--[[ Snow Biomes This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ]]-- snow = {} dofile(minetest.get_modpath("snow").."/mapgen.lua") dofile(minetest.get_modpath("snow").."/config.lua") --Replace leaves so snow gets removed on decay. local leaves = {} for k,v in pairs(minetest.registered_nodes["default:leaves"]) do leaves[k] = v end leaves.after_destruct = function(pos, node, digger) pos.y = pos.y + 1 local nodename = minetest.env:get_node(pos).name if nodename == "snow:snow" then minetest.env:remove_node(pos) end end minetest.register_node(":default:leaves", leaves) --Pine leaves. minetest.register_node("snow:needles", { description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"snow_needles.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { { -- player will get xmas tree with 1/50 chance items = {'snow:xmas_tree'}, rarity = 50, }, { -- player will get sapling with 1/20 chance items = {'snow:sapling_pine'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'snow:needles'}, } } }, --Remove snow above leaves after decay. after_destruct = function(pos, node, digger) pos.y = pos.y + 1 local nodename = minetest.env:get_node(pos).name if nodename == "snow:snow" then minetest.env:remove_node(pos) end end, sounds = default.node_sound_leaves_defaults(), }) --Decorated Pine leaves. minetest.register_node("snow:needles_decorated", { description = "Decorated Pine Needles", drawtype = "allfaces_optional", tiles = {"snow_needles_decorated.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { { -- player will get xmas tree with 1/20 chance items = {'snow:xmas_tree'}, rarity = 50, }, { -- player will get sapling with 1/20 chance items = {'snow:sapling_pine'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'snow:needles_decorated'}, } } }, --Remove snow above leaves after decay. after_destruct = function(pos, node, digger) pos.y = pos.y + 1 local nodename = minetest.env:get_node(pos).name if nodename == "snow:snow" then minetest.env:remove_node(pos) end end, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("snow:xmas_tree", { description = "Christmas Tree", drawtype = "plantlike", visual_scale = 1.0, tiles = {"snow_xmas_tree.png"}, inventory_image = "snow_xmas_tree.png", wield_image = "snow_xmas_tree.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("snow:sapling_pine", { description = "Pine Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"snow_sapling_pine.png"}, inventory_image = "snow_sapling_pine.png", wield_image = "snow_sapling_pine.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,flammable=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("snow:star", { description = "Star", drawtype = "torchlike", tiles = {"snow_star.png"}, inventory_image = "snow_star.png", wield_image = "snow_star.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3}, sounds = default.node_sound_defaults(), }) minetest.register_craft({ type = "fuel", recipe = "snow:needles", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "snow:sapling_pine", burntime = 10, }) --Snowballs ------------- snowball_GRAVITY=9 snowball_VELOCITY=19 --Shoot snowball. local snow_shoot_snowball=function (item, player, pointed_thing) local playerpos=player:getpos() local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity") local dir=player:get_look_dir() obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY}) obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3}) item:take_item() return item end --The snowball Entity snow_snowball_ENTITY={ physical = false, timer=0, textures = {"snow_snowball.png"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, } --Snowball_entity.on_step()--> called when snowball is moving. snow_snowball_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.env:get_node(pos) --Become item when hitting a node. if self.lastpos.x~=nil then --If there is no lastpos for some reason. if node.name ~= "air" then minetest.env:place_node(self.lastpos,{name="snow:snow"}) self.object:remove() end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node end minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY) --Snowball. minetest.register_craftitem("snow:snowball", { description = "Snowball", inventory_image = "snow_snowball.png", on_use = snow_shoot_snowball, }) --Snow. minetest.register_node("snow:snow", { description = "Snow", tiles = {"snow_snow.png"}, drawtype = "nodebox", sunlight_propagates = true, paramtype = "light", param2 = nil, --param2 is reserved for what vegetation is hiding inside. --mapgen defines the vegetation. --1 = Moss groups = {crumbly=3,melts=3}, buildable_to = true, drop = 'snow:snowball', node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.35, 0.5} }, }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.35, 0.5} }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), --Update dirt node underneath snow. after_destruct = function(pos, node, digger) if node.param2 == 1 then local n = minetest.env:get_node(pos).name if n == "air" or n == "default:water_flowing" or n == "default:water_source" then minetest.env:add_node(pos,{name="snow:moss",param2=1}) end end pos.y = pos.y - 1 local nodename = minetest.env:get_node(pos).name if nodename == "snow:dirt_with_snow" then minetest.env:add_node(pos,{name="default:dirt_with_grass"}) end end, on_construct = function(pos, newnode) pos.y = pos.y - 1 local nodename = minetest.env:get_node(pos).name if nodename == "default:dirt_with_grass" then minetest.env:remove_node(pos) minetest.env:add_node(pos,{name="snow:dirt_with_snow"}) elseif nodename == "air" then pos.y = pos.y + 1 minetest.env:remove_node(pos) end end, }) --Snow with dirt. minetest.register_node("snow:dirt_with_snow", { description = "Dirt with Snow", tiles = {"snow_snow.png", "default_dirt.png", "default_dirt.png^snow_snow_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), --Place snow above this node when placed. after_place_node = function(pos, newnode) pos.y = pos.y + 1 local nodename = minetest.env:get_node(pos).name if nodename == "air" then minetest.env:add_node(pos,{name="snow:snow"}) end end, }) --Gets rid of snow when the node underneath is dug. local unsnowify = function(pos, node, digger) if node.name == "default:dry_shrub" then pos.y = pos.y - 1 local nodename = minetest.env:get_node(pos).name if nodename == "snow:dirt_with_snow" then minetest.env:add_node(pos,{name="default:dirt_with_grass"}) end pos.y = pos.y + 1 end pos.y = pos.y + 1 local nodename = minetest.env:get_node(pos).name if nodename == "snow:snow" then minetest.env:remove_node(pos) local obj=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "snow:snowball_entity") obj:setacceleration({x=0, y=-snowball_GRAVITY, z=0}) end end minetest.register_on_dignode(unsnowify) --Snow block. minetest.register_node("snow:snow_block", { description = "Snow", tiles = {"snow_snow.png"}, --param2 is reserved for what vegetation is hiding inside. --mapgen defines the vegetation. --1 = Moss --2 = Papyrus --3 = Dry shrub is_ground_content = true, groups = {crumbly=3,melts=2,falling_node=1}, drop = 'snow:snow_block', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), --Update dirt node underneath snow. after_destruct = function(pos, node, digger) if node.param2 == 1 then local n = minetest.env:get_node(pos).name if n == "air" or n == "default:water_flowing" or n == "default:water_source" then minetest.env:add_node(pos,{name="snow:moss",param2=1}) end elseif node.param2 == 2 then local n = minetest.env:get_node(pos).name if n == "air" or n == "default:water_flowing" or n == "default:water_source" then minetest.env:add_node(pos,{name="default:papyrus"}) end elseif node.param2 == 3 then local n = minetest.env:get_node(pos).name if n == "air" or n == "default:water_flowing" or n == "default:water_source" then minetest.env:add_node(pos,{name="default:dry_shrub"}) end end end, }) --Snow brick. minetest.register_node("snow:snow_brick", { description = "Snow Brick", tiles = {"snow_snow_brick.png"}, is_ground_content = true, groups = {crumbly=3,melts=2}, drop = 'snow:snow_brick', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) --Ice. minetest.register_node("snow:ice", { description = "Ice", tiles = {"snow_ice.png"}, is_ground_content = true, groups = {snappy=2,cracky=3,melts=1}, drop = 'snow:ice', paramtype = "light", sunlight_propagates = true, sounds = default.node_sound_glass_defaults({ footstep = {name="default_stone_footstep", gain=0.4}, }), }) --Moss. minetest.register_node("snow:moss", { description = "Moss", tiles = {"snow_moss.png"}, drawtype = "signlike", paramtype = "light", paramtype2 = "wallmounted", walkable = false, selection_box = { type = "wallmounted", }, is_ground_content = true, groups = {crumbly=3, flammable=2}, }) minetest.register_craft({ output = 'snow:snow_block', recipe = { {'snow:snowball', 'snow:snowball'}, {'snow:snowball', 'snow:snowball'}, }, }) minetest.register_craft({ output = 'snow:snow_brick', recipe = { {'snow:snow_block', 'snow:snow_block'}, {'snow:snow_block', 'snow:snow_block'}, }, }) --Melting --Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc. --The amount of water that replaces the node is defined by the number on the group: --1: one water_source --2: four water_flowings --3: one water_flowing minetest.register_abm({ nodenames = {"group:melts"}, neighbors = {"group:igniter","default:torch","default:furnace_active","group:hot"}, interval = 2, chance = 2, action = function(pos, node, active_object_count, active_object_count_wider) local intensity = minetest.get_item_group(node.name,"melts") if intensity == 1 then minetest.env:add_node(pos,{name="default:water_source"}) elseif intensity == 2 then local check_place = function(pos,node) if minetest.env:get_node(pos).name == "air" then minetest.env:place_node(pos,node) end end minetest.env:add_node(pos,{name="default:water_flowing"}) check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"}) check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"}) check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"}) check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"}) elseif intensity == 3 then minetest.env:add_node(pos,{name="default:water_flowing"}) end nodeupdate(pos) end, }) --Freezing --Water freezes when in contact with snow. minetest.register_abm({ nodenames = {"default:water_source"}, neighbors = {"snow:snow", "snow:snow_block"}, interval = 20, chance = 4, action = function(pos, node, active_object_count, active_object_count_wider) minetest.env:add_node(pos,{name="snow:ice"}) end, }) --Spread moss to cobble. minetest.register_abm({ nodenames = {"default:cobble"}, neighbors = {"snow:moss"}, interval = 20, chance = 6, action = function(pos, node, active_object_count, active_object_count_wider) minetest.env:add_node(pos,{name="default:mossycobble"}) end, }) --Grow saplings minetest.register_abm({ nodenames = {"snow:sapling_pine"}, interval = 10, chance = 50, action = function(pos, node, active_object_count, active_object_count_wider) snow.make_pine(pos,false) end, }) --Grow saplings minetest.register_abm({ nodenames = {"snow:xmas_tree"}, interval = 10, chance = 50, action = function(pos, node, active_object_count, active_object_count_wider) snow.make_pine(pos,false,true) end, }) if snow.enable_snowfall then --Snowing snow_fall=function (pos) local obj=minetest.env:add_entity(pos, "snow:fall_entity") obj:setvelocity({x=0, y=-1, z=0}) end -- The snowfall Entity snow_fall_ENTITY={ physical = true, timer=0, textures = {"snow_snowfall.png"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, } -- snowfall_entity.on_step()--> called when snow is falling snow_fall_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.env:get_node(pos) if self.lastpos and self.object:getvelocity().y == 0 then if minetest.env:get_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y}).name == "snow:moss" then minetest.env:add_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y},{name="snow:snow",param2=1}) self.object:remove() return end minetest.env:place_node(self.lastpos,{name="snow:snow"}) self.object:remove() end if self.timer > 120 then self.object:remove() end self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node end minetest.register_entity("snow:fall_entity", snow_fall_ENTITY) --Regenerate Snow minetest.register_abm({ nodenames = {"default:dirt_with_grass", "default:desert_sand", "snow:moss"}, interval = 50, chance = 150, action = function(pos, node, active_object_count, active_object_count_wider) --Check we are in the right biome local env = minetest.env local perlin1 = env:get_perlin(112,3, 0.5, 150) local test = perlin1:get2d({x=pos.x, y=pos.z}) local in_biome = false local smooth = snow.smooth if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then in_biome = true elseif not smooth and test > 0.53 then in_biome = true end if in_biome then --Check if block is under cover local ground_y = nil for y=15,0,-1 do if env:get_node({x=pos.x,y=y+pos.y,z=pos.z}).name ~= "air" then ground_y = pos.y+y break end end if ground_y then local n = env:get_node({x=pos.x,y=ground_y,z=pos.z}) if (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source" and n.name ~= "default:papyrus") then local obj = minetest.env:get_objects_inside_radius({x=pos.x,y=ground_y+20,z=pos.z}, 15) for i,v in pairs(obj) do e = v:get_luaentity() if e ~= nil and e.name == "snow:fall_entity" then return end end snow_fall({x=pos.x,y=ground_y+15,z=pos.z}) if snow.debug then print("snowfall at x"..pos.x.." y"..pos.z) end end end end end }) end