forked from mtcontrib/minetest_hudbars
Add intllib support
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intllib?
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12
init.lua
12
init.lua
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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hb = {}
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hb = {}
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hb.hudtables = {}
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hb.hudtables = {}
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--register built-in HUD bars
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--register built-in HUD bars
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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end
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end
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local function hide_builtin(player)
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local function hide_builtin(player)
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2
locale/de.txt
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2
locale/de.txt
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Health = Leben
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Breath = Atem
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2
locale/template.txt
Normal file
2
locale/template.txt
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Health
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Breath
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