forked from mtcontrib/mobs_animal
lower stepheight to fix entity glitching through walls
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@ -5,6 +5,7 @@ local S = mobs.intllib
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-- Warthog by KrupnoPavel
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mobs:register_mob("mobs_animal:pumba", {
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stepheight = 0.6,
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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@ -15,7 +16,7 @@ mobs:register_mob("mobs_animal:pumba", {
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hp_min = 5,
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hp_max = 15,
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armor = 200,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4},
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visual = "mesh",
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mesh = "mobs_pumba.x",
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textures = {
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