From 050be27a3b1d90a7ac5f0bffafd8319f520b58e3 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 7 Jul 2014 10:39:21 +0200 Subject: [PATCH] Add stresstest example use globalstep less often --- examples.lua | 25 +++++++++++++++++++++++++ init.lua | 9 ++++++++- 2 files changed, 33 insertions(+), 1 deletion(-) diff --git a/examples.lua b/examples.lua index d7736a0..fee65b5 100644 --- a/examples.lua +++ b/examples.lua @@ -42,6 +42,12 @@ playereffects.register_effect_type("fly", "Fly mode available", "playereffects_e minetest.set_player_privs(effect.playername, privs) end ) +playereffects.register_effect_type("stress", "Stress Test Effect", nil, {}, + function(player) + end, + function(effect) + end +) minetest.register_chatcommand("fast", { @@ -77,3 +83,22 @@ minetest.register_chatcommand("fly", { playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name)) end, }) +minetest.register_chatcommand("stresstest", { + params = "[]", + descriptions = "Start the stress test for Player Effects with effects.", + privs = {server=true}, + func = function(name, param) + local player = minetest.get_player_by_name(name) + local max = 100 + if(type(param)=="string") then + if(type(tonumber(param)) == "number") then + max = tonumber(param) + if(max > 1000) then max = 1000 end + end + end + minetest.debug("[playereffects] Stress test started for "..name.." with "..max.." effects.") + for i=1,max do + playereffects.apply_effect_type("stress", 10, player) + end + end +}) diff --git a/init.lua b/init.lua index a8159c5..188fc58 100644 --- a/init.lua +++ b/init.lua @@ -234,7 +234,14 @@ minetest.register_on_joinplayer(function(player) end end) -minetest.register_globalstep(function() +playereffects.globalstep_timer = 0 +minetest.register_globalstep(function(dtime) + playereffects.globalstep_timer = playereffects.globalstep_timer + dtime + if(playereffects.globalstep_timer < 1) then + return + end + playereffects.globalstep_timer = 0 + local players = minetest.get_connected_players() for p=1,#players do playereffects.hud_update(players[p])