Add effect failure
The apply function of effects can return false, in that case, the effect is not applied
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24
examples.lua
24
examples.lua
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@ -1,4 +1,13 @@
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----- EXAMPLE EFFECT TYPES -----
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----- EXAMPLE EFFECT TYPES -----
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--[[ Null effect. The apply function always returns false, which means applying the
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effect will never succeed ]]
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playereffects.register_effect_type("null", "No effect", nil, {},
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function()
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return false
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end
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)
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-- Makes the player screen black for 5 seconds (very experimental!)
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-- Makes the player screen black for 5 seconds (very experimental!)
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playereffects.register_effect_type("blind", "Blind", nil, {},
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playereffects.register_effect_type("blind", "Blind", nil, {},
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function(player)
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function(player)
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@ -8,7 +17,12 @@ playereffects.register_effect_type("blind", "Blind", nil, {},
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scale = { x=-100, y=-100 },
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scale = { x=-100, y=-100 },
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text = "playereffects_example_black.png",
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text = "playereffects_example_black.png",
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})
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})
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if(hudid ~= nil) then
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return { hudid = hudid }
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return { hudid = hudid }
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else
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minetest.log("error", "[playereffects] [examples] The effect \"Blind\" could not be applied. The call to hud_add(...) failed.")
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return false
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end
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end,
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end,
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function(effect)
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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local player = minetest.get_player_by_name(effect.playername)
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@ -91,6 +105,16 @@ playereffects.register_effect_type("stress", "Stress Test Effect", nil, {},
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------ Chat commands for the example effects ------
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------ Chat commands for the example effects ------
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-- Null effect (never succeeds)
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minetest.register_chatcommand("null", {
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params = "",
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description = "Does nothing.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("null", 5, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("blind", {
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minetest.register_chatcommand("blind", {
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params = "",
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params = "",
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description = "Makes your screen black for a short time.",
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description = "Makes your screen black for a short time.",
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12
init.lua
12
init.lua
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@ -69,7 +69,17 @@ end
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function playereffects.apply_effect_type(effect_type_id, duration, player)
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function playereffects.apply_effect_type(effect_type_id, duration, player)
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local start_time = os.time()
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local start_time = os.time()
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local status = playereffects.effect_types[effect_type_id].apply(player)
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local playername = player:get_player_name()
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local playername = player:get_player_name()
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local metadata
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if(status == false) then
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minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
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return
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else
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metadata = status
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end
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local groups = playereffects.effect_types[effect_type_id].groups
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local groups = playereffects.effect_types[effect_type_id].groups
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for k,v in pairs(groups) do
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for k,v in pairs(groups) do
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playereffects.cancel_effect_group(v, playername)
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playereffects.cancel_effect_group(v, playername)
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@ -105,8 +115,6 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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hudids = {text_id=nil, icon_id=nil}
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hudids = {text_id=nil, icon_id=nil}
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end
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end
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local metadata = playereffects.effect_types[effect_type_id].apply(player)
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local effect = {
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local effect = {
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playername = playername,
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playername = playername,
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effect_id = effect_id,
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effect_id = effect_id,
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