3 Commits

Author SHA1 Message Date
9b3b4d1c32 Stop repeater effect if entity died 2019-02-22 04:30:18 +01:00
e24c55d0bd More refactoring for non-player entity support 2019-02-22 03:31:07 +01:00
08b2c5fd22 Can apply effects to non-player entities 2019-02-22 03:10:26 +01:00

172
init.lua
View File

@ -98,32 +98,30 @@ function playereffects.register_effect_type(effect_type_id, description, icon, g
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." registered!")
end
function playereffects.apply_effect_type(effect_type_id, duration, player, repeat_interval_time_left)
function playereffects.apply_effect_type(effect_type_id, duration, entity, repeat_interval_time_left)
local start_time = os.time()
local is_player = false
if(type(player)=="userdata") then
if(player.is_player ~= nil) then
if(player:is_player() == true) then
if(type(entity)=="userdata") then
if(entity.is_player ~= nil) then
if(entity:is_player() == true) then
is_player = true
end
end
end
if(is_player == false) then
minetest.log("error", "[playereffects] Attempted to apply effect type "..effect_type_id.." to a non-player!")
return false
end
local playername = player:get_player_name()
local playername = entity:get_player_name()
local groups = playereffects.effect_types[effect_type_id].groups
for k,v in pairs(groups) do
playereffects.cancel_effect_group(v, playername)
playereffects.cancel_effect_group(v, entity)
end
local metadata
if(playereffects.effect_types[effect_type_id].repeat_interval == nil) then
local status = playereffects.effect_types[effect_type_id].apply(player)
local status = playereffects.effect_types[effect_type_id].apply(entity)
if(status == false) then
minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
if is_player then
minetest.log("action", "[playereffects] Attempt to apply effect type "..effect_type_id.." to player "..playername.." failed!")
end
return false
else
metadata = status
@ -132,32 +130,8 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
local effect_id = playereffects.next_effect_id()
local smallest_hudpos
local biggest_hudpos = -1
local free_hudpos
if(playereffects.hudinfos[playername] == nil) then
playereffects.hudinfos[playername] = {}
end
local hudinfos = playereffects.hudinfos[playername]
for effect_id, hudinfo in pairs(hudinfos) do
local hudpos = hudinfo.pos
if(hudpos > biggest_hudpos) then
biggest_hudpos = hudpos
end
if(smallest_hudpos == nil) then
smallest_hudpos = hudpos
elseif(hudpos < smallest_hudpos) then
smallest_hudpos = hudpos
end
end
if(smallest_hudpos == nil) then
free_hudpos = 0
elseif(smallest_hudpos >= 0) then
free_hudpos = smallest_hudpos - 1
else
free_hudpos = biggest_hudpos + 1
end
-- repeat stuff
local repeat_interval = playereffects.effect_types[effect_type_id].repeat_interval
if(repeat_interval ~= nil) then
if(repeat_interval_time_left == nil) then
@ -165,18 +139,47 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
end
end
--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
local text_id, icon_id
if(free_hudpos <= 20) then
text_id, icon_id = playereffects.hud_effect(effect_type_id, player, free_hudpos, duration, repeat_interval_time_left)
local hudinfo = {
text_id = text_id,
icon_id = icon_id,
pos = free_hudpos,
}
playereffects.hudinfos[playername][effect_id] = hudinfo
else
text_id, icon_id = nil, nil
-- Handle HUD
if is_player then
local smallest_hudpos
local biggest_hudpos = -1
local free_hudpos
if(playereffects.hudinfos[playername] == nil) then
playereffects.hudinfos[playername] = {}
end
local hudinfos = playereffects.hudinfos[playername]
for effect_id, hudinfo in pairs(hudinfos) do
local hudpos = hudinfo.pos
if(hudpos > biggest_hudpos) then
biggest_hudpos = hudpos
end
if(smallest_hudpos == nil) then
smallest_hudpos = hudpos
elseif(hudpos < smallest_hudpos) then
smallest_hudpos = hudpos
end
end
if(smallest_hudpos == nil) then
free_hudpos = 0
elseif(smallest_hudpos >= 0) then
free_hudpos = smallest_hudpos - 1
else
free_hudpos = biggest_hudpos + 1
end
--[[ show no more than 20 effects on the screen, so that hud_update does not need to be called so often ]]
local text_id, icon_id
if(free_hudpos <= 20) then
text_id, icon_id = playereffects.hud_effect(effect_type_id, entity, free_hudpos, duration, repeat_interval_time_left)
local hudinfo = {
text_id = text_id,
icon_id = icon_id,
pos = free_hudpos,
}
playereffects.hudinfos[playername][effect_id] = hudinfo
else
text_id, icon_id = nil, nil
end
end
local effect = {
@ -193,7 +196,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
playereffects.effects[effect_id] = effect
if(repeat_interval ~= nil) then
minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, player, playereffects.effect_types[effect_type_id].apply)
minetest.after(repeat_interval_time_left, playereffects.repeater, effect_id, duration, entity, playereffects.effect_types[effect_type_id].apply)
else
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
end
@ -201,11 +204,11 @@ function playereffects.apply_effect_type(effect_type_id, duration, player, repea
return effect_id
end
function playereffects.repeater(effect_id, repetitions, player, apply)
function playereffects.repeater(effect_id, repetitions, entity, apply)
local effect = playereffects.effects[effect_id]
if(effect ~= nil) then
if(effect ~= nil and entity ~= nil and entity:get_luaentity() ~= nil) then
local repetitions = effect.time_left
apply(player)
apply(entity)
repetitions = repetitions - 1
effect.time_left = repetitions
if(repetitions <= 0) then
@ -219,15 +222,15 @@ function playereffects.repeater(effect_id, repetitions, player, apply)
playereffects.repeater,
effect_id,
repetitions,
player,
entity,
apply
)
end
end
end
function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername)
local effects = playereffects.get_player_effects(playername)
function playereffects.cancel_effect_type(effect_type_id, cancel_all, entity_or_playername)
local effects = playereffects.get_player_effects(entity_or_playername)
if(cancel_all==nil) then cancel_all = false end
for e=1, #effects do
if(effects[e].effect_type_id == effect_type_id) then
@ -239,8 +242,8 @@ function playereffects.cancel_effect_type(effect_type_id, cancel_all, playername
end
end
function playereffects.cancel_effect_group(groupname, playername)
local effects = playereffects.get_player_effects(playername)
function playereffects.cancel_effect_group(groupname, entity_or_playername)
local effects = playereffects.get_player_effects(entity_or_playername)
for e=1,#effects do
local effect = effects[e]
local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
@ -268,22 +271,35 @@ function playereffects.cancel_effect(effect_id)
local effect = playereffects.effects[effect_id]
if(effect ~= nil) then
local player = minetest.get_player_by_name(effect.playername)
local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
if(hudinfo ~= nil) then
if(hudinfo.text_id~=nil) then
player:hud_remove(hudinfo.text_id)
if player then
local hudinfo = playereffects.hudinfos[effect.playername][effect_id]
if(hudinfo ~= nil) then
if(hudinfo.text_id~=nil) then
player:hud_remove(hudinfo.text_id)
end
if(hudinfo.icon_id~=nil) then
player:hud_remove(hudinfo.icon_id)
end
playereffects.hudinfos[effect.playername][effect_id] = nil
end
if(hudinfo.icon_id~=nil) then
player:hud_remove(hudinfo.icon_id)
end
playereffects.hudinfos[effect.playername][effect_id] = nil
-- TODO: Implement cancellation for non-players
playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
end
playereffects.effect_types[effect.effect_type_id].cancel(effect, player)
playereffects.effects[effect_id] = nil
end
end
function playereffects.get_player_effects(playername)
function playereffects.get_player_effects(entity_or_playername)
-- TODO: support entity
local playername = ""
if type(entity_or_playername) == "string" then
playername = entity_or_playername
elseif type(entity_or_playername) == "userdata" and entity_or_playername:is_player() then
playername = entity_or_playername:get_player_name()
else
return {}
end
if(minetest.get_player_by_name(playername) ~= nil) then
local effects = {}
for k,v in pairs(playereffects.effects) do
@ -297,8 +313,8 @@ function playereffects.get_player_effects(playername)
end
end
function playereffects.has_effect_type(playername, effect_type_id)
local pe = playereffects.get_player_effects(playername)
function playereffects.has_effect_type(entity_or_playername, effect_type_id)
local pe = playereffects.get_player_effects(entity_or_playername)
for i=1,#pe do
if pe[i].effect_type_id == effect_type_id then
return true
@ -314,11 +330,13 @@ function playereffects.save_to_file()
local inactive_effects = {}
for id,effecttable in pairs(playereffects.inactive_effects) do
local playername = id
if(inactive_effects[playername] == nil) then
inactive_effects[playername] = {}
end
for i=1,#effecttable do
table.insert(inactive_effects[playername], effecttable[i])
if playername ~= "" then
if(inactive_effects[playername] == nil) then
inactive_effects[playername] = {}
end
for i=1,#effecttable do
table.insert(inactive_effects[playername], effecttable[i])
end
end
end
for id,effect in pairs(playereffects.effects) do
@ -342,7 +360,9 @@ function playereffects.save_to_file()
if(inactive_effects[effect.playername] == nil) then
inactive_effects[effect.playername] = {}
end
table.insert(inactive_effects[effect.playername], new_effect)
if effect.playername ~= "" then
table.insert(inactive_effects[effect.playername], new_effect)
end
end
savetable.inactive_effects = inactive_effects