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README.txt
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README.txt
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Minetest mod "Better HUD"
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=========================
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Version: 1.4
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Minetest mod: Hunger
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====================
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Version: 0.1.0
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License of source code: WTFPL
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-----------------------------
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(c) Copyright BlockMen (2013-2014)
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by Wuzzy (2015)
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Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2014).
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Using the mod:
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--------------
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This mod changes the HUD of Minetest.
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It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
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custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
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This mod adds a mechanic for hunger.
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This mod depends on the HUD bars mod [hudbars], major version 1.
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You can create a "hud.conf" file to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
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You can create a "hunger.conf" file to customize the properties of hunger for your needs.
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!!IMPORTANT !!:
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Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!!
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=Hunger=
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========
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About hunger
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============
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This mod adds a hunger mechanic to the game. Player actions like digging, placing and walking causes exhausion,
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that lowers players saturation. Also every 800 seconds you lose 1 saturation point without doing anything.
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If you are hungry (empty hunger bar) you will get damage and die in case you don't eat something.
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Notice:
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-------
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You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf.
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In case of conflict hud.conf configuration is dominant.
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If you are hungry (0 saturation) you will suffer damage and die in case you don't eat something.
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Currently supported food:
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@ -60,7 +49,9 @@ Currently supported food:
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- Seaplants (sea)
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- Simple mobs
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Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
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Examples:
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Eating an apple increases your saturation by 2,
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eating a bread (from the farming mod) increases your saturation by 4.
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Although it show 20 hunger points (10 breads) in hunger bar,
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you can fill it up to 30 points.(5 breads not shown then)
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@ -69,14 +60,8 @@ you can fill it up to 30 points.(5 breads not shown then)
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License of textures:
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--------------------
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hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
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hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
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wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
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hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
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hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
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hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
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hunger_icon.png - PilzAdam (WTFPL), modified by BlockMen
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hunger_bar.png - Wuzzy (WTFPL)
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everything else is WTFPL:
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(c) Copyright BlockMen (2013-2014)
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0.2 Beta
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--------
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- added support of custom config files
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- you can eat max. 50% more than before (although it isnt shown in hunger bar)
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- you get healed with 8 breads and more (in hunger bar) now
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- a bread (from farming) == 2 breads in hunger bar
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0.2.1 Beta
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----------
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- tweaked override of food
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- added support for food of dwares, moretrees and simple mobs
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0.2.2 Beta
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----------
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- added support for food of animalmaterials (mobf modpack),fishing
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0.2.3 Beta
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----------
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- added support for food of glooptest and bushes (commit by CheeseKeg)
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0.3 Beta
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----------
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- added fancy borders of hud inventory bar (only for screenheight <= 800)
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0.4 Beta
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----------
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- enabled drowning
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0.5 Beta
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----------
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- removed the fancy borders of hud inventory bar and moved to new native support
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- moved crosshair to native support too
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1.0
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---
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- hunger is reset after death
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- health and hunger bar is shown correct on all screen resolutions now
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- switched to changed native hotbar image support
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- fixed revival of player when drown
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- hunger bar is not shown anymore if hunger is disabled
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- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
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1.1
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---
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- added support for stu's 3darmor mod
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- restructured and cleaned up code
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- added support for poisen food (damages player, but does not kill)
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1.2
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---
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- Send statbar values only to client when changed
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- Hide armor bar if not wearing armor
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- More reliable food overrides (by CiaranG)
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- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
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- Add support for mushroom mod food/poison (by CiaranG)
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- Add support for mods: fruit and mush45
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- New images for hotbar, smaller armor icons
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1.3
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---
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- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
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- Fixed healing (not while drowning, fix after death)
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- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
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- Tweaked hand image
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- Player can die caus of starving now
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1.3.1
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0.1.0
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-----
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- Add compatibility for statbar scaling
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- Fix typo in depends.txt
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- Lower maintimer tick
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1.3.2
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-----
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- Fix dependecies (by Chris Beelby)
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- Add support for creatures mod
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- Add optional healing for food (by TenPlus1)
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1.3.3
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-----
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- Prevent crash with armor mod and missing player
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- Add support for ethereal mod (by TenPlus1)
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1.4
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---
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- New hunger mechanics/added experimental player-action based hunger
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- Better crosshair texture, switched to "new" default hand
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- Added support for farming redo mod, kpgmobs and jkmod
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Initial release
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@ -1,33 +0,0 @@
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--##Better HUD example config file##
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------------------------------------
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-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
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--
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-- general settings
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--
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HUD_ENABLE_HUNGER = true --enables/disables hunger
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HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
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--!NOTICE!--
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-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
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--
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-- health bar
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--
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HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
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HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
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--
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-- hunger bar
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--
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HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
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HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
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--
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-- breath bar
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--
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HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
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HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
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