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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | ce0442fe25 | ||
|  | 58ac474139 | ||
|  | 9dc9ab3a39 | ||
| 4f4489fc93 | 
							
								
								
									
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							| @@ -0,0 +1,11 @@ | ||||
| on: [push, pull_request] | ||||
| name: luacheck | ||||
| jobs: | ||||
|   lint: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|       - uses: actions/checkout@master | ||||
|       - name: lint | ||||
|         uses: Roang-zero1/factorio-mod-luacheck@master | ||||
|         with: | ||||
|           luacheckrc_url: "" | ||||
							
								
								
									
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							| @@ -1,5 +1,5 @@ | ||||
| read_globals = { | ||||
| 	"dump", "vector", "minetest", | ||||
| 	"dump", "vector", | ||||
| 	"table", "math", "PseudoRandom", "VoxelArea", | ||||
| 	"stairs", "stairsplus", "skins", "treecapitator", | ||||
| 	default = { | ||||
| @@ -10,6 +10,15 @@ read_globals = { | ||||
| 			} | ||||
| 		}, | ||||
| 		other_fields = true | ||||
| 	}, | ||||
| 	minetest = { | ||||
| 		fields = { | ||||
| 			registered_nodes = { | ||||
| 				read_only = false, | ||||
| 				other_fields = true | ||||
| 			} | ||||
| 		}, | ||||
| 		other_fields = true | ||||
| 	} | ||||
| } | ||||
| globals = {"snow"} | ||||
|   | ||||
| @@ -96,7 +96,7 @@ if snow.enable_snowfall then | ||||
|  | ||||
| 		for _, player in ipairs(minetest.get_connected_players()) do | ||||
| 			local player_name = player:get_player_name() | ||||
| 			local pos_player = player:getpos() | ||||
| 			local pos_player = player:get_pos() | ||||
| 			local pposy = math.floor(pos_player.y) + 2 -- Precipitation when swimming | ||||
| 			if pposy >= YLIMIT - 2 then | ||||
| 				local pposx = math.floor(pos_player.x) | ||||
| @@ -107,9 +107,9 @@ if snow.enable_snowfall then | ||||
| 				local nobj_humid = minetest.get_perlin(np_humid) | ||||
| 				local nobj_prec = minetest.get_perlin(np_prec) | ||||
|  | ||||
| 				local nval_temp = nobj_temp:get2d({x = pposx, y = pposz}) | ||||
| 				local nval_humid = nobj_humid:get2d({x = pposx, y = pposz}) | ||||
| 				local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0}) | ||||
| 				local nval_temp = nobj_temp:get_2d({x = pposx, y = pposz}) | ||||
| 				local nval_humid = nobj_humid:get_2d({x = pposx, y = pposz}) | ||||
| 				local nval_prec = nobj_prec:get_2d({x = os.clock() / 60, y = 0}) | ||||
|  | ||||
| 				-- Biome system: Frozen biomes below heat 35, | ||||
| 				-- deserts below line 14 * t - 95 * h = -1496 | ||||
| @@ -151,14 +151,13 @@ if snow.enable_snowfall then | ||||
| 								((time - 0.1875) / 0.0521) * difsval) | ||||
| 						end | ||||
| 						-- Set sky to overcast bluish-grey | ||||
| 						player:set_sky( | ||||
| 							{r = sval, g = sval, b = sval + 16, a = 255}, | ||||
| 							"plain", | ||||
| 							{} | ||||
| 						) | ||||
| 						player:set_sky({ | ||||
| 							base_color = {r = sval, g = sval, b = sval + 16, a = 255}, | ||||
| 							type = "plain", | ||||
| 						}) | ||||
| 					else | ||||
| 						-- Reset sky to normal | ||||
| 						player:set_sky({}, "regular", {}) | ||||
| 						player:set_sky({type = "regular"}) | ||||
| 					end | ||||
| 				end | ||||
|  | ||||
|   | ||||
| @@ -137,7 +137,7 @@ function snow.make_pine(pos,snow,xmas) | ||||
| 	if xmas then | ||||
| 		try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ | ||||
| 	elseif snow | ||||
| 	and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then | ||||
| 	and minetest.get_perlin(112,3, 0.5, perlin_scale):get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then | ||||
| 		try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"}) | ||||
| 	end | ||||
| end | ||||
| @@ -161,7 +161,7 @@ function snow.voxelmanip_pine(pos,a,data) | ||||
| 				data[a:index(x,pos.y+i,z)] = c_pine_needles | ||||
| 				if x ~= 0 | ||||
| 				and z ~= 0 | ||||
| 				and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then | ||||
| 				and perlin1:get_2d({x=x,y=z}) > nosmooth_rarity then | ||||
| 					local abovenode = a:index(x,pos.y+i+1,z) | ||||
| 					data[abovenode] = c_snow | ||||
| 				end | ||||
| @@ -176,16 +176,16 @@ function snow.voxelmanip_pine(pos,a,data) | ||||
| 		data[a:index(x-1,y,z)] = c_pine_needles | ||||
| 		data[a:index(x,y,z+1)] = c_pine_needles | ||||
| 		data[a:index(x,y,z-1)] = c_pine_needles | ||||
| 		if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then | ||||
| 		if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then | ||||
| 			data[a:index(x+1,y+1,z)] = c_snow | ||||
| 		end | ||||
| 		if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then | ||||
| 		if perlin1:get_2d({x=x+1,y=z}) > nosmooth_rarity then | ||||
| 			data[a:index(x-1,y+1,z)] = c_snow | ||||
| 		end | ||||
| 		if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then | ||||
| 		if perlin1:get_2d({x=x,y=z+1}) > nosmooth_rarity then | ||||
| 			data[a:index(x,y+1,z+1)] = c_snow | ||||
| 		end | ||||
| 		if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then | ||||
| 		if perlin1:get_2d({x=x,y=z-1}) > nosmooth_rarity then | ||||
| 			data[a:index(x,y+1,z-1)] = c_snow | ||||
| 		end | ||||
| 	end | ||||
| @@ -194,7 +194,7 @@ function snow.voxelmanip_pine(pos,a,data) | ||||
| 	end | ||||
| 	data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles | ||||
| 	data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles | ||||
| 	if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then | ||||
| 	if perlin1:get_2d({x=pos.x,y=pos.z}) > nosmooth_rarity then | ||||
| 		data[a:index(pos.x,pos.y+7,pos.z)] = c_snow | ||||
| 	end | ||||
| end | ||||
|   | ||||
| @@ -212,7 +212,7 @@ minetest.register_on_generated(function(minp, maxp, seed) | ||||
| 	local pines_tab,pnum = {},1 | ||||
|  | ||||
| 	get_perlins(x1 - x0 + 1) | ||||
| 	local nvals_default = perlin_objs.default:get2dMap_flat({x=x0+150, y=z0+50}, nbuf_default) | ||||
| 	local nvals_default = perlin_objs.default:get_2dMap_flat({x=x0+150, y=z0+50}, nbuf_default) | ||||
| 	local nvals_cold, nvals_ice, ndia | ||||
|  | ||||
| 	-- Choose biomes | ||||
| @@ -239,7 +239,7 @@ minetest.register_on_generated(function(minp, maxp, seed) | ||||
| 		local in_biome = false | ||||
| 		local test | ||||
| 		if nvals_default[ni] < 0.35 then | ||||
| 			nvals_cold = nvals_cold or perlin_objs.cold:get2dMap_flat({x=x0, y=z0}, nbuf_cold) | ||||
| 			nvals_cold = nvals_cold or perlin_objs.cold:get_2dMap_flat({x=x0, y=z0}, nbuf_cold) | ||||
| 			test = math.min(nvals_cold[ni], 1) | ||||
| 			if is_smooth then | ||||
| 				if test >= smooth_rarity_max | ||||
| @@ -291,7 +291,7 @@ minetest.register_on_generated(function(minp, maxp, seed) | ||||
| 			end | ||||
| 		else | ||||
| 			if not nvals_ice then | ||||
| 				nvals_ice = perlin_objs.ice:get2dMap_flat({x=x0, y=z0}, nbuf_ice) | ||||
| 				nvals_ice = perlin_objs.ice:get_2dMap_flat({x=x0, y=z0}, nbuf_ice) | ||||
|  | ||||
| 				nodes_added = true | ||||
| 				write_to_map = true | ||||
|   | ||||
| @@ -66,10 +66,10 @@ end) | ||||
|  | ||||
|  | ||||
|  | ||||
| 	-- Christmas egg | ||||
| 	if minetest.global_exists"skins" then | ||||
| 		skins.add"character_snow_man" | ||||
| 	end | ||||
| -- Christmas egg | ||||
| if minetest.global_exists("skins") then | ||||
| 	skins.add("character_snow_man") | ||||
| end | ||||
|  | ||||
|  | ||||
| -- Decorated Pine Leaves | ||||
| @@ -291,8 +291,7 @@ local function snow_onto_dirt(pos) | ||||
| 	local node = minetest.get_node(pos) | ||||
| 	if node.name == "default:dirt_with_grass" | ||||
| 	or node.name == "default:dirt" then | ||||
| 		node.name = "default:dirt_with_snow" | ||||
| 		minetest.set_node(pos, node) | ||||
| 		minetest.set_node(pos, {name = "default:dirt_with_snow"}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| @@ -312,14 +311,10 @@ nodedef = { | ||||
| 	-- by player position. ~ LazyJ | ||||
| 	 -- I made this a little harder to dig than snow blocks because | ||||
| 	 -- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ | ||||
| 	groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1}, | ||||
| 	groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, | ||||
| 		icemaker=1, cooks_into_ice=1, cools_lava = 1, snowy = 1}, | ||||
| 	 --Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ | ||||
| 	sounds = default.node_sound_dirt_defaults({ | ||||
| 		footstep = {name="default_snow_footstep", gain=0.25}, | ||||
| 		dig = {name="default_dig_crumbly", gain=0.4}, | ||||
| 		dug = {name="default_snow_footstep", gain=0.75}, | ||||
| 		place = {name="default_place_node", gain=1.0} | ||||
| 	}), | ||||
| 	sounds = default.node_sound_snow_defaults(), | ||||
| 	-- The "on_construct" part below, thinking in terms of layers, | ||||
| 	-- dirt_with_snow could also double as dirt_with_frost which adds subtlety | ||||
| 	-- to the winterscape. ~ LazyJ | ||||
| @@ -329,17 +324,14 @@ nodedef = { | ||||
| -- Snow Brick | ||||
| minetest.register_node("snow:snow_brick", table.copy(nodedef)) | ||||
|  | ||||
|  | ||||
| -- hard Ice Brick, original texture from LazyJ | ||||
| local ibdef = table.copy(nodedef) | ||||
| ibdef.description = "Ice Brick" | ||||
| ibdef.tiles = {"snow_ice_brick.png"} | ||||
| ibdef.use_texture_alpha = true | ||||
| ibdef.use_texture_alpha = "blend" | ||||
| ibdef.drawtype = "glasslike" | ||||
| ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1} | ||||
| ibdef.sounds = default.node_sound_glass_defaults({ | ||||
| 	dug = {name="default_hard_footstep", gain=1} | ||||
| }) | ||||
| ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1, cools_lava = 1, slippery = 3} | ||||
| ibdef.sounds = default.node_sound_ice_defaults() | ||||
|  | ||||
| minetest.register_node("snow:ice_brick", ibdef) | ||||
|  | ||||
| @@ -351,44 +343,38 @@ nodedef.tiles = {"snow_snow_cobble.png"} | ||||
|  | ||||
| minetest.register_node("snow:snow_cobble", nodedef) | ||||
|  | ||||
|  | ||||
|  | ||||
| -- Override Default Nodes to Add Extra Functions | ||||
|  | ||||
| local groups = minetest.registered_nodes["default:ice"].groups | ||||
| groups["melt"] = 1 | ||||
| minetest.override_item("default:ice", { | ||||
| 	use_texture_alpha = true, | ||||
| 	drawtype = "glasslike", | ||||
| 	use_texture_alpha = "blend", | ||||
| 	param2 = 0,  --param2 is reserved for how much ice will freezeover. | ||||
| 	sunlight_propagates = true,  -- necessary for dirt_with_grass/snow/just dirt ABMs | ||||
| 	drawtype = "glasslike", | ||||
| 	tiles = {"default_ice.png^[brighten"}, | ||||
| 	tiles = {"snow_ice.png^[brighten"}, | ||||
| 	liquidtype = "none", | ||||
| 	 -- I made this a lot harder to dig than snow blocks because ice is much more dense | ||||
| 	 -- and solid than fluffy snow. ~ LazyJ | ||||
| 	groups = {cracky=2, crumbly=1, choppy=1, --[[oddly_breakable_by_hand=1,]] melts=1}, | ||||
| 	groups = groups, | ||||
| 	on_construct = snow_onto_dirt, | ||||
| 	liquids_pointable = true, | ||||
| 	--Make ice freeze over when placed by a maximum of 10 blocks. | ||||
| 	after_place_node = function(pos) | ||||
| 		minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)}) | ||||
| 	end | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
|  | ||||
| groups = minetest.registered_nodes["default:snowblock"].groups | ||||
| for g,v in pairs({melts=1, icemaker=1, cooks_into_ice=1, falling_node=1}) do | ||||
| 	groups[g] = v | ||||
| end | ||||
| minetest.override_item("default:snowblock", { | ||||
| 	-- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM) | ||||
| 	liquidtype = "none", | ||||
| 	paramtype = "light", | ||||
| 	sunlight_propagates = true, | ||||
| 	 -- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ | ||||
| 	groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, | ||||
| 		icemaker=1, cooks_into_ice=1, falling_node=1}, | ||||
| 	--drop = "snow:snow_cobble", | ||||
| 	on_construct = snow_onto_dirt | ||||
| 		-- Thinking in terms of layers, dirt_with_snow could also double as | ||||
| 		-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04 | ||||
| 	on_construct = snow_onto_dirt, | ||||
| 	groups = groups, | ||||
| }) | ||||
|  | ||||
|  | ||||
| minetest.override_item("default:snow", { | ||||
| 	drop = { | ||||
| 		max_items = 2, | ||||
|   | ||||
							
								
								
									
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							| @@ -81,7 +81,7 @@ local sled = { | ||||
|  | ||||
| local players_sled = {} | ||||
| local function join_sled(self, player) | ||||
| 	local pos = self.object:getpos() | ||||
| 	local pos = self.object:get_pos() | ||||
| 	player:setpos(pos) | ||||
| 	local name = player:get_player_name() | ||||
| 	players_sled[name] = true | ||||
| @@ -89,7 +89,7 @@ local function join_sled(self, player) | ||||
| 	default.player_set_animation(player, "sit" , 30) | ||||
| 	self.driver = name | ||||
| 	self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0}) | ||||
| 	self.object:setyaw(player:get_look_yaw())-- - math.pi/2) | ||||
| 	self.object:set_yaw(player:get_look_yaw())-- - math.pi/2) | ||||
| end | ||||
|  | ||||
| local function leave_sled(self, player) | ||||
| @@ -156,7 +156,7 @@ end | ||||
|  | ||||
| function sled:on_activate(staticdata) | ||||
| 	self.object:set_armor_groups({immortal=1}) | ||||
| 	self.object:setacceleration({x=0, y=-10, z=0}) | ||||
| 	self.object:set_acceleration({x=0, y=-10, z=0}) | ||||
| 	if staticdata then | ||||
| 		self.v = tonumber(staticdata) | ||||
| 	end | ||||
| @@ -200,7 +200,7 @@ function sled:on_step(dtime) | ||||
| 		return | ||||
| 	end | ||||
| 	if player:get_player_control().sneak | ||||
| 	or not accelerating_possible(vector.round(self.object:getpos())) then | ||||
| 	or not accelerating_possible(vector.round(self.object:get_pos())) then | ||||
| 		leave_sled(self, player) | ||||
| 	end | ||||
| end | ||||
| @@ -220,7 +220,7 @@ minetest.register_craftitem("snow:sled", { | ||||
| 		if players_sled[placer:get_player_name()] then | ||||
| 			return | ||||
| 		end | ||||
| 		local pos = placer:getpos() | ||||
| 		local pos = placer:get_pos() | ||||
| 		if accelerating_possible(vector.round(pos)) then | ||||
| 			pos.y = pos.y+0.5 | ||||
|  | ||||
|   | ||||
| @@ -40,10 +40,10 @@ function snow.shoot_snowball(item, player) | ||||
| 	local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x) | ||||
| 	addp.x = dir.z/dif -- + (math.random()-0.5)/5 | ||||
| 	addp.z = -dir.x/dif -- + (math.random()-0.5)/5 | ||||
| 	local pos = vector.add(player:getpos(), addp) | ||||
| 	local pos = vector.add(player:get_pos(), addp) | ||||
| 	local obj = minetest.add_entity(pos, "snow:snowball_entity") | ||||
| 	obj:setvelocity(vector.multiply(dir, snowball_velocity)) | ||||
| 	obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3}) | ||||
| 	obj:set_velocity(vector.multiply(dir, snowball_velocity)) | ||||
| 	obj:set_acceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3}) | ||||
| 	obj:get_luaentity().thrower = player:get_player_name() | ||||
| 	if creative_mode then | ||||
| 		if not someone_throwing then | ||||
| @@ -103,13 +103,13 @@ local snow_snowball_ENTITY = { | ||||
|  | ||||
| function snow_snowball_ENTITY.on_activate(self) | ||||
| 	self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}}) | ||||
| 	self.object:setacceleration({x=0, y=-get_gravity(), z=0}) | ||||
| 	self.lastpos = self.object:getpos() | ||||
| 	self.object:set_acceleration({x=0, y=-get_gravity(), z=0}) | ||||
| 	self.lastpos = self.object:get_pos() | ||||
| 	minetest.after(0.1, function(obj) | ||||
| 		if not obj then | ||||
| 			return | ||||
| 		end | ||||
| 		local vel = obj:getvelocity() | ||||
| 		local vel = obj:get_velocity() | ||||
| 		if vel | ||||
| 		and vel.y ~= 0 then | ||||
| 			return | ||||
| @@ -118,7 +118,7 @@ function snow_snowball_ENTITY.on_activate(self) | ||||
| 			if not object then | ||||
| 				return | ||||
| 			end | ||||
| 			local vel_obj = object:getvelocity() | ||||
| 			local vel_obj = object:get_velocity() | ||||
| 			if not vel_obj | ||||
| 			or vel_obj.y == 0 then | ||||
| 				object:remove() | ||||
| @@ -137,7 +137,7 @@ function snow_snowball_ENTITY.on_step(self, dtime) | ||||
| 	end | ||||
|  | ||||
| 	if self.physical then | ||||
| 		local vel = self.object:getvelocity() | ||||
| 		local vel = self.object:get_velocity() | ||||
| 		local fell = vel.y == 0 | ||||
| 		if not fell then | ||||
| 			if self.probably_stuck then | ||||
| @@ -155,7 +155,7 @@ function snow_snowball_ENTITY.on_step(self, dtime) | ||||
| 			self.probably_stuck = nil | ||||
| 			return | ||||
| 		end | ||||
| 		local pos = vector.round(self.object:getpos()) | ||||
| 		local pos = vector.round(self.object:get_pos()) | ||||
| 		if minetest.get_node(pos).name == "air" then | ||||
| 			pos.y = pos.y-1 | ||||
| 			if minetest.get_node(pos).name == "air" then | ||||
| @@ -171,16 +171,16 @@ function snow_snowball_ENTITY.on_step(self, dtime) | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local pos = vector.round(self.object:getpos()) | ||||
| 	local pos = vector.round(self.object:get_pos()) | ||||
| 	if vector.equals(pos, self.lastpos) then | ||||
| 		return | ||||
| 	end | ||||
| 	if minetest.get_node(pos).name ~= "air" then | ||||
| 		self.object:setacceleration({x=0, y=-get_gravity(), z=0}) | ||||
| 		--self.object:setvelocity({x=0, y=0, z=0}) | ||||
| 		self.object:set_acceleration({x=0, y=-get_gravity(), z=0}) | ||||
| 		--self.object:set_velocity({x=0, y=0, z=0}) | ||||
| 		pos = self.lastpos | ||||
| 		self.object:setpos(pos) | ||||
| 		minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30}) | ||||
| 		minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:get_velocity())/30}) | ||||
| 		self.object:set_properties({physical = true}) | ||||
| 		self.physical = true | ||||
| 		return | ||||
| @@ -199,8 +199,8 @@ function snow_snowball_ENTITY.on_step(self, dtime) | ||||
| 			or (entity_name ~= "snow:snowball_entity" | ||||
| 			and entity_name ~= "__builtin:item" | ||||
| 			and entity_name ~= "gauges:hp_bar") then | ||||
| 				local vvel = v:getvelocity() or v:get_player_velocity() | ||||
| 				local veldif = self.object:getvelocity() | ||||
| 				local vvel = v:get_velocity() or v:get_player_velocity() | ||||
| 				local veldif = self.object:get_velocity() | ||||
| 				if vvel then | ||||
| 					veldif = vector.subtract(veldif, vvel) | ||||
| 				end | ||||
|   | ||||
| @@ -45,7 +45,11 @@ if minetest.get_modpath("moreblocks") and | ||||
| 			ndef.groups.icemaker = nil | ||||
| 			ndef.groups.cooks_into_ice = nil | ||||
| 			ndef.after_place_node = nil | ||||
|  | ||||
| 			if string.find(name, "ice") then | ||||
| 				ndef.use_texture_alpha = "blend" | ||||
| 			else | ||||
| 				ndef.use_texture_alpha = "opaque" | ||||
| 			end | ||||
| 			stairsplus:register_all(mod, name, nodename, ndef) | ||||
|  | ||||
| 			if was_in_stairs[name] then | ||||
|   | ||||
| Before Width: | Height: | Size: 643 B After Width: | Height: | Size: 643 B | 
| Before Width: | Height: | Size: 606 B After Width: | Height: | Size: 606 B | 
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