mobs_animal/penguin.lua

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local S = minetest.get_translator("mobs_animal")
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-- Penguin by D00Med
mobs:register_mob("mobs_animal:penguin", {
stepheight = 0.6,
type = "animal",
passive = true,
reach = 1,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
visual = "mesh",
mesh = "mobs_penguin.b3d",
visual_size = {x = 0.25, y = 0.25},
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textures = {{"mobs_penguin.png"}},
sounds = {},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = false,
stepheight = 1.1,
drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1}
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
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stand_start = 1, stand_end = 20,
walk_start = 25, walk_end = 45,
fly_start = 75, fly_end = 95 -- swim animation
-- 50-70 is slide/water idle
},
fly_in = {"default:water_source", "default:water_flowing"},
floats = 0,
follow = {
"group:food_fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical",
"mobs_fish:clownfish_set", "mobs_fish:tropical_set", "xocean:fish_edible",
"group:fishraw" -- Edit from NALC: Group from fishing mod
},
view_range = 5,
on_rightclick = function(self, clicker)
-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
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end
})
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-- where to spawn
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if not mobs.custom_spawn_animal then
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mobs:spawn({
name = "mobs_animal:penguin",
nodes = {"default:snowblock"},
min_light = 14,
interval = 60,
chance = 20000,
min_height = 0,
max_height = 200,
day_toggle = true
})
end
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-- spawn egg
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mobs:register_egg("mobs_animal:penguin", S("Penguin"), "mobs_penguin_inv.png")