forked from mtcontrib/minetest_hbhunger
156 lines
3.9 KiB
Lua
156 lines
3.9 KiB
Lua
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hud = {}
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local health_hud = {}
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hud.hunger = {}
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local hunger_hud = {}
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hud.air = {}
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local air_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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local ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -- set to false if no hunger wanted
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local NO_HUNGER_TIME = 300 --=5min (so 1h playing == hunger)
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--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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end
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local function costum_hud(player)
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--crosshair
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player:hud_add({
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hud_elem_type = "image",
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text = "hud_cross.png",
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position = {x=0.5, y=0.5},
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scale = {x=1, y=1},
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})
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if minetest.setting_getbool("enable_damage") then
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--hunger
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player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_hunger_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=15,y=-60},
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})
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hunger_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_hunger_fg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=15,y=-60},
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})
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--health
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player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_heart_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=-175,y=-60},
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})
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health_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_heart_fg.png",
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number = player:get_hp(),
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alignment = {x=-1,y=-1},
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offset = {x=-175,y=-60},
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})
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end
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end
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local function update_hud(player)
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--health
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player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
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--hunger
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player:hud_change(hunger_hud[player:get_player_name()], "number", hud.hunger[player:get_player_name()])
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end
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local function save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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if file then
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file:write(hud.hunger[player:get_player_name()])
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file:close()
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end
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end
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local function timer(interval, player)
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if interval > 0 then
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save_hunger(player)
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minetest.after(interval, timer, interval, player)
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end
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end
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local function load_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
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if file then
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hud.hunger[player:get_player_name()] = file:read("*all")
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file:close()
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return hud.hunger[player:get_player_name()]
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else
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return
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end
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end
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minetest.register_on_joinplayer(function(player)
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hud.hunger[player:get_player_name()] = load_hunger(player)
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if hud.hunger[player:get_player_name()] == nil then
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hud.hunger[player:get_player_name()] = 20
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end
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minetest.after(0.5, function()
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save_hunger(player)
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hide_builtin(player)
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costum_hud(player)
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end)
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end)
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local timer = 0
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local timer2 = 0
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minetest.after(2.5, function()
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if minetest.setting_getbool("enable_damage") then
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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local h = tonumber(hud.hunger[player:get_player_name()])
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if ENABLE_HUNGER and timer > 4 then
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if h>=18 then
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player:set_hp(player:get_hp()+1)
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elseif h==1 and minetest.setting_getbool("enable_damage") then
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if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
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end
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end
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if ENABLE_HUNGER and timer2>NO_HUNGER_TIME then
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--local h = tonumber(hunger[player:get_player_name()])
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if h>1 then
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h=h-1
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hud.hunger[player:get_player_name()]=h
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save_hunger(player)
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end
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end
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update_hud(player)
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end
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if timer>4 then timer=0 end
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if timer2>NO_HUNGER_TIME then timer2=0 end
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end)
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end
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end)
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if ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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dofile(minetest.get_modpath("hud").."/no_drowning.lua")
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