lower stepheight to fix entity glitching through walls

This commit is contained in:
TenPlus1
2017-12-30 14:58:13 +00:00
parent 0db8d4b263
commit 202ecfccad
9 changed files with 12 additions and 2 deletions

View File

@ -26,6 +26,7 @@ local all_colours = {
for _, col in ipairs(all_colours) do
mobs:register_mob("mobs_animal:sheep_"..col[1], {
stepheight = 0.6,
type = "animal",
passive = true,
hp_min = 8,