----- EXAMPLE EFFECT TYPES ----- playereffects.register_effect_type("high_speed", "high speed", {"speed"}, function(player) player:set_physics_override(4,nil,nil) end, function(effect) local player = minetest.get_player_by_name(effect.playername) player:set_physics_override(1,nil,nil) end ) playereffects.register_effect_type("low_speed", "low speed", {"speed"}, function(player) player:set_physics_override(0.25,nil,nil) end, function(effect) local player = minetest.get_player_by_name(effect.playername) player:set_physics_override(1,nil,nil) end ) playereffects.register_effect_type("highjump", "greater jump height", {"jump"}, function(player) player:set_physics_override(nil,2,nil) end, function(effect) local player = minetest.get_player_by_name(effect.playername) player:set_physics_override(nil,1,nil) end ) playereffects.register_effect_type("fly", "fly mode available", {"fly"}, function(player) local playername = player:get_player_name() local privs = minetest.get_player_privs(playername) privs.fly = true minetest.set_player_privs(playername, privs) end, function(effect) local privs = minetest.get_player_privs(effect.playername) privs.fly = nil minetest.set_player_privs(effect.playername, privs) end ) minetest.register_chatcommand("fast", { params = "", description = "Makes you fast for a short time.", privs = {}, func = function(name, param) playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name)) end, }) minetest.register_chatcommand("slow", { params = "", description = "Makes you slow for a long time.", privs = {}, func = function(name, param) playereffects.apply_effect_type("low_speed", 120, minetest.get_player_by_name(name)) end, }) minetest.register_chatcommand("highjump", { params = "", description = "Makes you jump higher for a short time.", privs = {}, func = function(name, param) playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name)) end, }) minetest.register_chatcommand("fly", { params = "", description = "Grants you the fly privilege for a short time.", privs = {}, func = function(name, param) playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name)) end, })