Commit Graph

16 Commits

Author SHA1 Message Date
Wuzzy
e1a72e8206 Add playereffects.has_effect_type 2016-08-11 18:23:30 +02:00
Wuzzy
3b860c74ae Increment patch version number 2015-02-08 01:01:45 +01:00
Wuzzy
cd93a1e92f Bump version to 1.1.0 2014-07-19 15:32:41 +02:00
Wuzzy
87699ab3b2 New effect type: repeating effects 2014-07-19 00:59:19 +02:00
Wuzzy
aa5f78ef95 Update state of example in README.md 2014-07-18 07:43:17 +02:00
Wuzzy
f51c9fb26b Bump version to 1.0.0. 2014-07-18 07:25:05 +02:00
Wuzzy
342c8c98c5 Bump version to 0.4.0 2014-07-18 07:08:32 +02:00
Wuzzy
1397ba542f Remove buggy get_passed_effect_time 2014-07-17 18:38:29 +02:00
Wuzzy
a97ddfd942 Add API functions to get the current effect time 2014-07-17 18:36:06 +02:00
Wuzzy
dcc930c499 Rewrite the way HUD IDs are handled 2014-07-17 17:06:06 +02:00
Wuzzy
54b18385c8 Add “player” argument to the cancel callback 2014-07-17 16:07:44 +02:00
Wuzzy
86ed00c7c8 Add a known bug to the README file 2014-07-15 17:20:02 +02:00
Wuzzy
afeb8dc3d8 Change version number to SemVer 2014-07-15 01:57:43 +02:00
Wuzzy
c400ac1ed9 Add cancel_on_death parameter for effect types.
This optional parameter controls wheather the effect shall be cancelled
when the player dies. By default, this is true.
2014-07-15 00:38:01 +02:00
Wuzzy
7a411df76e Rename 1st param of register func for consistency 2014-07-15 00:12:05 +02:00
Wuzzy
39c11c143c Add README.md file with (hopefully) full API spec 2014-07-15 00:00:31 +02:00