From e17799330cdd01e71407569097a0bb0d59068846 Mon Sep 17 00:00:00 2001 From: Splizard Date: Wed, 25 Jul 2012 10:22:34 +1200 Subject: [PATCH] Update to latest git (removed item_place_node patch). --- init.lua | 74 +++----------------------------------------------------- 1 file changed, 4 insertions(+), 70 deletions(-) diff --git a/init.lua b/init.lua index 2eda443..5856005 100644 --- a/init.lua +++ b/init.lua @@ -21,75 +21,6 @@ snow = {} dofile(minetest.get_modpath("snow").."/mapgen.lua") dofile(minetest.get_modpath("snow").."/config.lua") -function minetest.item_place_node(itemstack, placer, pointed_thing) - local item = itemstack:peek_item() - local def = itemstack:get_definition() - if def.type == "node" and pointed_thing.type == "node" then - local pos = pointed_thing.above - - ---------------- - --Snow stuff - --Allows placing nodes "through" snow. - ---------------- - local node = pointed_thing.under - if minetest.env:get_node(node).name == "snow:snow" then - - --Gets rid of client-side placement block - minetest.env:add_node(pos,{name="air"}) - - minetest.env:remove_node(node) - pos=node - end - ---------------- - - local oldnode = minetest.env:get_node(pos) - local olddef = ItemStack({name=oldnode.name}):get_definition() - - if not olddef.buildable_to then - minetest.log("info", placer:get_player_name() .. " tried to place" - .. " node in invalid position " .. minetest.pos_to_string(pos) - .. ", replacing " .. oldnode.name) - return - end - - minetest.log("action", placer:get_player_name() .. " places node " - .. def.name .. " at " .. minetest.pos_to_string(pos)) - - local newnode = {name = def.name, param1 = 0, param2 = 0} - - -- Calculate direction for wall mounted stuff like torches and signs - if def.paramtype2 == 'wallmounted' then - local under = pointed_thing.under - local above = pointed_thing.above - local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} - newnode.param2 = minetest.dir_to_wallmounted(dir) - -- Calculate the direction for furnaces and chests and stuff - elseif def.paramtype2 == 'facedir' then - local playerpos = placer:getpos() or {x=0,y=0,z=0} - local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z} - newnode.param2 = minetest.dir_to_facedir(dir) - minetest.log("action", "facedir: " .. newnode.param2) - end - - -- Add node and update - minetest.env:add_node(pos, newnode) - - -- Run callback - if def.after_place_node then - def.after_place_node(pos, placer) - end - - -- Run script hook (deprecated) - local _, callback - for _, callback in ipairs(minetest.registered_on_placenodes) do - callback(pos, newnode, placer) - end - - itemstack:take_item() - end - return itemstack -end - --Replace leaves so snow gets removed on decay. minetest.register_node(":default:leaves", { description = "Leaves", @@ -205,7 +136,10 @@ minetest.register_node("snow:snow", { --Update dirt node underneath snow. after_destruct = function(pos, node, digger) if node.param2 == 1 then - minetest.env:add_node(pos,{name="snow:moss",param2=1}) + local n = minetest.env:get_node(pos).name + if n == "air" or n == "default:water_flowing" or n == "default:water_source" then + minetest.env:add_node(pos,{name="snow:moss",param2=1}) + end end pos.y = pos.y - 1 local nodename = minetest.env:get_node(pos).name