Add effect metadata

Effect metadata is a means to store additional user-defined data for the effect,
which can be reused when the cancel function of the effect is called.
This commit also adds a new example (blind) to demonstrate usage of that.
This commit is contained in:
Wuzzy
2014-07-14 17:28:51 +02:00
parent a91e4c79ce
commit 21f053270f
3 changed files with 30 additions and 4 deletions

View File

@ -105,6 +105,8 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
hudids = {text_id=nil, icon_id=nil}
end
local metadata = playereffects.effect_types[effect_type_id].apply(player)
local effect = {
playername = playername,
effect_id = effect_id,
@ -113,11 +115,11 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
time_left = duration,
hudids = hudids,
hudpos = free_hudpos,
}
metadata = metadata,
}
playereffects.effects[effect_id] = effect
playereffects.effect_types[effect_type_id].apply(player)
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.."!")
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
end
@ -202,6 +204,7 @@ function playereffects.save_to_file()
time_left = new_duration,
start_time = effect.start_time,
playername = effect.playername,
metadata = effect.metadata
}
if(inactive_effects[effect.playername] == nil) then
inactive_effects[effect.playername] = {}