From 898c7e313b80afdc3f5f0ba4e0578ce34af5667e Mon Sep 17 00:00:00 2001 From: Foz Date: Sun, 7 Jan 2018 02:30:57 -0500 Subject: [PATCH] Rewrite stairs code. - Handle stairsplus stairs and MTG stairs in the same file. - Only create stairs using stairsplus or MTG stairs, not both. - Handle map switching from MTG stairs to stairsplus automatically. - If using stairsplus: - Move stairsplus nodes to proper namespace. - Alias stairsplus nodes that moved to a new namespace. - Alias duplicated ice and snowblock stairs and slabs to their new namespace. - Make ice_brick sawable too. - Unify stairsplus cut ice and default:ice texture brightness. - If using MTG stairs: - Move stairs and slabs to MTG stairs namespace. - Alias stairs and slabs that moved to the new namespace. --- init.lua | 1 + src/basic_stairs_slabs.lua | 302 --------------------------------- src/nodes.lua | 15 +- src/stairs.lua | 97 +++++++++++ src/stairsplus.lua | 338 ------------------------------------- 5 files changed, 99 insertions(+), 654 deletions(-) delete mode 100644 src/basic_stairs_slabs.lua create mode 100644 src/stairs.lua delete mode 100644 src/stairsplus.lua diff --git a/init.lua b/init.lua index 79ad3f2..d637b58 100644 --- a/init.lua +++ b/init.lua @@ -66,6 +66,7 @@ dofile(srcpath.."snowball.lua") -- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first. -- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ dofile(srcpath.."nodes.lua") +dofile(srcpath.."stairs.lua") dofile(srcpath.."mapgen.lua") dofile(srcpath.."sled.lua") dofile(srcpath.."falling_snow.lua") diff --git a/src/basic_stairs_slabs.lua b/src/basic_stairs_slabs.lua deleted file mode 100644 index 6cb67d1..0000000 --- a/src/basic_stairs_slabs.lua +++ /dev/null @@ -1,302 +0,0 @@ --- Based on --- Minetest 0.4 mod: stairs --- See README.txt for licensing and other information. - - --- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE - - --- what of the recipeitem can be copied -local recipe_values = { - "description", "tiles", "groups", "sounds", "use_texture_alpha", "sunlight_propagates", - "freezemelt", "liquidtype", "sunlight_propagates", - "stair_desc", "slab_desc" -} - -local stairdef = { - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - dig = {name="default_dig_crumbly", gain=0.4}, - dug = {name="default_snow_footstep", gain=0.75}, - place = {name="default_place_node", gain=1.0} - }), - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - local placer_pos = placer:getpos() - if placer_pos then - local dir = { - x = p1.x - placer_pos.x, - y = p1.y - placer_pos.y, - z = p1.z - placer_pos.z - } - param2 = minetest.dir_to_facedir(dir) - end - - if p0.y-1 == p1.y then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) - end, - - on_construct = function(pos) - pos.y = pos.y - 1 - local node = minetest.get_node(pos) - if node.name == "default:dirt_with_grass" - -- Thinking in terms of layers, dirt_with_snow could also double as - -- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 - or node.name == "default:dirt" then - node.name = "default:dirt_with_snow" - minetest.set_node(pos, node) - end - end -} - --- Node will be called snow:stair_ -local function register_stair(subname, recipeitem, newdef) - local def = table.copy(stairdef) - - - for n,i in pairs(newdef) do - def[n] = i - end - - local name = "snow:stair_" .. subname - minetest.register_node(name, def) ---[[ - -- for replace ABM - minetest.register_node("snow:stair_" .. subname.."upside_down", { - replace_name = "snow:stair_" .. subname, - groups = {slabs_replace=1}, - }) ---]] - minetest.register_craft({ - output = name .. " 6", - recipe = { - {recipeitem, "", ""}, - {recipeitem, recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Flipped recipe - minetest.register_craft({ - output = name .. " 6", - recipe = { - {"", "", recipeitem}, - {"", recipeitem, recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) -end - - -local slabdef = table.copy(stairdef) -slabdef.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, -} -slabdef.on_place = nil - --- Node will be called snow:slab_ -local function register_slab(subname, recipeitem, newdef) - local def = table.copy(slabdef) - - local name = "snow:slab_" .. subname - def.on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - -- If it's being placed on an another similar one, replace it with - -- a full block - local slabpos, slabnode - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local n0 = minetest.get_node(p0) - local n1 = minetest.get_node(p1) - - local n0_is_upside_down = (n0.name == name and - n0.param2 >= 20) - - if n0.name == name - and not n0_is_upside_down - and p0.y+1 == p1.y then - slabpos = p0 - slabnode = n0 - elseif n1.name == name then - slabpos = p1 - slabnode = n1 - end - if slabpos then - -- Remove the slab at slabpos - minetest.remove_node(slabpos) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - fakestack:set_count(itemstack:get_count()) - - pointed_thing.above = slabpos - local success - fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if success then - itemstack:set_count(fakestack:get_count()) - -- Else put old node back - else - minetest.set_node(slabpos, slabnode) - end - return itemstack - end - - local param2 - -- Upside down slabs - if p0.y-1 == p1.y then - -- Turn into full block if pointing at a existing slab - if n0_is_upside_down then - -- Remove the slab at the position of the slab - minetest.remove_node(p0) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - fakestack:set_count(itemstack:get_count()) - - pointed_thing.above = p0 - local success - fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if success then - itemstack:set_count(fakestack:get_count()) - -- Else put old node back - else - minetest.set_node(p0, n0) - end - return itemstack - end - - -- Place upside down slab - param2 = 20 - elseif n0_is_upside_down - and p0.y+1 ~= p1.y then - -- If pointing at the side of a upside down slab - param2 = 20 - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) - end - - for n,i in pairs(newdef) do - def[n] = i - end - - minetest.register_node(name, def) ---[[ - -- for replace ABM - minetest.register_node("snow:slab_" .. subname.."upside_down", { - replace_name = "snow:slab_"..subname, - groups = {slabs_replace=1}, - }) ---]] - - minetest.register_craft({ - output = name .. " 6", - recipe = { - {recipeitem, recipeitem, recipeitem}, - }, - }) - - - - -end ---[[ --- Replace old "upside_down" nodes with new param2 versions -minetest.register_abm({ - nodenames = {"group:slabs_replace"}, - interval = 1, - chance = 1, - action = function(pos, node) - node.name = minetest.registered_nodes[node.name].replace_name - node.param2 = node.param2 + 20 - if node.param2 == 21 then - node.param2 = 23 - elseif node.param2 == 23 then - node.param2 = 21 - end - minetest.set_node(pos, node) - end, -}) ---]] - - - --- Snow stairs and slabs require extra definitions because of their extra --- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ - --- Nodes will be called snow:{stair,slab}_ -local function register_stair_and_slab(subname, recipeitem, def) - local recipedef = minetest.registered_nodes[recipeitem] - for _,i in pairs(recipe_values) do - if def[i] == nil - and recipedef[i] ~= nil then - def[i] = recipedef[i] - end - end - local groups = table.copy(def.groups) - groups.cooks_into_ice = nil - if groups.melts then - groups.melts = math.min(groups.melts+1, 3) - end - def.groups = groups - - local stair_desc = def.stair_desc - def.stair_desc = nil - local slab_desc = def.slab_desc - def.slab_desc = nil - - def.description = stair_desc - register_stair(subname, recipeitem, def) - - def.description = slab_desc - register_slab(subname, recipeitem, def) -end - - -list_of_snow_stuff = { - --{"row[1] = first item in row", - -- "row[2] = second item in row", - -- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ - {"ice", "default:ice", "Ice Stairs", "Ice Slabs"}, - {"snowblock", "default:snowblock", "Snowblock Stairs", "Snowblock Slabs"}, - {"snow_cobble", "snow:snow_cobble", "Snow Cobble Stairs", "Snow Cobble Slabs"}, - {"snow_brick", "snow:snow_brick", "Snow Brick Stair", "Snow Brick Slab"}, - {"ice_brick", "snow:ice_brick", "Ice Brick Stair", "Ice Brick Slab"}, -} - -for _, row in pairs(list_of_snow_stuff) do - register_stair_and_slab(row[1], row[2], { - stair_desc = row[3], - slab_desc = row[4], - }) -end diff --git a/src/nodes.lua b/src/nodes.lua index c83dbe5..4ae07c9 100644 --- a/src/nodes.lua +++ b/src/nodes.lua @@ -352,7 +352,7 @@ minetest.override_item("default:ice", { param2 = 0, --param2 is reserved for how much ice will freezeover. sunlight_propagates = true, -- necessary for dirt_with_grass/snow/just dirt ABMs drawtype = "glasslike", - inventory_image = minetest.inventorycube"default_ice.png".."^[brighten", + tiles = {"default_ice.png^[brighten"}, liquidtype = "none", -- I made this a lot harder to dig than snow blocks because ice is much more dense -- and solid than fluffy snow. ~ LazyJ @@ -468,16 +468,3 @@ minetest.override_item("default:snow", { end, on_use = snow.shoot_snowball }) - - - --- Do stairs files - -local path = minetest.get_modpath"snow".."/src/" - -dofile(path.."basic_stairs_slabs.lua") - -if minetest.global_exists"stairsplus" -and minetest.get_modpath"moreblocks" then - dofile(path.."stairsplus.lua") -end diff --git a/src/stairs.lua b/src/stairs.lua new file mode 100644 index 0000000..7ce6255 --- /dev/null +++ b/src/stairs.lua @@ -0,0 +1,97 @@ +local snow_nodes = { + snow = { "ice_brick", "snow_brick", "snow_cobble" }, + default = { "ice", "snowblock" } +} + +if minetest.get_modpath("moreblocks") and + minetest.global_exists("stairsplus") then + + -- For users converting from MTG stairs to stairsplus, these nodes are aliased + -- from the stairs namespace to their source mod. + local was_in_stairs = { + ice_brick = true, + snow_brick = true, + snow_cobble = true, + ice = false, -- moreblocks will take care of this one, and + snowblock = false, -- this one, because they are in the default namespace. + } + + -- Some nodes were incorrectly placed into the snow namespace. Alias these to + -- their proper namespace (default). + local was_in_snow = { + ice_brick = false, + snow_brick = false, + snow_cobble = false, + ice = true, + snowblock = true, + } + + -- Some nodes were incorrectly placed into the moreblocks namespace. Alias + -- these to their proper namespace (either snow or default). + local was_in_moreblocks = { + ice_brick = false, + snow_brick = true, + snow_cobble = true, + ice = true, + snowblock = true, + } + + for mod, nodes in pairs(snow_nodes) do + for _, name in pairs(nodes) do + local nodename = mod .. ":" .. name + local ndef = table.copy(minetest.registered_nodes[nodename]) + ndef.sunlight_propagates = true + ndef.groups.melts = 2 + ndef.groups.icemaker = nil + ndef.groups.cooks_into_ice = nil + ndef.after_place_node = nil + + stairsplus:register_all(mod, name, nodename, ndef) + + if was_in_stairs[name] then + minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name) + minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name) + end + + if was_in_snow[name] then + minetest.register_alias("snow:stair_" .. name, mod .. ":stair_" .. name) + minetest.register_alias("snow:slab_" .. name, mod .. ":slab_" .. name) + end + + if was_in_moreblocks[name] then + stairsplus:register_alias_all("moreblocks", name, mod, name) + end + end + end + +elseif minetest.global_exists("stairs") then -- simple stairs and slabs only + for mod, nodes in pairs(snow_nodes) do + for _, name in pairs(nodes) do + local nodename = mod .. ":" .. name + local ndef = table.copy(minetest.registered_nodes[nodename]) + + local desc_stair = ndef.description .. " Stair" + local desc_slab = ndef.description .. " Slab" + local images = ndef.tiles + local sounds = ndef.sounds + + local groups = ndef.groups + groups.melts = 2 + groups.icemaker = nil + groups.cooks_into_ice = nil + + stairs.register_stair_and_slab(name, nodename, + groups, images, desc_stair, desc_slab, sounds) + + -- Add transparency if used (e.g. ice and ice_brick). + minetest.override_item("stairs:stair_" .. name, + {use_texture_alpha = ndef.use_texture_alpha}) + minetest.override_item("stairs:slab_" .. name, + {use_texture_alpha = ndef.use_texture_alpha}) + + -- Alias all stairs and slabs from snow to the stairs namespace. + minetest.register_alias("snow:stair_" .. name, "stairs:stair_" .. name) + minetest.register_alias("snow:slab_" .. name, "stairs:slab_" .. name) + end + end +end diff --git a/src/stairsplus.lua b/src/stairsplus.lua deleted file mode 100644 index 51afcbd..0000000 --- a/src/stairsplus.lua +++ /dev/null @@ -1,338 +0,0 @@ --- =============================================================================== --- StairsPlus Bonus! --- =============================================================================== ---[[ -This section of code that makes blocks compatible with MoreBlocks' circular saw. -I've added circular saw compatible code for default snowblocks and ice. :D -A big thanks to Calinou and ShadowNinja for making this possible. - -Because StairsPlus creates partial blocks, it didn't seem quite right that the -smallest microblocks would produce a full-sized water_source node when melted. -So I toned them down a bit by changing their melt to a temporary, -2-second water_source. See "melts" in abms.lua file for the various intensities. - -___...::: ATTENTION MINETEST SERVER OPERATORS :::...___ -You may or may not have noticed in your server logs that MoreBlocks stairs/slabs/ -panels/microblocks are not recorded as to when, who, what, and where. This is -important information when trying to determine if a player who dug these blocks -is the owner (the player who placed the block) or is a griefer stealing the block. - -There is an option that will log when these blocks are placed but it comes at the -cost of losing the auto-rotation of those blocks when placed. They can still be -rotated with a screwdriver but if screwdrivers are disabled on your server your -players won't be able to position MoreBlocks, saw-made blocks. - -To enable logging the placement of these blocks, un-comment these lines: - ---on_place = minetest.item_place - -There is one in each of the "stairsplus.register_all" sections. - -~ LazyJ --- =============================================================================== ---]] - ---snow_stairsplus = {} - --- Check for infinite stacks - ---if minetest.get_modpath("unified_inventory") or not minetest.settigetbool("creative_mode") then --- snow_stairsplus.expect_infinite_stacks = false ---else --- snow_stairsplus.expect_infinite_stacks = true ---end - - - - - - --- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the --- next section of stairsplus stuff. ~LazyJ - - --- 'If' MoreBlocks was found and stairsplus is available, well, 'then' go ahead with this next part: - - ---[[ Leave commented out - For reference only. ~ LazyJ -function stairsplus.register_all(modname, subname, recipeitem, fields) - --stairsplus.register_stair_slab_panel_micro(modname, subname, recipeitem, fields) - stairsplus:register_stair(modname, subname, recipeitem, fields) - stairsplus:register_slab(modname, subname, recipeitem, fields) - stairsplus:register_panel(modname, subname, recipeitem, fields) - stairsplus:register_micro(modname, subname, recipeitem, fields) -end - Leave commented out ---]] - - - --- Leave commented out. Another, possible piece of the puzzle, as to why the placement of --- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again. --- ~ LazyJ - ---ItemStack({name=nodename}):get_definition() ---itemstack ={} ---[[ - local def = itemstack:get_definition() - function minetest.item_place_node(itemstack, placer, pointed_thing, param2) - minetest.log("action", placer:get_player_name() .. " places node " - .. def.name .. " at " .. minetest.pos_to_string(place_to)) - end - Leave commented out ---]] - - --- Leave commented out ---[[ FIGURE OUT HOW TO GET THE SLABS TO SHOW UP IN THE LOG ON PLACEMENT - - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - -- If it's being placed on an another similar one, replace it with - -- a full block - local slabpos = nil - local slabnode = nil - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local n0 = minetest.get_node(p0) - local n1 = minetest.get_node(p1) - local param2 = 0 - - local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and - n0.param2 >= 20) - - if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then - slabpos = p0 - slabnode = n0 - elseif n1.name == "snow:slab_" .. subname then - slabpos = p1 - slabnode = n1 - end - if slabpos then - -- Remove the slab at slabpos - minetest.remove_node(slabpos) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - fakestack:set_count(itemstack:get_count()) - - pointed_thing.above = slabpos - local success - fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if success then - itemstack:set_count(fakestack:get_count()) - -- Else put old node back - else - minetest.set_node(slabpos, slabnode) - end - return itemstack - end - - -- Upside down slabs - if p0.y-1 == p1.y then - -- Turn into full block if pointing at a existing slab - if n0_is_upside_down then - -- Remove the slab at the position of the slab - minetest.remove_node(p0) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - fakestack:set_count(itemstack:get_count()) - - pointed_thing.above = p0 - local success - fakestack, success = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if success then - itemstack:set_count(fakestack:get_count()) - -- Else put old node back - else - minetest.set_node(p0, n0) - end - return itemstack - end - - -- Place upside down slab - param2 = 20 - end - - -- If pointing at the side of a upside down slab - if n0_is_upside_down and p0.y+1 ~= p1.y then - param2 = 20 - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) - end - Leave commented out ---]] - - - ---[[ -Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting -code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making -a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back -to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks -a melts value of 2 instead of 1 because they are not full blocks. - -~ LazyJ ---]] - --- Default snowblock and ice stairs/slabs/panels/microblocks. - - local ndef = minetest.registered_nodes["default:ice"] - local groups = {} - for k, v in pairs(ndef.groups) do groups[k] = v end - - stairsplus:register_all("moreblocks", "ice", "default:ice", { - description = ndef.description, - paramtype2 = "facedir", - -- Added "icemaker=1" in groups. This ties into the freezing - -- function in the ABMs.lua file. ~ LazyJ - groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1}, - sounds = default.node_sound_glass_defaults(), - tiles = ndef.tiles, - -- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine - -- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ - use_texture_alpha = true, - sunlight_propagates = true, - -- This "on_place" line makes placing these nodes recorded in the logs. - -- Useful for investigating griefings and determining ownership - -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ - - --on_place = minetest.item_place, - - -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could - -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" - or minetest.get_node(pos).name == "default:dirt" then - minetest.set_node(pos, {name="default:dirt_with_snow"}) - end - end - }) ---end - - - local ndef = minetest.registered_nodes["default:snowblock"] - local groups = {} - for k, v in pairs(ndef.groups) do groups[k] = v end - - stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", { - description = ndef.description, - paramtype2 = "facedir", - -- Added "icemaker=1" in groups. This ties into the freezing function - -- in the ABMs.lua file. ~ LazyJ - groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1}, - tiles = ndef.tiles, - sunlight_propagates = true, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - dig = {name="default_dig_crumbly", gain=0.4}, - dug = {name="default_snow_footstep", gain=0.75}, - place = {name="default_place_node", gain=1.0} - }), - -- This "on_place" line makes placing these nodes recorded in the logs. - -- Useful for investigating griefings and determining ownership - -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ - - --on_place = minetest.item_place, - - -- The "on_construct" part below, thinking in terms of layers, - -- dirt_with_snow could also double as dirt_with_frost - -- which adds subtlety to the winterscape. ~ LazyJ - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" - or minetest.get_node(pos).name == "default:dirt" then - minetest.set_node(pos, {name="default:dirt_with_snow"}) - end - end - }) - - - --- Snow stairs/slabs/panels/microblocks. - -local snow_nodes = { - "snow_brick", - "snow_cobble", -} - -for _, name in pairs(snow_nodes) do - local nodename = "snow:"..name - local ndef = minetest.registered_nodes[nodename] - local groups = {} - for k, v in pairs(ndef.groups) do groups[k] = v end - - stairsplus:register_all("moreblocks", name, nodename, { - description = ndef.description, - groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=2, icemaker=1}, - tiles = ndef.tiles, - --paramtype2 = "facedir", - sunlight_propagates = true, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_snow_footstep", gain=0.25}, - dig = {name="default_dig_crumbly", gain=0.4}, - dug = {name="default_snow_footstep", gain=0.75}, - place = {name="default_place_node", gain=1.0} - }), - -- This "on_place" line makes placing these nodes recorded in the logs. - -- Useful for investigating griefings and determining ownership - -- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ - - --on_place = minetest.item_place, - - --- Some attempts to have both, the recording in the logs of the placing of --- the stairplus stuff *and* have the auto-rotation work. No luck yet. --- ~ LazyJ - - --[[ - on_place = function (i, p, t) - minetest.item_place(i, p, t, 0) - minetest.rotate_node(i, p, t) - end, - --]] - --[[ - on_place = function (i, p, t) - minetest.rotate_node(i, p, t, 0) - minetest.item_place(i, p, t) - end, - --]] - - - --- Picking up were we left off... ~ LazyJ - - -- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could - -- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ - on_construct = function(pos) - pos.y = pos.y - 1 - if minetest.get_node(pos).name == "default:dirt_with_grass" - or minetest.get_node(pos).name == "default:dirt" - then minetest.set_node(pos, {name="default:dirt_with_snow"}) - end - -- Some ideas I've tried. Leaving for future reference till I can figure out a workable solution. ~ LazyJ - --minetest.log("action", sender:get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos)) - --minetest.log("action", minetest.get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos)) - --minetest.log("action", "BINGO places "..minetest.get_name().." at "..minetest.pos_to_string(pos)) - --minetest.log("action", minetest.get_player_name().." places "..minetest.get_name().." at "..minetest.pos_to_string(pos)) - --minetest.log("action", placer:get_player_name().." places moreblocks-something at "..minetest.pos_to_string(pos)) - --minetest.log("action", " BINGO places "..minetest.get_pointed_thing().." at "..minetest.pos_to_string(pos)) - --minetest.log("action", "BINGO places moreblocks"..ndef.." at "..minetest.pos_to_string(pos)) - --minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) - --return minetest.item_place(itemstack, placer, pointed_thing, param2) - --return minetest.item_place(itemstack, pointed_thing, param2) - end, - }) -end - - -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip - -- down to here, "return" nothing and "end" this script. ~ LazyJ - -