forked from mtcontrib/minetest-mod-snow
allow configuring the mapgen size, rarity and smooth without rejoining, which is actually a bad idea because of chunk corners
This commit is contained in:
parent
346a263761
commit
afc578cb16
25
init.lua
25
init.lua
@ -52,7 +52,6 @@ local modpath = minetest.get_modpath("snow")
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dofile(modpath.."/src/abms.lua")
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dofile(modpath.."/src/aliases.lua")
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dofile(modpath.."/src/crafting.lua")
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dofile(modpath.."/src/snowball.lua")
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-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
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@ -60,6 +59,7 @@ dofile(modpath.."/src/snowball.lua")
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-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
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-- I put it lower on the list and that seems to do the trick. ~ LazyJ
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dofile(modpath.."/src/util.lua")
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dofile(modpath.."/src/snowball.lua")
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-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
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-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
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dofile(modpath.."/src/nodes.lua")
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@ -79,6 +79,7 @@ and minetest.get_modpath("moreblocks") then
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end
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local is_uneven
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--This function places snow checking at the same time for snow level and increasing as needed.
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--This also takes into account sourrounding snow and makes snow even.
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function snow.place(pos)
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@ -94,7 +95,7 @@ function snow.place(pos)
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local level = minetest.get_node_level(pos)
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if level < 63 then
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "leafdecay") == 0
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and not snow.is_uneven(pos) then
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and not is_uneven(pos) then
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minetest.sound_play("default_snow_footstep", {pos=pos})
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minetest.add_node_level(pos, 7)
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end
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@ -136,7 +137,7 @@ end
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-- Checks if the snow level is even at any given pos.
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-- Smooth Snow
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local function is_uneven(pos)
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local function uneven(pos)
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local num = minetest.get_node_level(pos)
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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@ -181,8 +182,18 @@ local function is_uneven(pos)
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end
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end
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function snow.is_uneven(pos)
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if snow.smooth_snow then
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return is_uneven(pos)
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end
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if snow.smooth_snow then
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is_uneven = uneven
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else
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is_uneven = function() end
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end
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snow.register_on_configuring(function(name, v)
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if name == "smooth_snow" then
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if v then
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is_uneven = uneven
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else
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is_uneven = function() end
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end
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end
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end)
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@ -188,6 +188,7 @@ local function snow_fall(pos, player, animate)
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end
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-- Snow
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local lighter_snowfall = snow.lighter_snowfall
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local function calc_snowfall()
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for _, player in pairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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@ -196,7 +197,7 @@ local function calc_snowfall()
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if get_snow(ppos)
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and minetest.get_node_light(ppos, 0.5) == 15 then
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local animate
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if not snow.lighter_snowfall then
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if not lighter_snowfall then
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local vel = {x=0, y=-1, z=-1}
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local acc = {x=0, y=0, z=0}
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minetest.add_particlespawner(get_snow_particledef({
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@ -239,8 +240,25 @@ local function calc_snowfall()
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end
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end
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minetest.register_globalstep(function(dtime)
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if snow.enable_snowfall then
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calc_snowfall()
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local step_func
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minetest.register_globalstep(function()
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step_func()
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end)
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if snow.enable_snowfall then
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step_func = calc_snowfall
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else
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step_func = function() end
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end
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snow.register_on_configuring(function(name, v)
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if name == "enable_snowfall" then
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if v then
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step_func = calc_snowfall
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else
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step_func = function() end
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end
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elseif name == "lighter_snowfall" then
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lighter_snowfall = v
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end
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end)
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@ -23,20 +23,38 @@ end
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local rarity = snow.mapgen_rarity
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local size = snow.mapgen_size
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local nosmooth_rarity = 1-rarity/50
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local perlin_scale = size*100/rarity
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mg.perlin_scale = perlin_scale
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local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif
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local smooth = snow.smooth_biomes
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if smooth then
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local smooth_trans_size = 4 --snow.smooth_trans_size
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mg.smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale)
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mg.smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale)
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mg.smooth_rarity_dif = mg.smooth_rarity_max-mg.smooth_rarity_min
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local nosmooth_rarity, perlin_scale
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local function calc_values()
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nosmooth_rarity = 1-rarity/50
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perlin_scale = size*100/rarity
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mg.perlin_scale = perlin_scale
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local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif
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if smooth then
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local smooth_trans_size = 4 --snow.smooth_trans_size
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mg.smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale)
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mg.smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale)
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mg.smooth_rarity_dif = mg.smooth_rarity_max-mg.smooth_rarity_min
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end
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nosmooth_rarity = upper_rarity(nosmooth_rarity)
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mg.nosmooth_rarity = nosmooth_rarity
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end
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nosmooth_rarity = upper_rarity(nosmooth_rarity)
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mg.nosmooth_rarity = nosmooth_rarity
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calc_values()
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snow.register_on_configuring(function(name, v)
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if name == "mapgen_rarity" then
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rarity = v
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elseif name == "mapgen_size" then
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size = v
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elseif name == "smooth_biomes" then
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smooth = v
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else
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return
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end
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-- TODO: if e.g. size and rarity get changed at once, don't calculate the values more times
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calc_values()
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end)
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--Identify the mapgen.
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@ -37,18 +37,6 @@ local np_ice = {
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}
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-- Debugging function
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local biome_strings = {
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{"snowy", "plain", "alpine", "normal", "normal"},
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{"cool", "icebergs", "icesheet", "icecave", "icehole"}
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}
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local function biome_to_string(num,num2)
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local biome = biome_strings[1][num] or "unknown "..num
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return biome
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end
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local function do_ws_func(a, x)
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local n = x/(16000)
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local y = 0
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@ -120,7 +108,7 @@ local function is_snowable(id)
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end
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local c, replacements
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local c, replacements, mg_debug, biome_to_string
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local function define_contents()
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c = {
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dirt_with_grass = minetest.get_content_id("default:dirt_with_grass"),
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@ -145,6 +133,8 @@ local function define_contents()
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desert_sand = minetest.get_content_id("default:desert_sand"),
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}
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replacements = snow.known_plants or {}
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mg_debug = snow.debug
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end
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local smooth = snow.smooth_biomes
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@ -153,6 +143,31 @@ local smooth_rarity_min = mg.smooth_rarity_min
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local smooth_rarity_dif = mg.smooth_rarity_dif
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local nosmooth_rarity = mg.nosmooth_rarity
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snow.register_on_configuring(function(name, v)
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if name == "debug" then
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mg_debug = v
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elseif name == "mapgen_rarity"
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or name == "mapgen_size"
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or name == "smooth_biomes" then
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minetest.after(0, function()
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smooth = snow.smooth_biomes
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smooth_rarity_max = mg.smooth_rarity_max
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smooth_rarity_min = mg.smooth_rarity_min
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smooth_rarity_dif = mg.smooth_rarity_dif
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nosmooth_rarity = mg.nosmooth_rarity
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local scale = mg.perlin_scale
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np_cold = {
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offset = 0,
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scale = 1,
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spread = {x=scale, y=scale, z=scale},
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seed = 112,
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octaves = 3,
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persist = 0.5
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}
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end)
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end
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end)
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minetest.register_on_generated(function(minp, maxp, seed)
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local t1 = os.clock()
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@ -509,9 +524,21 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vm:write_to_map()
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if write_to_map
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and snow.debug then -- print if any column of mapchunk was snow biome
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and mg_debug then -- print if any column of mapchunk was snow biome
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local biome_string = biome_to_string(biome)
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local chugent = math.ceil((os.clock() - t1) * 1000)
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print("[snow] "..biome_string.." x "..minp.x.." z "..minp.z.." time "..chugent.." ms")
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end
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end)
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-- Debugging function
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local biome_strings = {
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{"snowy", "plain", "alpine", "normal", "normal"},
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{"cool", "icebergs", "icesheet", "icecave", "icehole"}
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}
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function biome_to_string(num,num2)
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local biome = biome_strings[1][num] or "unknown "..num
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return biome
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end
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@ -36,14 +36,27 @@ The Xmas tree needles are registred and defined a farther down in this nodes.lua
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if snow.christmas_content then
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table.insert(nodedef.drop.items, 1, {
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-- player will get xmas tree with 1/120 chance
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items = {'snow:xmas_tree'},
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items = {"snow:xmas_tree"},
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rarity = 120,
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})
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end
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minetest.register_node("snow:needles", table.copy(nodedef))
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snow.register_on_configuring(function(name, v)
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if name == "christmas_content" then
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local drop = minetest.registered_nodes["snow:needles"].drop
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if v then
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table.insert(drop.items, 1, {
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items = {"snow:xmas_tree"},
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rarity = 120,
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})
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else
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table.remove(drop.items, 1)
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end
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minetest.override_item("snow:needles", {drop = drop})
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end
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end)
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32
src/sled.lua
32
src/sled.lua
@ -101,21 +101,20 @@ local function leave_sled(self, player)
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self.object:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(player, "stand" , 30)
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player:set_physics_override({
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speed = 1,
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jump = 1,
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})
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player:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
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self.object:remove()
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--Give the sled back again
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player:get_inventory():add_item("main", "snow:sled")
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end
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function sled:on_rightclick(player)
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if self.driver
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or not snow.sleds then
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local function sled_rightclick(player)
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if self.driver then
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return
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end
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join_sled(self, player)
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@ -136,6 +135,27 @@ function sled:on_rightclick(player)
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-- End part 1
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end
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local on_sled_click
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if snow.sleds then
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on_sled_click = sled_rightclick
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else
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on_sled_click = function() end
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end
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snow.register_on_configuring(function(name, v)
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if name == "sleds" then
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if v then
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on_sled_click = sled_rightclick
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else
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on_sled_click = function() end
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end
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end
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end)
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function sled:on_rightclick(player)
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on_sled_click(player)
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end
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function sled:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.object:setacceleration({x=0, y=-10, z=0})
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@ -205,7 +225,7 @@ minetest.register_craftitem("snow:sled", {
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local pos = placer:getpos()
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if accelerating_possible(vector.round(pos)) then
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pos.y = pos.y+0.5
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--Get on the sled and remove it from inventory.
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minetest.add_entity(pos, "snow:sled"):right_click(placer)
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itemstack:take_item(); return itemstack
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@ -8,9 +8,19 @@
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local creative_mode = minetest.setting_getbool("creative_mode")
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local snowball_velocity = snow.snowball_velocity
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local snowball_gravity = snow.snowball_gravity
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snow.register_on_configuring(function(name, v)
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if name == "snowball_velocity" then
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snowball_velocity = v
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elseif name == "snowball_gravity" then
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snowball_gravity = v
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end
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end)
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local function get_gravity()
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local grav = tonumber(minetest.setting_get("movement_gravity")) or 9.81
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return grav*snow.snowball_gravity
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return grav*snowball_gravity
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end
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local someone_throwing
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@ -25,7 +35,7 @@ local function snow_shoot_snowball(item, player)
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addp.z = -dir.x/dif -- + (math.random()-0.5)/5
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local pos = vector.add(player:getpos(), addp)
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local obj = minetest.add_entity(pos, "snow:snowball_entity")
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obj:setvelocity(vector.multiply(dir, snow.snowball_velocity))
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obj:setvelocity(vector.multiply(dir, snowball_velocity))
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obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
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if creative_mode then
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if not someone_throwing then
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