forked from mtcontrib/mobs_animal
change armor levels to 100
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@ -9,7 +9,7 @@ mobs:register_mob("mobs_animal:chicken", {
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passive = true,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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armor = 100,
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collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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mesh = "mobs_chicken.b3d",
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