >= -10 then
elseif pines and pr:next(1,36) == 1 then elseif pines and pr:next(1,36) == 1 then
--Spawns pines. --Spawns pines.
env:add_node({x=x,y=ground_y,z=z}, {name="default:dirt_with_grass"}) env:add_node({x=x,y=ground_y,z=z}, {name="default:dirt_with_grass"})
make_pine({x=x,y=ground_y+1,z=z}) make_pine({x=x,y=ground_y+1,z=z},true)
else else
--Spawns snow. --Spawns snow.
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"}) env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
@ -221,7 +229,8 @@ if maxp.y >= -10 then
return return
elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then
--Abort genaration. --Abort genaration.
if env:get_node({x=x,y=ground_y-1,z=z}).name ~= "default:leaves" then local name = env:get_node({x=x,y=ground_y-1,z=z}).name
if name ~= "default:leaves" and name ~= "snow:needles" then
if debug then if debug then
print(biomeToString(biome)..": snow found ABORTED!") print(biomeToString(biome)..": snow found ABORTED!")
end end