0672f80a55
The basic stuff works now
230 lines
6.3 KiB
Lua
230 lines
6.3 KiB
Lua
--[=[ Main tables ]=]
|
|
|
|
playereffects = {}
|
|
|
|
--[[ table containing the groups (experimental) ]]
|
|
playereffects.groups = {}
|
|
|
|
--[[ table containing all the effect types ]]
|
|
playereffects.effect_types = {}
|
|
|
|
--[[ table containing all the active effects ]]
|
|
playereffects.effects = {}
|
|
|
|
--[[ table (indexed by player names) containing tables containing the active HUD IDs for players
|
|
Example: { ["Player 1"] = {1,2,3}, ["Player 2"] = {2}, ["Player 3"] = {} }
|
|
]]
|
|
playereffects.hudids = {}
|
|
|
|
-- Variable for counting the effect_id
|
|
playereffects.last_effect_id = 0
|
|
|
|
function playereffects.next_effect_id()
|
|
playereffects.last_effect_id = playereffects.last_effect_id + 1
|
|
return playereffects.last_effect_id
|
|
end
|
|
|
|
--[=[ API functions ]=]
|
|
function playereffects.register_effect_type(name, description, groups, apply, cancel)
|
|
effect_type = {}
|
|
effect_type.description = description
|
|
effect_type.apply = apply
|
|
effect_type.groups = groups
|
|
if cancel ~= nil then
|
|
effect_type.cancel = cancel
|
|
else
|
|
effect_type.cancel = function() end
|
|
end
|
|
playereffects.effect_types[name] = effect_type
|
|
minetest.log("action", "Effect type "..name.." registered!")
|
|
end
|
|
|
|
function playereffects.apply_effect_type(effect_type_id, duration, player)
|
|
local start_time = os.time()
|
|
local playername = player:get_player_name()
|
|
local groups = playereffects.effect_types[effect_type_id].groups
|
|
for k,v in pairs(groups) do
|
|
playereffects.cancel_effect_group(v, playername)
|
|
end
|
|
local effect_id = playereffects.next_effect_id()
|
|
local hudid = playereffects.hud_effect(effect_type_id, player, #playereffects.get_player_effects(playername))
|
|
local effect = {
|
|
playername = playername,
|
|
effect_id = effect_id,
|
|
effect_type_id = effect_type_id,
|
|
start_time = start_time,
|
|
time_left = duration,
|
|
hudid = hudid
|
|
}
|
|
|
|
playereffects.effects[effect_id] = effect
|
|
|
|
playereffects.effect_types[effect_type_id].apply(player)
|
|
minetest.log("action", "Effect type "..effect_type_id.." applied to player "..playername.."!")
|
|
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
|
|
|
|
end
|
|
|
|
-- TODO
|
|
function playereffects.cancel_effect_type(effect_type_id, playername)
|
|
end
|
|
|
|
function playereffects.cancel_effect_group(groupname, playername)
|
|
local effects = playereffects.get_player_effects(playername)
|
|
for e=1,#effects do
|
|
local effect = effects[e]
|
|
local thesegroups = playereffects.effect_types[effect.effect_type_id].groups
|
|
minetest.log("action", "thesegroups = "..dump(thesegroups))
|
|
minetest.log("action", "groupname = "..dump(groupname))
|
|
local delete = false
|
|
for g=1,#thesegroups do
|
|
if(thesegroups[g] == groupname) then
|
|
playereffects.cancel_effect(effect.effect_id)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function playereffects.cancel_effect(effect_id)
|
|
local effect = playereffects.effects[effect_id]
|
|
if(effect ~= nil) then
|
|
local player = minetest.get_player_by_name(effect.playername)
|
|
player:hud_remove(effect.hudid)
|
|
playereffects.effect_types[effect.effect_type_id].cancel(effect)
|
|
playereffects.effects[effect_id] = nil
|
|
end
|
|
end
|
|
|
|
function playereffects.get_player_effects(playername)
|
|
if(minetest.get_player_by_name(playername) ~= nil) then
|
|
local effects = {}
|
|
for k,v in pairs(playereffects.effects) do
|
|
if(v.playername == playername) then
|
|
table.insert(effects, v)
|
|
end
|
|
end
|
|
return effects
|
|
else
|
|
return {}
|
|
end
|
|
end
|
|
|
|
--[=[ Callbacks ]=]
|
|
--[[ Cancel all effects on player death ]]
|
|
minetest.register_on_dieplayer(function(player)
|
|
local effects = playereffects.get_player_effects(player:get_player_name())
|
|
for e=1,#effects do
|
|
playereffects.cancel_effect(effects[e].effect_id)
|
|
end
|
|
end)
|
|
|
|
--[[
|
|
minetest.register_on_leaveplayer(function(player)
|
|
playereffects.hud_clear(player)
|
|
playereffects.hudids[player:get_player_name()] = nil
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
playereffects.hud_update(player)
|
|
end)
|
|
|
|
minetest.register_on_shutdown(function()
|
|
|
|
end)
|
|
]]
|
|
|
|
--[=[ HUD ]=]
|
|
function playereffects.hud_update(player)
|
|
playereffects.hud_clear(player)
|
|
local effects = playereffects.get_player_effects(player:get_player_name())
|
|
for e=1,#effects do
|
|
playereffects.hud_effect(effects[e], player, e-1)
|
|
end
|
|
end
|
|
|
|
function playereffects.hud_clear(player)
|
|
local playername = player:get_player_name()
|
|
local effects = playereffects.get_player_effects(playername)
|
|
if(effects ~= nil) then
|
|
for i=1,#effects do
|
|
player:hud_remove(effects[i].hudid)
|
|
end
|
|
end
|
|
end
|
|
|
|
function playereffects.hud_effect(effect_type_id, player, pos)
|
|
local id
|
|
id = player:hud_add({
|
|
hud_elem_type = "text",
|
|
position = { x = 0.95, y = 0.3 },
|
|
name = "effect_"..effect_type_id,
|
|
text = playereffects.effect_types[effect_type_id].description,
|
|
scale = { x = 20, y = 100},
|
|
direction = 1,
|
|
number = 0xFFFFFF,
|
|
offset = { x = 0, y = pos*20 }
|
|
})
|
|
local playername = player:get_player_name()
|
|
return id
|
|
end
|
|
|
|
|
|
----- EXAMPLE EFFECT TYPES -----
|
|
|
|
playereffects.register_effect_type("high_speed", "high speed", {"speed"},
|
|
function(player)
|
|
player:set_physics_override(4,nil,nil)
|
|
end,
|
|
|
|
function(effect)
|
|
local player = minetest.get_player_by_name(effect.playername)
|
|
player:set_physics_override(1,nil,nil)
|
|
end
|
|
)
|
|
playereffects.register_effect_type("low_speed", "low speed", {"speed"},
|
|
function(player)
|
|
player:set_physics_override(0.25,nil,nil)
|
|
end,
|
|
|
|
function(effect)
|
|
local player = minetest.get_player_by_name(effect.playername)
|
|
player:set_physics_override(1,nil,nil)
|
|
end
|
|
)
|
|
playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
|
|
function(player)
|
|
player:set_physics_override(nil,2,nil)
|
|
end,
|
|
function(effect)
|
|
local player = minetest.get_player_by_name(effect.playername)
|
|
player:set_physics_override(nil,1,nil)
|
|
end
|
|
)
|
|
|
|
|
|
minetest.register_chatcommand("fast", {
|
|
params = "",
|
|
description = "Makes you fast for a short time.",
|
|
privs = {},
|
|
func = function(name, param)
|
|
playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
|
|
end,
|
|
})
|
|
minetest.register_chatcommand("slow", {
|
|
params = "",
|
|
description = "Makes you slow for a short time.",
|
|
privs = {},
|
|
func = function(name, param)
|
|
playereffects.apply_effect_type("low_speed", 10, minetest.get_player_by_name(name))
|
|
end,
|
|
})
|
|
minetest.register_chatcommand("highjump", {
|
|
params = "",
|
|
description = "Makes you jump higher for a short time.",
|
|
privs = {},
|
|
func = function(name, param)
|
|
playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name))
|
|
end,
|
|
})
|