forked from mtcontrib/mobs_animal
change armor levels to 100
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@ -10,7 +10,7 @@ stepheight = 0.6,
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reach = 1,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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armor = 100,
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collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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mesh = "mobs_penguin.b3d",
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