--[[ --============================== --========================================================== LazyJ's Fork of Splizard's "Snow Biomes" Mod by LazyJ version: Umpteen-hundred and 7/5ths something or another. 2014_04_12 ~~~ "Snow Biomes" Mod By Splizard Download: http//forum.minetest.net/viewtopic.php?id=2290 http://github.com/Splizard/minetest-mod-snow/ --========================================================== --============================== Snow Biomes This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ]]-- -- Original Lua Files --dofile(minetest.get_modpath("snow").."/util.lua") --dofile(minetest.get_modpath("snow").."/mapgen.lua") --dofile(minetest.get_modpath("snow").."/sled.lua") -- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos) -- have been removed from Minetest. -- Until something else can be figured out, use paramat's "Snowdrift" mod instead. -- dofile(minetest.get_modpath("snow").."/falling_snow.lua") -- Original init.lua File Broken into Smaller Files dofile(minetest.get_modpath("snow").."/src/abms.lua") dofile(minetest.get_modpath("snow").."/src/aliases.lua") dofile(minetest.get_modpath("snow").."/src/basic_stairs_slabs.lua") dofile(minetest.get_modpath("snow").."/src/crafting.lua") dofile(minetest.get_modpath("snow").."/src/snowball.lua") -- The formspec menu didn't work when util.lua was the very first "dofile" so I moved -- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ -- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so -- I put it lower on the list and that seems to do the trick. ~ LazyJ dofile(minetest.get_modpath("snow").."/src/util.lua") -- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first. -- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ dofile(minetest.get_modpath("snow").."/src/nodes.lua") dofile(minetest.get_modpath("snow").."/src/mapgen.lua") dofile(minetest.get_modpath("snow").."/src/sled.lua") dofile(minetest.get_modpath("snow").."/src/falling_snow.lua") -- Check for "MoreBlocks". If not found, skip this next "dofile". if minetest.get_modpath("moreblocks") then dofile(minetest.get_modpath("snow").."/src/stairsplus.lua") end --This function places snow checking at the same time for snow level and increasing as needed. --This also takes into account sourrounding snow and makes snow even. function snow.place(pos) local node = minetest.get_node_or_nil(pos) --Oops, maybe there is no node? if not node or not minetest.registered_nodes[node.name] then return end local bnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if node.name == "default:snow" then local level = minetest.get_node_level(pos) if level < 63 then if minetest.get_item_group(bnode.name, "leafdecay") == 0 and not snow.is_uneven(pos) then minetest.add_node_level(pos, 7) end elseif level == 63 then local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass") if p and minetest.get_node_light(p, 0.5) == 15 then minetest.place_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:snow"}) else minetest.add_node(pos,{name="default:snowblock"}) end end elseif node.name ~= "default:ice" and bnode.name ~= "air" then local drawtype = minetest.registered_nodes[node.name].drawtype if drawtype == "normal" or drawtype == "allfaces_optional" then pos.y = pos.y+1 minetest.place_node(pos, {name="default:snow"}) elseif drawtype == "plantlike" then pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.add_node(pos, {name="default:dirt_with_snow"}) end end end end -- Checks if the snow level is even at any given pos. -- Smooth Snow local function is_uneven(pos) local num = minetest.get_node_level(pos) local get_node = minetest.get_node local add_node = minetest.add_node local found local foundx local foundy local foundz for z = -1,1 do for x = -1,1 do local p = {x=pos.x+x, y=pos.y, z=pos.z+z} local node = get_node(p) p.y = p.y-1 local bnode = get_node(p) if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].drawtype == "plantlike" and bnode.name == "default:dirt_with_grass" then add_node(p, {name="default:dirt_with_snow"}) return true end p.y = p.y+1 if not (x == 0 and z == 0) and node.name == "default:snow" and minetest.get_node_level(p) < num then found = true foundx = x foundz = z elseif node.name == "air" and bnode.name ~= "air" and bnode.name ~= "default:snow" then p.y = p.y-1 snow.place(p) return true end end end if found then local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz} if snow.is_uneven(p) ~= true then minetest.add_node_level(p, 7) end return true end end function snow.is_uneven(pos) if snow.smooth_snow then return is_uneven(pos) end end