forked from mtcontrib/minetest_hbhunger
Update to 0.2
This commit is contained in:
parent
d3e8f7134a
commit
a22a08f06d
10
README.txt
10
README.txt
|
@ -1,6 +1,6 @@
|
||||||
Minetest mod "Better HUD"
|
Minetest mod "Better HUD"
|
||||||
=========================
|
=========================
|
||||||
version: 0.1 Beta
|
version: 0.2 Beta
|
||||||
|
|
||||||
License of source code: WTFPL
|
License of source code: WTFPL
|
||||||
-----------------------------
|
-----------------------------
|
||||||
|
@ -35,3 +35,11 @@ This mod changes the HUD of Minetest. It adds a costum crosshair, a improved hea
|
||||||
Also it adds hunger to the game and and hunger bar to the HUD.
|
Also it adds hunger to the game and and hunger bar to the HUD.
|
||||||
|
|
||||||
Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
|
Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
|
||||||
|
|
||||||
|
|
||||||
|
You can create a "hud.conf" to costumize the positions of health and hunger bar. Take a look at "hud.conf.example" to get more infos.
|
||||||
|
|
||||||
|
Hunger:
|
||||||
|
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf".
|
||||||
|
|
||||||
|
Currently only apples and bread from farmin is supported. One apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
|
||||||
|
|
7
changelog.txt
Normal file
7
changelog.txt
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
0.2 Beta
|
||||||
|
--------
|
||||||
|
|
||||||
|
- added support of costum config files
|
||||||
|
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||||
|
- you get healed with 8 breads and more (in hunger bar) now
|
||||||
|
- a bread (from farming) == 2 breads in hunger bar
|
38
hud.conf.example
Normal file
38
hud.conf.example
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
--##Better HUD example config file##
|
||||||
|
------------------------------------
|
||||||
|
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
|
||||||
|
|
||||||
|
|
||||||
|
--
|
||||||
|
-- general settings
|
||||||
|
--
|
||||||
|
HUD_ENABLE_HUNGER = true --enables/disables hunger
|
||||||
|
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
|
||||||
|
|
||||||
|
HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
|
||||||
|
|
||||||
|
|
||||||
|
--
|
||||||
|
-- crosshair
|
||||||
|
--
|
||||||
|
HUD_CROSSHAIR_POS = {x=0.5, y=0.5} --recommended to be 0.5,0.5 (centered)
|
||||||
|
|
||||||
|
|
||||||
|
--!NOTICE!--
|
||||||
|
-- >>if damage is disabled neither health bar nor hunger bar is shown
|
||||||
|
|
||||||
|
--
|
||||||
|
-- health bar
|
||||||
|
--
|
||||||
|
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
|
||||||
|
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
|
||||||
|
|
||||||
|
--
|
||||||
|
-- hunger bar
|
||||||
|
--
|
||||||
|
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
|
||||||
|
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
|
||||||
|
|
||||||
|
--
|
||||||
|
-- breath bar
|
||||||
|
--
|
|
@ -1,10 +1,12 @@
|
||||||
function hud.item_eat(hunger_change, replace_with_item)
|
function hud.item_eat(hunger_change, replace_with_item)
|
||||||
|
minetest.chat_send_all("eat")
|
||||||
return function(itemstack, user, pointed_thing)
|
return function(itemstack, user, pointed_thing)
|
||||||
if itemstack:take_item() ~= nil then
|
if itemstack:take_item() ~= nil then
|
||||||
local h = tonumber(hud.hunger[user:get_player_name()])
|
local h = tonumber(hud.hunger[user:get_player_name()])
|
||||||
h=h+hunger_change
|
h=h+hunger_change
|
||||||
if h>20 then h=20 end
|
if h>30 then h=30 end
|
||||||
hud.hunger[user:get_player_name()]=h
|
hud.hunger[user:get_player_name()]=h
|
||||||
|
hud.save_hunger(user)
|
||||||
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
|
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
|
||||||
--sound:eat
|
--sound:eat
|
||||||
end
|
end
|
||||||
|
@ -30,5 +32,5 @@ end
|
||||||
|
|
||||||
overwrite("default:apple", 2, true)
|
overwrite("default:apple", 2, true)
|
||||||
if minetest.get_modpath("farming") ~= nil then
|
if minetest.get_modpath("farming") ~= nil then
|
||||||
overwrite("farming:bread", 6, false)
|
overwrite("farming:bread", 4, false)
|
||||||
end
|
end
|
||||||
|
|
73
init.lua
73
init.lua
|
@ -8,65 +8,77 @@ local air_hud = {}
|
||||||
|
|
||||||
local SAVE_INTERVAL = 0.5*60--currently useless
|
local SAVE_INTERVAL = 0.5*60--currently useless
|
||||||
|
|
||||||
local ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -- set to false if no hunger wanted
|
--default settings
|
||||||
local NO_HUNGER_TIME = 300 --=5min (so 1h playing == hunger)
|
HUD_DISABLE_DROWNING = true
|
||||||
|
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
|
||||||
|
HUD_HUNGER_TICK = 300
|
||||||
|
HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
|
||||||
|
HUD_HEALTH_POS = {x=0.5,y=1}
|
||||||
|
HUD_HEALTH_OFFSET = {x=-175,y=-60}
|
||||||
|
HUD_HUNGER_POS = {x=0.5,y=1}
|
||||||
|
HUD_HUNGER_OFFSET = {x=15,y=-60}
|
||||||
|
|
||||||
|
--load costum settings
|
||||||
|
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
|
||||||
|
if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
|
||||||
|
|
||||||
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
|
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
|
||||||
|
|
||||||
local function hide_builtin(player)
|
local function hide_builtin(player)
|
||||||
player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = DISABLE_DROWNING})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function costum_hud(player)
|
local function costum_hud(player)
|
||||||
--crosshair
|
--crosshair
|
||||||
player:hud_add({
|
player:hud_add({
|
||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
text = "hud_cross.png",
|
text = "hud_cross.png",
|
||||||
position = {x=0.5, y=0.5},
|
position = HUD_CROSSHAIR_POS,
|
||||||
scale = {x=1, y=1},
|
scale = {x=1, y=1},
|
||||||
})
|
})
|
||||||
if minetest.setting_getbool("enable_damage") then
|
if minetest.setting_getbool("enable_damage") then
|
||||||
--hunger
|
--hunger
|
||||||
player:hud_add({
|
player:hud_add({
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = {x=0.5,y=1},
|
position = HUD_HUNGER_POS,
|
||||||
scale = {x=1, y=1},
|
scale = {x=1, y=1},
|
||||||
text = "hud_hunger_bg.png",
|
text = "hud_hunger_bg.png",
|
||||||
number = 20,
|
number = 20,
|
||||||
alignment = {x=-1,y=-1},
|
alignment = {x=-1,y=-1},
|
||||||
offset = {x=15,y=-60},
|
offset = HUD_HUNGER_OFFSET,
|
||||||
})
|
})
|
||||||
|
|
||||||
hunger_hud[player:get_player_name()] = player:hud_add({
|
hunger_hud[player:get_player_name()] = player:hud_add({
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = {x=0.5,y=1},
|
position = HUD_HUNGER_POS,
|
||||||
scale = {x=1, y=1},
|
scale = {x=1, y=1},
|
||||||
text = "hud_hunger_fg.png",
|
text = "hud_hunger_fg.png",
|
||||||
number = 20,
|
number = 20,
|
||||||
alignment = {x=-1,y=-1},
|
alignment = {x=-1,y=-1},
|
||||||
offset = {x=15,y=-60},
|
offset = HUD_HUNGER_OFFSET,
|
||||||
})
|
})
|
||||||
--health
|
--health
|
||||||
player:hud_add({
|
player:hud_add({
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = {x=0.5,y=1},
|
position = HUD_HEALTH_POS,
|
||||||
scale = {x=1, y=1},
|
scale = {x=1, y=1},
|
||||||
text = "hud_heart_bg.png",
|
text = "hud_heart_bg.png",
|
||||||
number = 20,
|
number = 20,
|
||||||
alignment = {x=-1,y=-1},
|
alignment = {x=-1,y=-1},
|
||||||
offset = {x=-175,y=-60},
|
offset = HUD_HEALTH_OFFSET,
|
||||||
})
|
})
|
||||||
|
|
||||||
health_hud[player:get_player_name()] = player:hud_add({
|
health_hud[player:get_player_name()] = player:hud_add({
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = {x=0.5,y=1},
|
position = HUD_HEALTH_POS,
|
||||||
scale = {x=1, y=1},
|
scale = {x=1, y=1},
|
||||||
text = "hud_heart_fg.png",
|
text = "hud_heart_fg.png",
|
||||||
number = player:get_hp(),
|
number = player:get_hp(),
|
||||||
alignment = {x=-1,y=-1},
|
alignment = {x=-1,y=-1},
|
||||||
offset = {x=-175,y=-60},
|
offset = HUD_HEALTH_OFFSET,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -75,11 +87,13 @@ local function update_hud(player)
|
||||||
--health
|
--health
|
||||||
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
|
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
|
||||||
--hunger
|
--hunger
|
||||||
player:hud_change(hunger_hud[player:get_player_name()], "number", hud.hunger[player:get_player_name()])
|
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||||
|
if h>20 then h=20 end
|
||||||
|
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function save_hunger(player)
|
function hud.save_hunger(player)
|
||||||
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
|
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
|
||||||
if file then
|
if file then
|
||||||
file:write(hud.hunger[player:get_player_name()])
|
file:write(hud.hunger[player:get_player_name()])
|
||||||
|
@ -89,7 +103,7 @@ end
|
||||||
|
|
||||||
local function timer(interval, player)
|
local function timer(interval, player)
|
||||||
if interval > 0 then
|
if interval > 0 then
|
||||||
save_hunger(player)
|
hud.save_hunger(player)
|
||||||
minetest.after(interval, timer, interval, player)
|
minetest.after(interval, timer, interval, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -113,43 +127,46 @@ minetest.register_on_joinplayer(function(player)
|
||||||
hud.hunger[player:get_player_name()] = 20
|
hud.hunger[player:get_player_name()] = 20
|
||||||
end
|
end
|
||||||
minetest.after(0.5, function()
|
minetest.after(0.5, function()
|
||||||
save_hunger(player)
|
hud.save_hunger(player)
|
||||||
hide_builtin(player)
|
hide_builtin(player)
|
||||||
costum_hud(player)
|
costum_hud(player)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
local tick = 0
|
||||||
local timer = 0
|
local timer = 0
|
||||||
local timer2 = 0
|
local timer2 = 0
|
||||||
minetest.after(2.5, function()
|
minetest.after(2.5, function()
|
||||||
if minetest.setting_getbool("enable_damage") then
|
if minetest.setting_getbool("enable_damage") then
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
|
tick = tick + dtime
|
||||||
|
--if tick<0.5 then return end
|
||||||
|
--tick = 0
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
timer2 = timer2 + dtime
|
timer2 = timer2 + dtime
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||||
if ENABLE_HUNGER and timer > 4 then
|
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||||
if h>=18 then
|
if h>=16 then
|
||||||
player:set_hp(player:get_hp()+1)
|
player:set_hp(player:get_hp()+1)
|
||||||
elseif h==1 and minetest.setting_getbool("enable_damage") then
|
elseif h==1 and minetest.setting_getbool("enable_damage") then
|
||||||
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if ENABLE_HUNGER and timer2>NO_HUNGER_TIME then
|
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
|
||||||
--local h = tonumber(hunger[player:get_player_name()])
|
|
||||||
if h>1 then
|
if h>1 then
|
||||||
h=h-1
|
h=h-1
|
||||||
hud.hunger[player:get_player_name()]=h
|
hud.hunger[player:get_player_name()]=h
|
||||||
save_hunger(player)
|
hud.save_hunger(player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
update_hud(player)
|
update_hud(player)
|
||||||
end
|
end
|
||||||
if timer>4 then timer=0 end
|
if timer>4 then timer=0 end
|
||||||
if timer2>NO_HUNGER_TIME then timer2=0 end
|
if timer2>HUD_HUNGER_TICK then timer2=0 end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
if ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||||
dofile(minetest.get_modpath("hud").."/no_drowning.lua")
|
if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end
|
||||||
|
|
Loading…
Reference in New Issue
Block a user