forked from mtcontrib/minetest_playereffects
Further performance optimizations
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@ -211,7 +211,12 @@ minetest.register_chatcommand("stresstest", {
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end
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minetest.debug("[playereffects] Stress test started for "..name.." with "..max.." effects.")
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for i=1,max do
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playereffects.apply_effect_type("stress", 10, player)
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minetest.after(0.1,function(player) playereffects.apply_effect_type("stress", 10, player) end, player)
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if(i%100==0) then
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minetest.debug("[playereffects] Effect "..i.." of "..max.." applied.")
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minetest.chat_send_player(name, "[playereffects] Effect "..i.." of "..max.." applied.")
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end
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end
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end
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})
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1
init.lua
1
init.lua
@ -115,7 +115,6 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
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end
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local effect_id = playereffects.next_effect_id()
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local effects = playereffects.get_player_effects(playername)
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local smallest_hudpos
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local biggest_hudpos = -1
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local free_hudpos
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