forked from mtcontrib/mobs_animal
getpos to get_pos
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3b72ac1357
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@ -76,7 +76,7 @@ mobs:register_mob("mobs_animal:bunny", {
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end,
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on_spawn = function(self)
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local pos = self.object:getpos() ; pos.y = pos.y - 1
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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-- white snowy bunny
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if minetest.find_node_near(pos, 1,
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@ -71,7 +71,7 @@ mobs:register_mob("mobs_animal:chicken", {
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return
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end
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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minetest.add_item(pos, "mobs:egg")
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@ -179,7 +179,7 @@ local egg_VELOCITY = 19
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-- shoot egg
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local mobs_shoot_egg = function (item, player, pointed_thing)
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local playerpos = player:getpos()
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local playerpos = player:get_pos()
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minetest.sound_play("default_place_node_hard", {
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pos = playerpos,
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2
cow.lua
2
cow.lua
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@ -87,7 +87,7 @@ mobs:register_mob("mobs_animal:cow", {
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if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
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clicker:get_inventory():add_item("main", "mobs:bucket_milk")
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else
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "mobs:bucket_milk"})
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end
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2
rat.lua
2
rat.lua
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@ -41,7 +41,7 @@ mobs:register_mob("mobs_animal:rat", {
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self.rat_timer = 0
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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print("rat pos", pos.x, pos.y, pos.z, dtime)
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@ -106,7 +106,7 @@ for _, col in ipairs(all_colours) do
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self.gotten = true -- shaved
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local obj = minetest.add_item(
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self.object:getpos(),
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self.object:get_pos(),
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ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
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)
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@ -147,7 +147,7 @@ for _, col in ipairs(all_colours) do
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if c[1] == colr then
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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self.object:remove()
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