Wuzzy
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e1a72e8206
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Add playereffects.has_effect_type
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2016-08-11 18:23:30 +02:00 |
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Wuzzy
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3b860c74ae
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Increment patch version number
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2015-02-08 01:01:45 +01:00 |
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Wuzzy
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cd93a1e92f
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Bump version to 1.1.0
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2014-07-19 15:32:41 +02:00 |
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Wuzzy
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87699ab3b2
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New effect type: repeating effects
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2014-07-19 00:59:19 +02:00 |
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Wuzzy
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aa5f78ef95
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Update state of example in README.md
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2014-07-18 07:43:17 +02:00 |
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Wuzzy
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f51c9fb26b
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Bump version to 1.0.0.
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2014-07-18 07:25:05 +02:00 |
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Wuzzy
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342c8c98c5
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Bump version to 0.4.0
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2014-07-18 07:08:32 +02:00 |
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Wuzzy
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1397ba542f
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Remove buggy get_passed_effect_time
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2014-07-17 18:38:29 +02:00 |
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Wuzzy
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a97ddfd942
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Add API functions to get the current effect time
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2014-07-17 18:36:06 +02:00 |
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Wuzzy
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dcc930c499
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Rewrite the way HUD IDs are handled
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2014-07-17 17:06:06 +02:00 |
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Wuzzy
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54b18385c8
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Add “player” argument to the cancel callback
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2014-07-17 16:07:44 +02:00 |
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Wuzzy
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86ed00c7c8
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Add a known bug to the README file
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2014-07-15 17:20:02 +02:00 |
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Wuzzy
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afeb8dc3d8
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Change version number to SemVer
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2014-07-15 01:57:43 +02:00 |
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Wuzzy
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c400ac1ed9
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Add cancel_on_death parameter for effect types.
This optional parameter controls wheather the effect shall be cancelled
when the player dies. By default, this is true.
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2014-07-15 00:38:01 +02:00 |
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Wuzzy
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7a411df76e
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Rename 1st param of register func for consistency
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2014-07-15 00:12:05 +02:00 |
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Wuzzy
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39c11c143c
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Add README.md file with (hopefully) full API spec
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2014-07-15 00:00:31 +02:00 |
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