--[[ Mana This mod adds mana to players, a special attribute License: WTFPL ]] --[===[ Initialization ]===] local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end mana = {} mana.playerlist = {} mana.settings = {} mana.settings.default_max = 200 mana.settings.default_regen = 1 mana.settings.regen_timer = 0.2 do local default_max = tonumber(minetest.settings:get("mana_default_max")) if default_max ~= nil then mana.settings.default_max = default_max end local default_regen = tonumber(minetest.settings:get("mana_default_regen")) if default_regen ~= nil then mana.settings.default_regen = default_regen end local regen_timer = tonumber(minetest.settings:get("mana_regen_timer")) if regen_timer ~= nil then mana.settings.regen_timer = regen_timer end end --[===[ API functions ]===] function mana.set(playername, value) if value < 0 then minetest.log("info", "[mana] Warning: mana.set was called with negative value!") value = 0 end value = mana.round(value) if value > mana.playerlist[playername].maxmana then value = mana.playerlist[playername].maxmana end if mana.playerlist[playername].mana ~= value then mana.playerlist[playername].mana = value mana.hud_update(playername) end end function mana.setmax(playername, value) if value < 0 then value = 0 minetest.log("info", "[mana] Warning: mana.setmax was called with negative value!") end value = mana.round(value) if mana.playerlist[playername].maxmana ~= value then mana.playerlist[playername].maxmana = value if(mana.playerlist[playername].mana > value) then mana.playerlist[playername].mana = value end mana.hud_update(playername) end end function mana.setregen(playername, value) mana.playerlist[playername].regen = value end function mana.get(playername) return mana.playerlist[playername].mana end function mana.getmax(playername) return mana.playerlist[playername].maxmana end function mana.getregen(playername) return mana.playerlist[playername].regen end function mana.add_up_to(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and value >= 0) then local excess if((t.mana + value) > t.maxmana) then excess = (t.mana + value) - t.maxmana t.mana = t.maxmana else excess = 0 t.mana = t.mana + value end mana.hud_update(playername) return true, excess else return false end end function mana.add(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and ((t.mana + value) <= t.maxmana) and value >= 0) then t.mana = t.mana + value mana.hud_update(playername) return true else return false end end function mana.subtract(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and t.mana >= value and value >= 0) then t.mana = t.mana -value mana.hud_update(playername) return true else return false end end function mana.subtract_up_to(playername, value) local t = mana.playerlist[playername] value = mana.round(value) if(t ~= nil and value >= 0) then local missing if((t.mana - value) < 0) then missing = math.abs(t.mana - value) t.mana = 0 else missing = 0 t.mana = t.mana - value end mana.hud_update(playername) return true, missing else return false end end --[===[ File handling, loading data, saving data, setting up stuff for players. ]===] -- Load the playerlist from a previous session, if available. do local filepath = minetest.get_worldpath().."/mana.mt" local file = io.open(filepath, "r") if file then minetest.log("action", "[mana] mana.mt opened.") local string = file:read() io.close(file) if(string ~= nil) then local savetable = minetest.deserialize(string) mana.playerlist = savetable.playerlist minetest.debug("[mana] mana.mt successfully read.") end end end function mana.save_to_file() local savetable = {} savetable.playerlist = mana.playerlist local savestring = minetest.serialize(savetable) local filepath = minetest.get_worldpath().."/mana.mt" local file = io.open(filepath, "w") if file then file:write(savestring) io.close(file) minetest.log("action", "[mana] Wrote mana data into "..filepath..".") else minetest.log("error", "[mana] Failed to write mana data into "..filepath..".") end end minetest.register_on_respawnplayer(function(player) local playername = player:get_player_name() mana.set(playername, 0) mana.hud_update(playername) end) minetest.register_on_leaveplayer(function(player) local playername = player:get_player_name() if not minetest.get_modpath("hudbars") ~= nil then mana.hud_remove(playername) end mana.save_to_file() end) minetest.register_on_shutdown(function() minetest.log("action", "[mana] Server shuts down. Rescuing data into mana.mt") mana.save_to_file() end) minetest.register_on_joinplayer(function(player) local playername = player:get_player_name() if mana.playerlist[playername] == nil then mana.playerlist[playername] = {} mana.playerlist[playername].mana = 0 mana.playerlist[playername].maxmana = mana.settings.default_max mana.playerlist[playername].regen = mana.settings.default_regen mana.playerlist[playername].remainder = 0 end if minetest.get_modpath("hudbars") ~= nil then hb.init_hudbar(player, "mana", mana.get(playername), mana.getmax(playername)) else mana.hud_add(playername) end end) --[===[ Mana regeneration ]===] mana.regen_timer = 0 minetest.register_globalstep(function(dtime) mana.regen_timer = mana.regen_timer + dtime if mana.regen_timer >= mana.settings.regen_timer then local factor = math.floor(mana.regen_timer / mana.settings.regen_timer) local players = minetest.get_connected_players() for i=1, #players do local name = players[i]:get_player_name() if mana.playerlist[name] ~= nil then if players[i]:get_hp() > 0 then local plus = mana.playerlist[name].regen * factor -- Compability check for version <= 1.0.2 which did not have the remainder field if mana.playerlist[name].remainder ~= nil then plus = plus + mana.playerlist[name].remainder end local plus_now = math.floor(plus) local floor = plus - plus_now if plus_now > 0 then mana.add_up_to(name, plus_now) else mana.subtract_up_to(name, math.abs(plus_now)) end mana.playerlist[name].remainder = floor end end end mana.regen_timer = mana.regen_timer % mana.settings.regen_timer end end) --[===[ HUD functions ]===] if minetest.get_modpath("hudbars") ~= nil then hb.register_hudbar("mana", 0xFFFFFF, S("Mana"), { bar = "mana_bar_purple.png", icon = "mana_icon_purple.png", bgicon = "mana_icon_bg_empty.png" }, 0, mana.settings.default_max, false) function mana.hud_update(playername) local player = minetest.get_player_by_name(playername) if player ~= nil then hb.change_hudbar(player, "mana", mana.get(playername), mana.getmax(playername)) end end function mana.hud_remove(playername) end else function mana.manastring(playername) return S("Mana: @1/@2", mana.get(playername), mana.getmax(playername)) end function mana.hud_add(playername) local player = minetest.get_player_by_name(playername) local id = player:hud_add({ hud_elem_type = "text", position = { x = 0.5, y=1 }, text = mana.manastring(playername), scale = { x = 0, y = 0 }, alignment = { x = 1, y = 0}, direction = 1, number = 0xFFFFFF, offset = { x = -262, y = -103} }) mana.playerlist[playername].hudid = id return id end function mana.hud_update(playername) local player = minetest.get_player_by_name(playername) player:hud_change(mana.playerlist[playername].hudid, "text", mana.manastring(playername)) end function mana.hud_remove(playername) local player = minetest.get_player_by_name(playername) player:hud_remove(mana.playerlist[playername].hudid) end end --[===[ Helper functions ]===] mana.round = function(x) return math.ceil(math.floor(x+0.5)) end minetest.log("action", "[mana] loaded.")