Rename display_mode to alignment_pattern

This commit is contained in:
Wuzzy 2015-05-19 22:35:24 +02:00
parent b68af069a4
commit 897d40e47b

View File

@ -23,7 +23,7 @@ hb.settings.vmargin = 24
hb.settings.tick = 0.1 hb.settings.tick = 0.1
--[[ --[[
- hudbars_display_mode: This setting changes the way the HUD bars are ordered on the display. You can choose - hudbars_alignment_pattern: This setting changes the way the HUD bars are ordered on the display. You can choose
between a zig-zag pattern or a vertically stacked pattern. between a zig-zag pattern or a vertically stacked pattern.
The following values are allowed: The following values are allowed:
zigzag: Starting from the left bottom, the next is right from the first, zigzag: Starting from the left bottom, the next is right from the first,
@ -32,12 +32,12 @@ hb.settings.tick = 0.1
stack_up: The HUD bars are stacked vertically, going upwards. stack_up: The HUD bars are stacked vertically, going upwards.
stack_down: The HUD bars are stacked vertically. going downwards. stack_down: The HUD bars are stacked vertically. going downwards.
]] ]]
hb.settings.display_mode = "zigzag" hb.settings.alignment_pattern = "zigzag"
local display_mode = minetest.setting_getbool("hudbars_display_mode") local alignment_pattern = minetest.setting_getbool("hudbars_alignment_pattern")
if display_mode ~= nil then if alignment_pattern ~= nil then
hb.settings.display_mode = display_mode hb.settings.alignment_pattern = alignment_pattern
if display_mode ~= "zigzag" and display_mode ~= "stack_up" and display_mode ~= "stack_down" then if alignment_pattern ~= "zigzag" and alignment_pattern ~= "stack_up" and alignment_pattern ~= "stack_down" then
minetest.log("error", "[hudbars] Invalid value for hudbars_display_mode! Using default (zigzag).") minetest.log("error", "[hudbars] Invalid value for hudbars_alignment_pattern! Using default (zigzag).")
end end
end end
@ -94,13 +94,13 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
local pos, offset local pos, offset
local index = math.floor(hb.get_hudbar_position_index(identifier)) local index = math.floor(hb.get_hudbar_position_index(identifier))
hb.registered_slots[index] = true hb.registered_slots[index] = true
if hb.settings.display_mode == "stack_up" then if hb.settings.alignment_pattern == "stack_up" then
pos = hb.settings.pos_left pos = hb.settings.pos_left
offset = { offset = {
x = hb.settings.start_offset_left.x, x = hb.settings.start_offset_left.x,
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
} }
elseif hb.settings.display_mode == "stack_down" then elseif hb.settings.alignment_pattern == "stack_down" then
pos = hb.settings.pos_left pos = hb.settings.pos_left
offset = { offset = {
x = hb.settings.start_offset_left.x, x = hb.settings.start_offset_left.x,