lower stepheight to fix entity glitching through walls

This commit is contained in:
TenPlus1
2017-12-30 14:58:13 +00:00
parent 0db8d4b263
commit 202ecfccad
9 changed files with 12 additions and 2 deletions

View File

@ -39,6 +39,9 @@ mobs:register_mob("mobs_animal:bee", {
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee")
end,
-- after_activate = function(self, staticdata, def, dtime)
-- print ("------", self.name, dtime, self.health)
-- end,
})
mobs:spawn({