local S = minetest.get_translator("hbhunger") if minetest.settings:get_bool("enable_damage") then hbhunger = {} hbhunger.food = {} -- HUD statbar values hbhunger.hunger = {} hbhunger.hunger_out = {} -- Count number of poisonings a player has at once hbhunger.poisonings = {} -- HUD item ids local hunger_hud = {} hbhunger.HUD_TICK = 0.1 --Some hunger settings hbhunger.exhaustion = {} -- Exhaustion is experimental! hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd --load custom settings local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r") if set then dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf") set:close() end local function custom_hud(player) hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player)) end dofile(minetest.get_modpath("hbhunger").."/hunger.lua") dofile(minetest.get_modpath("hbhunger").."/register_foods.lua") -- register satiation hudbar hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false, nil, { format_value = "%.1f", format_max_value = "%d" }) -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() --hunger local h_out = tonumber(hbhunger.hunger_out[name]) local h = tonumber(hbhunger.hunger[name]) if h_out ~= h then hbhunger.hunger_out[name] = h hb.change_hudbar(player, "satiation", h) end end hbhunger.get_hunger_raw = function(player) local inv = player:get_inventory() if not inv then return nil end local hgp = inv:get_stack("hunger", 1):get_count() if hgp == 0 then hgp = 21 inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp})) else hgp = hgp end return hgp-1 end hbhunger.set_hunger_raw = function(player) local inv = player:get_inventory() local name = player:get_player_name() local value = hbhunger.hunger[name] if not inv or not value then return nil end if value > 30 then value = 30 end if value < 0 then value = 0 end inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1})) return true end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() inv:set_size("hunger",1) hbhunger.hunger[name] = hbhunger.get_hunger_raw(player) hbhunger.hunger_out[name] = hbhunger.hunger[name] hbhunger.exhaustion[name] = 0 hbhunger.poisonings[name] = 0 custom_hud(player) hbhunger.set_hunger_raw(player) end) minetest.register_on_respawnplayer(function(player) -- reset hunger (and save) local name = player:get_player_name() hbhunger.hunger[name] = 20 hbhunger.set_hunger_raw(player) hbhunger.exhaustion[name] = 0 end) local main_timer = 0 local timer = 0 local timer2 = 0 minetest.register_globalstep(function(dtime) main_timer = main_timer + dtime timer = timer + dtime timer2 = timer2 + dtime if main_timer > hbhunger.HUD_TICK or timer > 4 or timer2 > hbhunger.HUNGER_TICK then if main_timer > hbhunger.HUD_TICK then main_timer = 0 end for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local h = tonumber(hbhunger.hunger[name]) local hp = player:get_hp() if timer > 4 then -- heal player by 1 hp if not dead and satiation is > 15 (of 30) if h > 15 and hp > 0 and player:get_breath() > 0 then player:set_hp(hp+1) -- or damage player by 1 hp if satiation is < 2 (of 30) elseif h <= 1 then if hp-1 >= 0 then player:set_hp(hp-1) end end end -- lower satiation by 1 point after xx seconds if timer2 > hbhunger.HUNGER_TICK then if h > 0 then h = h-1 hbhunger.hunger[name] = h hbhunger.set_hunger_raw(player) end end -- update all hud elements update_hud(player) local controls = player:get_player_control() -- Determine if the player is walking if controls.up or controls.down or controls.left or controls.right then hbhunger.handle_node_actions(nil, nil, player) end end end if timer > 4 then timer = 0 end if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end end) end