-- Keep these for backwards compatibility function hbhunger.save_hunger(player) hbhunger.set_hunger_raw(player) end function hbhunger.load_hunger(player) hbhunger.get_hunger_raw(player) end -- wrapper for minetest.item_eat (this way we make sure other mods can't break this one) local org_eat = minetest.do_item_eat minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing) local old_itemstack = itemstack itemstack = hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) for _, callback in pairs(minetest.registered_on_item_eats) do local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack) if result then return result end end return itemstack end -- food functions local food = hbhunger.food function hbhunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound) food[name] = {} food[name].saturation = hunger_change -- hunger points added food[name].replace = replace_with_item -- what item is given back after eating food[name].poisen = poisen -- time its poisening food[name].healing = heal -- amount of HP food[name].sound = sound -- special sound that is played when eating end function hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) local item = itemstack:get_name() local def = food[item] if not def then def = {} if type(hp_change) ~= "number" then hp_change = 1 minetest.log("error", "Wrong on_use() definition for item '" .. item .. "'") end def.saturation = hp_change * 1.3 def.replace = replace_with_item end local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound) return func(itemstack, user, pointed_thing) end -- Poison player local function poisenp(tick, time, time_left, player) -- First check if player is still there if not player:is_player() then return end time_left = time_left + tick if time_left < time then minetest.after(tick, poisenp, tick, time, time_left, player) else hbhunger.poisonings[player:get_player_name()] = hbhunger.poisonings[player:get_player_name()] - 1 if hbhunger.poisonings[player:get_player_name()] <= 0 then -- Reset HUD bar color hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png") end end if player:get_hp()-1 > 0 then player:set_hp(player:get_hp()-1) end end function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound) return function(itemstack, user, pointed_thing) if itemstack:take_item() ~= nil and user ~= nil then local name = user:get_player_name() local h = tonumber(hbhunger.hunger[name]) local hp = user:get_hp() if h == nil or hp == nil then return end minetest.sound_play( {name = sound or "hbhunger_eat_generic", gain = 1}, {object=user, max_hear_distance = 16, pitch = 1 + math.random(-10, 10)*0.005,}, true ) -- Saturation if h < 30 and hunger_change then h = h + hunger_change if h > 30 then h = 30 end hbhunger.hunger[name] = h hbhunger.set_hunger_raw(user) end -- Healing if hp < 20 and heal then hp = hp + heal if hp > 20 then hp = 20 end user:set_hp(hp) end -- Poison if poisen then -- Set poison bar hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png") hbhunger.poisonings[name] = hbhunger.poisonings[name] + 1 poisenp(1, poisen, 0, user) end if itemstack:get_count() == 0 then itemstack:add_item(replace_with_item) else local inv = user:get_inventory() if inv:room_for_item("main", replace_with_item) then inv:add_item("main", replace_with_item) else minetest.add_item(user:getpos(), replace_with_item) end end end return itemstack end end -- player-action based hunger changes function hbhunger.handle_node_actions(pos, oldnode, player, ext) -- is_fake_player comes from the pipeworks, we are not interested in those if not player or not player:is_player() or player.is_fake_player == true then return end local name = player:get_player_name() local exhaus = hbhunger.exhaustion[name] if exhaus == nil then return end local new = hbhunger.EXHAUST_PLACE -- placenode event if not ext then new = hbhunger.EXHAUST_DIG end -- assume its send by main timer when movement detected if not pos and not oldnode then new = hbhunger.EXHAUST_MOVE end exhaus = exhaus + new if exhaus > hbhunger.EXHAUST_LVL then exhaus = 0 local h = tonumber(hbhunger.hunger[name]) h = h - 1 if h < 0 then h = 0 end hbhunger.hunger[name] = h hbhunger.set_hunger_raw(player) end hbhunger.exhaustion[name] = exhaus end minetest.register_on_placenode(hbhunger.handle_node_actions) minetest.register_on_dignode(hbhunger.handle_node_actions)