diff --git a/init.lua b/init.lua index 16aa1a5..59fbfdf 100644 --- a/init.lua +++ b/init.lua @@ -22,38 +22,18 @@ dofile(minetest.get_modpath("snow").."/mapgen.lua") dofile(minetest.get_modpath("snow").."/config.lua") --Replace leaves so snow gets removed on decay. -minetest.register_node(":default:leaves", { - description = "Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_leaves.png"}, - paramtype = "light", - groups = {snappy=3, leafdecay=3, flammable=2}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {'default:sapling'}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {'default:leaves'}, - } - } - }, - --Remove snow above leaves after decay. - after_destruct = function(pos, node, digger) - pos.y = pos.y + 1 - local nodename = minetest.env:get_node(pos).name - if nodename == "snow:snow" then - minetest.env:remove_node(pos) - end - end, - sounds = default.node_sound_leaves_defaults(), -}) +local leaves = {} +for k,v in pairs(minetest.registered_nodes["default:leaves"]) do + leaves[k] = v +end +leaves.after_destruct = function(pos, node, digger) + pos.y = pos.y + 1 + local nodename = minetest.env:get_node(pos).name + if nodename == "snow:snow" then + minetest.env:remove_node(pos) + end +end +minetest.register_node(":default:leaves", leaves) --Pine leaves. minetest.register_node("snow:needles", {