Note: This software uses semantic versioning, as of version 2.0.0 of the standard . 0.1.0 ----- - Initial release, forked from mod “Better HUD” [hud]. 0.2.0 ----- - Add API documentation 0.3.0 ----- - Rename main table from “hud” to “hb” (affects function names!) - Arguments 3-4 of hb.change_hudbar can be nil for values which should not change - Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all - Update API documentation and fix mistakes - Use “hudbars.conf” instead of “hud.conf” 0.4.0 ----- - New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc. - hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking - Rename hb.register_hudbar parameter “start_hide” to “start_hidden” - start_hidden parameter now finally works - Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod - Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values - Update documentation - Lots of refactoring - Health and breath bar now use API 1.0.0 ----- - Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start - Copy-editing of API.md and README.txt - Internal: Fix add_all weirdness 1.0.1 ----- - Fix race condition causing crash at start of server 1.0.2 ----- - Fix other HUD elements disappearing for rejoining players - Remove pointless delays for initializing the HUD for new or rejoining players 1.0.3 ----- - Adjust default HUD bars position for Minetest 0.4.12 1.1.0 ----- - Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes) 1.2.0 ----- - New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order - New setting: hudbars_bar_type. You now can change the appearance of the HUD bars. - New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars - New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature - Various position-related HUD bar settings (see README.txt) - Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways) 1.2.1 ----- - Fix crash when enable_damage is changed in mid-game 1.3.0 ----- - Make all settings avaialbe in Minetest's advanced settings menu - Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set - Use Markdown syntax in readme file - Fix some factual mistakes in readme file - Add metadata: mod.conf, description.txt, screenshot.png 1.4.0 ----- - Allow to change HUD bar images and label after it has been registered - Minor API.md correction 1.4.1 ----- - Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil 1.5.0 ----- - Portuguese translation by BrunoMine