--[[ Mana 0.1.0 This mod adds mana to players, a special attribute License: WTFPL ]] --[===[ Initialization ]===] mana = {} mana.playerlist = {} --[===[ API functions ]===] -- Sets the maximum mana of the specified player function mana.set(playername, mana) mana.playerlist[playerlist].mana = mana end -- Sets the maximum mana of the specified player function mana.setmax(playername, maxmana) mana.playerlist[playerlist].maxmana = maxmana end -- Returns the current mana of the specified player function mana.get(playername) return mana.playerlist[playerlist].mana end -- Returns the maximum mana of the specified player function mana.getmax(playername) return mana.playerlist[playerlist].maxmana end --[[ Adds the specified amount of mana to the player, but will respect the player's maximum. returns: - true, excess on success, where excess is the amount of mana which was no - false on failure ]] function mana.add(playername, mana) local t = mana.playerlist[playername] if(t ~= nil and mana >= 0) then local excess if((t.mana + mana) > t.maxmana) then excess = (t.mana + mana) - t.maxmana t.mana = t.maxmana else excess = 0 t.mana = t.mana + mana end return true, excess else return false end end --[[ Subtracts the specified amount of mana from the player, iff the player has enough mana reserves. returns: - true on success, mana has been subtracted - false on failure, no mana has been subtracted ]] function mana.subtract(playername, mana) local t = mana.playerlist[playername] if(t ~= nil and t.mana >= mana and mana >= 0) then t.mana = t.mana - mana return true else return false end end --[===[ File handling, loading data, saving data, setting up stuff for players. ]===] -- Load the playerlist from a previous session, if available. do local filepath = minetest.get_worldpath().."/mana.mt" local file = io.open(filepath, "r") if file then minetest.log("action", "[mana] mana.mt opened.") local string = file:read() io.close(file) if(string ~= nil) then local savetable = minetest.deserialize(string) mana.playerlist = savetable.playerlist minetest.debug("[mana] mana.mt successfully read.") end end end function mana.save_to_file() local savetable = {} savetable.playerlist = mana.playerlist local savestring = minetest.serialize(savetable) local filepath = minetest.get_worldpath().."/mana.mt" local file = io.open(filepath, "w") if file then file:write(savestring) io.close(file) minetest.log("action", "[mana] Wrote mana data into "..filepath..".") else minetest.log("error", "[mana] Failed to write mana data into "..filepath..".") end end minetest.register_on_dieplayer(function(player) local playername = player:get_player_name() mana.set(playername, 0) end) minetest.register_on_leaveplayer(function(player) local playername = player:get_player_name() mana.playerlist[playername] = nil end) minetest.register_on_shutdown(function() minetest.log("action", "[mana] Server shuts down. Rescuing data into mana.mt") mana.save_to_file() end) minetest.register_on_joinplayer(function(player) local playername = player:get_player_name() if mana.playerlist[playername] == nil then mana.playerlist[playername] = {} mana.playerlist[playername].mana = 0 mana.playerlist[playername].maxmana = 20 end -- TODO: Update HUD end) --[===[ TODO: HUD functions ]===]