lower stepheight to fix entity glitching through walls

This commit is contained in:
TenPlus1
2017-12-30 14:58:13 +00:00
parent 0db8d4b263
commit 202ecfccad
9 changed files with 12 additions and 2 deletions

View File

@ -5,6 +5,7 @@ local S = mobs.intllib
-- Warthog by KrupnoPavel
mobs:register_mob("mobs_animal:pumba", {
stepheight = 0.6,
type = "animal",
passive = false,
attack_type = "dogfight",
@ -15,7 +16,7 @@ mobs:register_mob("mobs_animal:pumba", {
hp_min = 5,
hp_max = 15,
armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4},
visual = "mesh",
mesh = "mobs_pumba.x",
textures = {