diff --git a/init.lua b/init.lua index 1ae2145..8410453 100644 --- a/init.lua +++ b/init.lua @@ -24,12 +24,12 @@ http://github.com/Splizard/minetest-mod-snow/ it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. - + This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, @@ -57,7 +57,7 @@ dofile(minetest.get_modpath("snow").."/src/snowball.lua") -- The formspec menu didn't work when util.lua was the very first "dofile" so I moved -- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ --- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so +-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so -- I put it lower on the list and that seems to do the trick. ~ LazyJ dofile(minetest.get_modpath("snow").."/src/util.lua") -- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first. @@ -81,7 +81,7 @@ end --This also takes into account sourrounding snow and makes snow even. function snow.place(pos) local node = minetest.get_node_or_nil(pos) - + --Oops, maybe there is no node? if not node or not minetest.registered_nodes[node.name] then diff --git a/src/abms.lua b/src/abms.lua index 8197bfe..04ae8d9 100644 --- a/src/abms.lua +++ b/src/abms.lua @@ -52,7 +52,7 @@ minetest.register_abm({ elseif intensity == 2 then minetest.add_node(pos,{name="default:water_flowing", param2=7}) --[[ LazyJ, you need to add param2, which defines the amount of the flowing water ~ HybridDog 2015_03_06 - This was causing "melts=2" nodes to just disappear so I changed it to replace the + This was causing "melts=2" nodes to just disappear so I changed it to replace the node with a water_source for a couple seconds and then replace the water_source with air. This way it made a watery mess that quickly evaporated. ~ LazyJ 2014_04_24 local check_place = function(pos,node) @@ -70,7 +70,7 @@ minetest.register_abm({ minetest.add_node(pos,{name="default:water_source"}) minetest.after(2, function() -- 2 seconds gives just enough time for -- the water to flow and spread before the - -- water_source is changed to air. ~ LazyJ + -- water_source is changed to air. ~ LazyJ if minetest.get_node(pos).name == "default:water_source" then minetest.add_node(pos,{name="air"}) end @@ -150,7 +150,7 @@ minetest.register_abm({ minetest.register_abm({ nodenames = {"snow:sapling_pine"}, interval = 10, - chance = 50, + chance = 50, action = function(pos, node) -- Check if there is enough vertical-space for the sapling to grow without @@ -169,7 +169,7 @@ minetest.register_abm({ if minetest.get_node(pos).name == "snow:sapling_pine" then -- This switches the sapling to a tree trunk. ~ LazyJ minetest.set_node(pos, {name="default:pinetree"}) - -- This is more for testing but it may be useful info to some admins when + -- This is more for testing but it may be useful info to some admins when -- grepping the server logs too. ~ LazyJ minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos)) end diff --git a/src/basic_stairs_slabs.lua b/src/basic_stairs_slabs.lua index d62f448..a65872d 100644 --- a/src/basic_stairs_slabs.lua +++ b/src/basic_stairs_slabs.lua @@ -9,7 +9,7 @@ -snow_stairs = {} -- This is a little trick. Without it Minetest will complain +snow_stairs = {} -- This is a little trick. Without it Minetest will complain -- "attempt to index global 'snow' (a nil value)" and -- refuse to load. So a value without definition "={}"is assigned to snow. @@ -66,11 +66,11 @@ function snow_stairs.register_stair(subname, recipeitem, groups, images, descrip return minetest.item_place(itemstack, placer, pointed_thing, param2) end, - + on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" - -- Thinking in terms of layers, dirt_with_snow could also double as + -- Thinking in terms of layers, dirt_with_snow could also double as -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 or minetest.get_node(pos).name == "default:dirt" then minetest.set_node(pos, {name="default:dirt_with_snow"}) @@ -168,7 +168,7 @@ function snow_stairs.register_slab(subname, recipeitem, groups, images, descript end return itemstack end - + -- Upside down slabs if p0.y-1 == p1.y then -- Turn into full block if pointing at a existing slab @@ -203,17 +203,17 @@ function snow_stairs.register_slab(subname, recipeitem, groups, images, descript return minetest.item_place(itemstack, placer, pointed_thing, param2) end, - + on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" - -- Thinking in terms of layers, dirt_with_snow could also double as + -- Thinking in terms of layers, dirt_with_snow could also double as -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 or minetest.get_node(pos).name == "default:dirt" then minetest.set_node(pos, {name="default:dirt_with_snow"}) end end - + }) --[[ -- for replace ABM @@ -296,7 +296,7 @@ for _, row in ipairs(list_of_snow_stuff) do true ) -end -- End the "list of snow stuff" part of the above section. ~ LazyJ +end -- End the "list of snow stuff" part of the above section. ~ LazyJ -- Snow stairs and slabs should be easier to break than the more dense and diff --git a/src/crafting.lua b/src/crafting.lua index 576b2ac..fcc1706 100644 --- a/src/crafting.lua +++ b/src/crafting.lua @@ -48,11 +48,11 @@ minetest.register_craft({ -- 2. Cooking --[[ -"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes +"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes (snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking recipe for each one. -~ LazyJ +~ LazyJ --]] minetest.register_craft({ diff --git a/src/falling_snow.lua b/src/falling_snow.lua index 6fd5dbc..1e40257 100644 --- a/src/falling_snow.lua +++ b/src/falling_snow.lua @@ -158,7 +158,7 @@ local function snow_fall(pos, player, animate) end pos = {x=pos.x, y=ground_y, z=pos.z} - + if get_snow(pos) then if animate then local spos = {x=pos.x, y=ground_y+10, z=pos.z} @@ -213,7 +213,7 @@ local function calc_snowfall() animate = true end - if math.random(1,5) == 4 then + if math.random(1,5) == 4 then snow_fall( randpos( addvectors(ppos, {x=-20, y=0, z=-20}), diff --git a/src/mapgen.lua b/src/mapgen.lua index 32fcf10..455c92d 100644 --- a/src/mapgen.lua +++ b/src/mapgen.lua @@ -1,8 +1,8 @@ --[[ -If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by +If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start -and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the -issue is figured out. However, the pine and xmas tree code is still needed for when those +and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the +issue is figured out. However, the pine and xmas tree code is still needed for when those saplings grow into trees. --]] --The *starting* comment looks like this: --[[ --The *closing* comment looks like this: --]] @@ -120,7 +120,7 @@ function snow.voxelmanip_pine(pos,a,data) local c_pinetree = minetest.get_content_id("default:pinetree") local c_air = minetest.get_content_id("air") - local perlin1 = minetest.get_perlin(112,3, 0.5, 150) + local perlin1 = minetest.get_perlin(112,3, 0.5, 150) for z = -1,1 do local z = pos.z + z for x = -1,1 do diff --git a/src/mapgen_v6.lua b/src/mapgen_v6.lua index ec69947..57bd6fe 100644 --- a/src/mapgen_v6.lua +++ b/src/mapgen_v6.lua @@ -41,7 +41,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local z0 = minp.z local x1 = maxp.x local z1 = maxp.z - + local spawn_pine = snow.voxelmanip_pine local smooth = snow.smooth_biomes @@ -125,7 +125,7 @@ minetest.register_on_generated(function(minp, maxp, seed) if ground_y then local vi = area:index(x, ground_y, z) - if data[vi] == c_leaves or data[vi] == c_jungleleaves then + if data[vi] == c_leaves or data[vi] == c_jungleleaves then for y = ground_y, -16, -1 do local vi = area:index(x, y, z) local id = data[vi] @@ -141,9 +141,9 @@ minetest.register_on_generated(function(minp, maxp, seed) end end end - end - end - end + end + end + end elseif in_biome then write_to_map = true local icetype = nvals_ice[ni] @@ -161,7 +161,7 @@ minetest.register_on_generated(function(minp, maxp, seed) break end end - + if ground_y then local node = area:index(x, ground_y, z) local abovenode = area:index(x, ground_y+1, z) diff --git a/src/mapgen_v7.lua b/src/mapgen_v7.lua index 2fd83e2..ebb3eed 100644 --- a/src/mapgen_v7.lua +++ b/src/mapgen_v7.lua @@ -55,12 +55,12 @@ minetest.register_biome({ minetest.register_biome({ name = "snow_biome_sand", - + node_top = "default:sand", depth_top = 3, node_filler = "default:stone", depth_filler = 0, - + height_min = -31000, height_max = 2, heat_point = 10.0, diff --git a/src/nodes.lua b/src/nodes.lua index 8eb1dcd..c2582bd 100644 --- a/src/nodes.lua +++ b/src/nodes.lua @@ -35,10 +35,10 @@ The Xmas tree needles are registred and defined a farther down in this nodes.lua ~ LazyJ --]] - + if snow.christmas_content then --Christmas trees - + minetest.override_item("snow:needles", { drop = { max_items = 1, @@ -61,9 +61,9 @@ if snow.christmas_content then } } }) -end - - +end + + --Christmas easter egg minetest.register_on_mapgen_init( function() if rawget(_G, "skins") then @@ -75,7 +75,7 @@ end --[[ -Original, static Xmas lights. Keep so people can "turn off" the +Original, static Xmas lights. Keep so people can "turn off" the animation if it is too much for them. ~ LazyJ --Decorated Pine leaves @@ -179,7 +179,7 @@ minetest.register_node("snow:sapling_pine", { walkable = false, groups = {snappy=2,dig_immediate=3}, sounds = default.node_sound_defaults(), - + }) @@ -266,9 +266,9 @@ minetest.register_node("snow:snow_brick", { liquidtype = "none", paramtype = "light", sunlight_propagates = true, - paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or + paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or -- by player position. ~ LazyJ - -- I made this a little harder to dig than snow blocks because + -- I made this a little harder to dig than snow blocks because -- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1}, --Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ @@ -278,7 +278,7 @@ minetest.register_node("snow:snow_brick", { dug = {name="default_snow_footstep", gain=0.75}, place = {name="default_place_node", gain=1.0} }), - -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also -- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ on_construct = snow_onto_dirt }) @@ -293,9 +293,9 @@ minetest.register_node("snow:snow_cobble", { is_ground_content = true, liquidtype = "none", paramtype = "light", - sunlight_propagates = true, + sunlight_propagates = true, paramtype2 = "facedir", - -- I made this a little harder to dig than snow blocks because + -- I made this a little harder to dig than snow blocks because -- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1}, sounds = default.node_sound_dirt_defaults({ @@ -304,7 +304,7 @@ minetest.register_node("snow:snow_cobble", { dug = {name="default_snow_footstep", gain=0.75}, place = {name="default_place_node", gain=1.0} }), - -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also -- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ on_construct = snow_onto_dirt }) @@ -315,7 +315,7 @@ minetest.register_node("snow:snow_cobble", { -- This adds code to the existing default ice. ~ LazyJ minetest.override_item("default:ice", { - -- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with + -- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with -- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09 use_texture_alpha = true, -- 1 param2 = 0, @@ -346,6 +346,6 @@ minetest.override_item("default:snowblock", { groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1}, --drop = "snow:snow_cobble", on_construct = snow_onto_dirt - -- Thinking in terms of layers, dirt_with_snow could also double as + -- Thinking in terms of layers, dirt_with_snow could also double as -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 }) diff --git a/src/sled.lua b/src/sled.lua index 98f0ec2..fb676ff 100644 --- a/src/sled.lua +++ b/src/sled.lua @@ -15,9 +15,9 @@ THE LIST OF CHANGES I'VE MADE -* The HUD message that displayed when a player sat on the sled would not go away after the player -got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging -the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working. +* The HUD message that displayed when a player sat on the sled would not go away after the player +got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging +the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working. Turns out Splizard's code was mostly correct, just not assembled in the right order. The key to the solution was found in the code of leetelate's scuba mod: @@ -30,13 +30,13 @@ http://forum.minetest.net/viewtopic.php?id=7175 TODO ~~~~~~ -* Figure out why the player avatars remain in a seated position, even after getting off the sled, -if they flew while on the sled. 'default.player_set_animation', where is a better explanation +* Figure out why the player avatars remain in a seated position, even after getting off the sled, +if they flew while on the sled. 'default.player_set_animation', where is a better explanation for this and what are it's available options? -* Go through, clean-up my notes and get them better sorted. Some are in the code, some are -scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a -little tweak there" project has evolved into something much bigger and more complex +* Go through, clean-up my notes and get them better sorted. Some are in the code, some are +scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a +little tweak there" project has evolved into something much bigger and more complex than I originally planned. :p ~ LazyJ @@ -68,7 +68,7 @@ local sled = { mesh = "sled.x", textures = {"sled.png"}, nil, - + driver = nil, sliding = false, } @@ -87,7 +87,7 @@ function sled:on_rightclick(clicker) gravity = 1 }) --[[ - local HUD = + local HUD = { hud_elem_type = "text", -- see HUD element types position = {x=0.5, y=0.89}, @@ -96,7 +96,7 @@ function sled:on_rightclick(clicker) text = "You are sledding, hold sneak to stop.", direction = 0, } - + clicker:hud_add(HUD) --]] @@ -109,7 +109,7 @@ function sled:on_rightclick(clicker) text = "You are on the sled! Press the sneak key to get off the sled.", -- LazyJ direction = 0, }) --- End part 1 +-- End part 1 end end @@ -190,7 +190,7 @@ minetest.register_craftitem("snow:sled", { wield_scale = {x=2, y=2, z=1}, liquids_pointable = true, stack_max = 1, - + on_use = function(itemstack, placer) if players_sled[placer:get_player_name()] then return diff --git a/src/snowball.lua b/src/snowball.lua index f599a1c..d1f2eab 100644 --- a/src/snowball.lua +++ b/src/snowball.lua @@ -3,7 +3,7 @@ --============ -- Snowballs were destroying nodes if the snowballs landed just right. --- Quite a bit of trial-and-error learning here and it boiled down to a +-- Quite a bit of trial-and-error learning here and it boiled down to a -- small handful of code lines making the difference. ~ LazyJ local snowball_GRAVITY=9 @@ -47,20 +47,20 @@ snow_snowball_ENTITY.on_step = function(self, dtime) local findwhatisabove = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name -- If the node above is air, then it's OK to go on to the next step. ~ LazyJ, 2014_04_08 if findwhatisabove == "air" then - -- If the node where the snow is going is anything except air, then it's OK to put - -- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can + -- If the node where the snow is going is anything except air, then it's OK to put + -- the snow on it. ~ Original line of code by Splizard, comment by LazyJ so I can -- keep track of what this code does. ~ LazyJ, 2014_04_07 if node.name ~= "air" then - snow.place(pos) -- this is the original code, I replaced it with - -- minetest.place_node and bumped the y position up by 2 (make the snow drop + snow.place(pos) -- this is the original code, I replaced it with + -- minetest.place_node and bumped the y position up by 2 (make the snow drop -- from a node above and pile up). ~ LazyJ, 2014_04_07 --minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) self.object:remove() - end - else -- If findwhatisabove is not equal to "air" then cancel the snowball + end + else -- If findwhatisabove is not equal to "air" then cancel the snowball -- with self.object:remove() ~ LazyJ, 2014_04_08 self.object:remove() - end + end end self.lastpos = vector.new(pos) end @@ -73,8 +73,8 @@ minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY) -- Snowball and Default Snowball Merged --- They both look the same, they do basically the same thing (except one is a leftclick throw --- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and +-- They both look the same, they do basically the same thing (except one is a leftclick throw +-- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and -- benefit from both? ~ LazyJ, 2014_04_08 --[[ Save this for reference and occasionally compare to the default code for any updates. @@ -184,15 +184,15 @@ minetest.override_item("default:snow", { local under = pointed_thing.under local oldnode_under = minetest.get_node_or_nil(under) local above = pointed_thing.above - + if not oldnode_under or not above then return end - + local olddef_under = ItemStack({name=oldnode_under.name}):get_definition() olddef_under = olddef_under or minetest.nodedef_default - + local place_to -- If node under is buildable_to, place into it instead (eg. snow) if olddef_under.buildable_to then @@ -201,24 +201,24 @@ minetest.override_item("default:snow", { -- Place above pointed node place_to = above end - + local level = minetest.get_node_level(place_to) if level == 63 then minetest.set_node(place_to, {name="default:snowblock"}) else minetest.set_node_level(place_to, level+7) end - + if minetest.get_node(place_to).name ~= "default:snow" then local itemstack, placed = minetest.item_place_node(itemstack, placer, pointed_thing) return itemstack, placed end - + itemstack:take_item() - + return itemstack end, - on_use = snow_shoot_snowball -- This line is from the 'Snow' mod, + on_use = snow_shoot_snowball -- This line is from the 'Snow' mod, -- the reset is default Minetest. ~ LazyJ }) @@ -231,16 +231,16 @@ On servers where buckets are disabled, snow and ice stuff is used to set water f water stuff like fountains, pools, ponds, ect.. It is a common practice to set a default torch on the snow placed where the players want water to be. -If you place a default torch *on* default snow to melt it, instead of melting the snow is -*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no +If you place a default torch *on* default snow to melt it, instead of melting the snow is +*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no longer pile-up in layers; the snow would stack like thin shelves in a vertical column. -I tinkered with the default torch's code (see below) to check for snow at the position and one -node above (layered snow logs as the next y position above) but default snow's -"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest -works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt -and disappear leaving you with nearly the same end result anyway. I say "nearly the same" -because if you set a default torch on layered snow, the torch will replace the snow and be +I tinkered with the default torch's code (see below) to check for snow at the position and one +node above (layered snow logs as the next y position above) but default snow's +"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest +works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt +and disappear leaving you with nearly the same end result anyway. I say "nearly the same" +because if you set a default torch on layered snow, the torch will replace the snow and be lit on the ground. If you were able to set a default torch *on* layered snow, the snow would melt and the torch would become a dropped item. @@ -256,7 +256,7 @@ local can_place_torch_on_top = function(pos) or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" then minetest.override_item("default:snow", {buildable_to = false,}) end - end + end --]] diff --git a/src/stairsplus.lua b/src/stairsplus.lua index 27f51e2..58f6c62 100644 --- a/src/stairsplus.lua +++ b/src/stairsplus.lua @@ -47,7 +47,7 @@ There is one in each of the "stairsplus.register_all" sections. --- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the +-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the -- next section of stairsplus stuff. ~LazyJ if (minetest.get_modpath("moreblocks")) @@ -70,7 +70,7 @@ end --- Leave commented out. Another, possible piece of the puzzle, as to why the placement of +-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of -- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again. -- ~ LazyJ @@ -134,7 +134,7 @@ end end return itemstack end - + -- Upside down slabs if p0.y-1 == p1.y then -- Turn into full block if pointing at a existing slab @@ -175,10 +175,10 @@ end --[[ -Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting -code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making -a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back -to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks +Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting +code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making +a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back +to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks a melts value of 2 instead of 1 because they are not full blocks. ~ LazyJ @@ -189,26 +189,26 @@ a melts value of 2 instead of 1 because they are not full blocks. local ndef = minetest.registered_nodes["default:ice"] local groups = {} for k, v in pairs(ndef.groups) do groups[k] = v end - + stairsplus:register_all("moreblocks", "ice", "default:ice", { description = ndef.description, paramtype2 = "facedir", - -- Added "icemaker=1" in groups. This ties into the freezing + -- Added "icemaker=1" in groups. This ties into the freezing -- function in the ABMs.lua file. ~ LazyJ groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, sounds = default.node_sound_glass_defaults(), tiles = ndef.tiles, -- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine -- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ - use_texture_alpha = true, + use_texture_alpha = true, sunlight_propagates = true, -- This "on_place" line makes placing these nodes recorded in the logs. -- Useful for investigating griefings and determining ownership -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ --on_place = minetest.item_place, - - -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could + + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ on_construct = function(pos) pos.y = pos.y - 1 @@ -224,11 +224,11 @@ a melts value of 2 instead of 1 because they are not full blocks. local ndef = minetest.registered_nodes["default:snowblock"] local groups = {} for k, v in pairs(ndef.groups) do groups[k] = v end - + stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", { description = ndef.description, paramtype2 = "facedir", - -- Added "icemaker=1" in groups. This ties into the freezing function + -- Added "icemaker=1" in groups. This ties into the freezing function -- in the ABMs.lua file. ~ LazyJ groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, tiles = ndef.tiles, @@ -244,8 +244,8 @@ a melts value of 2 instead of 1 because they are not full blocks. -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ --on_place = minetest.item_place, - - -- The "on_construct" part below, thinking in terms of layers, + + -- The "on_construct" part below, thinking in terms of layers, -- dirt_with_snow could also double as dirt_with_frost -- which adds subtlety to the winterscape. ~ LazyJ on_construct = function(pos) @@ -313,7 +313,7 @@ for _, name in pairs(snow_nodes) do -- Picking up were we left off... ~ LazyJ - -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could + -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ on_construct = function(pos) pos.y = pos.y - 1 @@ -336,7 +336,7 @@ for _, name in pairs(snow_nodes) do }) end -else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip +else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip -- down to here, "return" nothing and "end" this script. ~ LazyJ return end