forked from mtcontrib/minetest_hbhunger
189 lines
5.6 KiB
Lua
189 lines
5.6 KiB
Lua
local S = minetest.get_translator("hbhunger")
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if minetest.settings:get_bool("enable_damage") then
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hbhunger = {}
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hbhunger.food = {}
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-- HUD statbar values
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hbhunger.hunger = {}
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hbhunger.hunger_out = {}
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-- Count number of poisonings a player has at once
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hbhunger.poisonings = {}
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-- HUD item ids
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local hunger_hud = {}
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hbhunger.HUD_TICK = 0.1
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--Some hunger settings
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hbhunger.exhaustion = {} -- Exhaustion is experimental!
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hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
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hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
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hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
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hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
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hbhunger.SAT_MAX = 30 -- maximum satiation points
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hbhunger.SAT_INIT = 20 -- initial satiation points
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hbhunger.SAT_HEAL = 15 -- required satiation points to start healing
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--load custom settings
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local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
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if set then
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dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
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set:close()
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end
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local function custom_hud(player)
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hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player))
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end
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dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
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dofile(minetest.get_modpath("hbhunger").."/register_foods.lua")
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-- register satiation hudbar
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hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, hbhunger.SAT_INIT, hbhunger.SAT_MAX, false, nil, { format_value = "%.1f", format_max_value = "%d" })
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local name = player:get_player_name()
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--hunger
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local h_out = tonumber(hbhunger.hunger_out[name])
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local h = tonumber(hbhunger.hunger[name])
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if h_out ~= h then
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hbhunger.hunger_out[name] = h
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hb.change_hudbar(player, "satiation", h)
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end
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end
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hbhunger.get_hunger_raw = function(player)
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local inv = player:get_inventory()
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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if hgp == 0 then
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hgp = 21
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inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
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else
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hgp = hgp
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end
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return hgp-1
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end
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hbhunger.set_hunger_raw = function(player)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local value = hbhunger.hunger[name]
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if not inv or not value then return nil end
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if value > hbhunger.SAT_MAX then value = hbhunger.SAT_MAX end
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if value < 0 then value = 0 end
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inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
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return true
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
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hbhunger.hunger_out[name] = hbhunger.hunger[name]
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hbhunger.exhaustion[name] = 0
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hbhunger.poisonings[name] = 0
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custom_hud(player)
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hbhunger.set_hunger_raw(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
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local name = player:get_player_name()
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hbhunger.hunger[name] = hbhunger.SAT_INIT
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hbhunger.set_hunger_raw(player)
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hbhunger.exhaustion[name] = 0
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end)
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local main_timer = 0
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local timer = 0
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local timer2 = 0
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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if main_timer > hbhunger.HUD_TICK or timer > 4 or timer2 > hbhunger.HUNGER_TICK then
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if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local h = tonumber(hbhunger.hunger[name])
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local hp = player:get_hp()
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if timer > 4 then
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-- heal player by 1 hp if not dead and satiation is > hbhunger.SAT_HEAL
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if h > hbhunger.SAT_HEAL and hp > 0 and player:get_breath() > 0 then
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player:set_hp(hp+1)
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-- or damage player by 1 hp if satiation is < 2
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elseif h <= 1 then
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if hp-1 >= 0 then player:set_hp(hp-1) end
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end
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end
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-- lower satiation by 1 point after xx seconds
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if timer2 > hbhunger.HUNGER_TICK then
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if h > 0 then
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h = h-1
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hbhunger.hunger[name] = h
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hbhunger.set_hunger_raw(player)
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end
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end
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-- update all hud elements
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update_hud(player)
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local controls = player:get_player_control()
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-- Determine if the player is walking
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if controls.up or controls.down or controls.left or controls.right then
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hbhunger.handle_node_actions(nil, nil, player)
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
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end)
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minetest.register_chatcommand("satiation", {
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privs = {["server"]=true},
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params = S("[<player>] <satiation>"),
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description = S("Set satiation of player or yourself"),
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func = function(name, param)
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if minetest.settings:get_bool("enable_damage") == false then
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return false, S("Not possible, damage is disabled.")
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end
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local targetname, satiation = string.match(param, "(%S+) (%S+)")
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if not targetname then
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satiation = param
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end
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satiation = tonumber(satiation)
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if not satiation then
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return false, S("Invalid satiation!")
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end
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if not targetname then
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targetname = name
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end
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local target = minetest.get_player_by_name(targetname)
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if target == nil then
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return false, S("Player @1 does not exist.", targetname)
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end
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if satiation > hbhunger.SAT_MAX then
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satiation = hbhunger.SAT_MAX
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elseif satiation < 0 then
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satiation = 0
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end
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hbhunger.hunger[targetname] = satiation
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hbhunger.set_hunger_raw(target)
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return true
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end,
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})
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end
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