2016-12-30 15:11:15 +01:00
|
|
|
|
|
|
|
-- rideable horse
|
|
|
|
|
|
|
|
mobs:register_mob("mob_horse:horse", {
|
|
|
|
type = "animal",
|
|
|
|
visual = "mesh",
|
|
|
|
visual_size = {x = 1.20, y = 1.20},
|
|
|
|
mesh = "mobs_horse.x",
|
|
|
|
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
|
|
|
animation = {
|
|
|
|
speed_normal = 15,
|
|
|
|
speed_run = 30,
|
|
|
|
stand_start = 25,
|
|
|
|
stand_end = 75,
|
|
|
|
walk_start = 75,
|
|
|
|
walk_end = 100,
|
|
|
|
run_start = 75,
|
|
|
|
run_end = 100,
|
|
|
|
},
|
|
|
|
textures = {
|
|
|
|
{"mobs_horse.png"},
|
|
|
|
{"mobs_horsepeg.png"},
|
|
|
|
{"mobs_horseara.png"}
|
|
|
|
},
|
|
|
|
fear_height = 3,
|
|
|
|
runaway = true,
|
|
|
|
fly = false,
|
|
|
|
walk_chance = 60,
|
|
|
|
view_range = 5,
|
|
|
|
follow = {"farming:wheat"},
|
|
|
|
passive = true,
|
|
|
|
hp_min = 12,
|
|
|
|
hp_max = 16,
|
|
|
|
armor = 200,
|
|
|
|
lava_damage = 5,
|
|
|
|
fall_damage = 5,
|
|
|
|
water_damage = 1,
|
|
|
|
makes_footstep_sound = true,
|
|
|
|
drops = {
|
|
|
|
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
|
|
|
},
|
|
|
|
|
|
|
|
do_custom = function(self, dtime)
|
|
|
|
|
|
|
|
-- set needed values if not already present
|
|
|
|
if not self.v2 then
|
|
|
|
self.v2 = 0
|
|
|
|
self.max_speed_forward = 6
|
|
|
|
self.max_speed_reverse = 2
|
|
|
|
self.accel = 6
|
|
|
|
self.terrain_type = 3
|
|
|
|
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
|
|
|
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
|
|
|
end
|
|
|
|
|
|
|
|
-- if driver present allow control of horse
|
|
|
|
if self.driver then
|
|
|
|
|
|
|
|
mobs.drive(self, "walk", "stand", false, dtime)
|
|
|
|
|
|
|
|
return false -- skip rest of mob functions
|
|
|
|
end
|
|
|
|
|
|
|
|
return true
|
|
|
|
end,
|
|
|
|
|
|
|
|
on_die = function(self, pos)
|
|
|
|
|
|
|
|
-- drop saddle when horse is killed while riding
|
|
|
|
-- also detach from horse properly
|
|
|
|
if self.driver then
|
|
|
|
minetest.add_item(pos, "mobs:saddle")
|
|
|
|
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
|
|
end
|
|
|
|
|
|
|
|
end,
|
|
|
|
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
|
|
|
|
-- make sure player is clicking
|
|
|
|
if not clicker or not clicker:is_player() then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
-- feed, tame or heal horse
|
|
|
|
if mobs:feed_tame(self, clicker, 10, true, true) then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
-- make sure tamed horse is being clicked by owner only
|
|
|
|
if self.tamed and self.owner == clicker:get_player_name() then
|
|
|
|
|
|
|
|
local inv = clicker:get_inventory()
|
|
|
|
|
|
|
|
-- detatch player already riding horse
|
|
|
|
if self.driver and clicker == self.driver then
|
|
|
|
|
|
|
|
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
|
|
|
|
|
|
|
-- add saddle back to inventory
|
|
|
|
if inv:room_for_item("main", "mobs:saddle") then
|
|
|
|
inv:add_item("main", "mobs:saddle")
|
|
|
|
else
|
2017-05-29 21:18:27 +02:00
|
|
|
minetest.add_item(clicker:getpos(), "mobs:saddle")
|
2016-12-30 15:11:15 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
-- attach player to horse
|
|
|
|
elseif not self.driver
|
|
|
|
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
|
|
|
|
|
|
|
self.object:set_properties({stepheight = 1.1})
|
|
|
|
mobs.attach(self, clicker)
|
|
|
|
|
|
|
|
-- take saddle from inventory
|
|
|
|
inv:remove_item("main", "mobs:saddle")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- used to capture horse with magic lasso
|
|
|
|
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
|
|
|
end
|
|
|
|
})
|
|
|
|
|
|
|
|
mobs:spawn({
|
|
|
|
name = "mob_horse:horse",
|
|
|
|
nodes = {"default:dirt_with_grass", "ethereal:dry_dirt"},
|
|
|
|
min_light = 10,
|
|
|
|
chance = 15000,
|
|
|
|
min_height = 10,
|
|
|
|
max_height = 31000,
|
|
|
|
day_toggle = true,
|
|
|
|
})
|
|
|
|
|
|
|
|
mobs:register_egg("mob_horse:horse", "Horse", "wool_brown.png", 1)
|