From 418cf9f365037afb6b9f88e8118098fda33fe9d6 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 15 Jul 2014 00:50:31 +0200 Subject: [PATCH] Recolor HUD text for effects you keep on death The color is a light purple. --- init.lua | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/init.lua b/init.lua index 90fb347..c11b2d2 100644 --- a/init.lua +++ b/init.lua @@ -369,6 +369,12 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left) local text_id, icon_id local effect_type = playereffects.effect_types[effect_type_id] if(playereffects.use_hud == true and effect_type.hidden == false) then + local color + if(playereffects.effect_types[effect_type_id].cancel_on_death == true) then + color = 0xFFFFFF + else + color = 0xF0BAFF + end text_id = player:hud_add({ hud_elem_type = "text", position = { x = 1, y = 0.3 }, @@ -377,7 +383,7 @@ function playereffects.hud_effect(effect_type_id, player, pos, time_left) scale = { x = 170, y = 20}, alignment = { x = -1, y = 0 }, direction = 1, - number = 0xFFFFFF, + number = color, offset = { x = -5, y = pos*20 } }) if(playereffects.effect_types[effect_type_id].icon ~= nil) then